--- src/lmathlib.c.orig Thu Apr 27 23:42:51 2006 +++ src/lmathlib.c Thu Apr 27 23:43:27 2006 @@ -181,7 +181,7 @@ static int math_random (lua_State *L) { /* the `%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ - lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; + lua_Number r = (lua_Number)(random()%RAND_MAX) / (lua_Number)RAND_MAX; switch (lua_gettop(L)) { /* check number of arguments */ case 0: { /* no arguments */ lua_pushnumber(L, r); /* Number between 0 and 1 */ @@ -207,7 +207,7 @@ static int math_randomseed (lua_State *L) { - srand(luaL_checkint(L, 1)); + srandom(luaL_checkint(L, 1)); return 0; }