/* -*-C-*- Copyright (c) 1987, 1988, 1989, 1999 Massachusetts Institute of Technology This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* $Id: sample.c,v 9.26 1999/01/02 06:11:34 cph Exp $ */ /* This file is intended to help you find out how to write primitives. Many concepts needed to write primitives can be found by looking at actual primitives in the system. Hence this file will often ask you to look at other files that contain system primitives. */ /* Files that contain primitives must have the following includes near the top of the file. */ #include "scheme.h" #include "prims.h" /* Scheme.h supplies useful macros that are used throughout the system, and prims.h supplies macros that are used in defining primitives. */ /* To make a primitive, you must use the macro DEFINE_PRIMITIVE with six arguments, followed by the body of C source code that you want the primitive to execute. The six arguments are: 1. A string representing the scheme name that you want to identify this primitive with. 2. The name you want to give to this body of code (a C procedure name). By convention, all such names begin with `Prim_'. 3. The minimum number of arguments that this scheme primitive should receive. Currently this is not implemented and should be the same as the maximum number of arguments (or 0 if the maximum is the special symbol LEXPR). 4. The maximum number of arguments that this scheme primitive should receive. If this primitive will take any number of arguments, use LEXPR here. 5. A documentation string, or 0 meaning no documentation. The value returned by the body of code following the DEFINE_PRIMITIVE is the value of the scheme primitive. Note that this must be a SCHEME_OBJECT (with type tag and datum field), and not an arbitrary C object. As an example, here is a primitive that takes no arguments and always returns SHARP_F (SHARP_F is defined in scheme.h and identical to the scheme object #F. SHARP_T is identical to the scheme object #T). */ DEFINE_PRIMITIVE ("RETURN-SHARP-F", Prim_return_sharp_f, 0, 0, 0) { PRIMITIVE_HEADER (0); PRIMITIVE_RETURN (SHARP_F); } /* This will create the primitive RETURN-SHARP-F and when a new Scheme is made (with the Makefile properly edited to include this file), evaluating (make-primitive-procedure 'return-sharp-f) will return a primitive procedure that when called with no arguments, will return #F. */ /* Here's another example that shows the use of the `ARG_REF' macro to get one of the arguments to the primitive: */ DEFINE_PRIMITIVE ("IDENTITY", Prim_identity, 1, 1, 0) { PRIMITIVE_HEADER (1); PRIMITIVE_RETURN (ARG_REF (1)); } /* Some primitives may have to allocate space on the heap in order to return lists or vectors. There are two things of importance to note here. First, the primitive is responsible for making sure that there is enough space on the heap for the new structure that is being made. For instance, in making a PAIR, two words on the heap are used, one to point to the CAR, one for CDR. The macro Primitive_GC_If_Needed is supplied to let you check if there is room on the heap. Primitive_GC_If_Needed takes one argument which is the amount of space you would like to allocate. If there is not enough space on the heap, a garbage collection happens and afterwards the primitive is restarted with the same arguments. The second thing to notice is that the primitive is responsible for updating Free according to how many words of storage it has used up. Note that the primitive is restarted, not continued, thus any side effects must be done after the heap overflow check since otherwise they would be done twice. A pair is object which has a type TC_LIST and points to the first element of the pair. The macro MAKE_POINTER_OBJECT takes a type code and an address or data and returns a scheme object with that type code and that address or data. See scheme.h and the files included there for the possible type codes. The following is the equivalent of CONS and takes two arguments and returns the pair which contains both arguments. For further examples on heap allocation, see the primitives in "list.c", "hunk.c" and "vector.c". */ DEFINE_PRIMITIVE ("NEW-CONS", Prim_new_cons, 2, 2, 0) { PRIMITIVE_HEADER (2); PRIMITIVE_RETURN (cons ((ARG_REF (1)), (ARG_REF (2)))); } /* The following primitive takes three arguments and returns a list of them. Note how the CDR of the first two pairs points to the next pair. Also, scheme objects are of type SCHEME_OBJECT (defined in object.h). Note that the result returned can be held in a temporary variable even before the contents of the object are stored in heap. */ DEFINE_PRIMITIVE ("WHY-SHOULDNT-THE-NAME-BE-RANDOM?", Prim_utterly_random, 3, 3, 0) { PRIMITIVE_HEADER (3); PRIMITIVE_RETURN (cons ((ARG_REF (1)), (cons ((ARG_REF (2)), (cons ((ARG_REF (3)), EMPTY_LIST)))))); } /* Here is a primitive that tries to add 3 to its argument. */ DEFINE_PRIMITIVE ("3+", Prim_add_3, 1, 1, 0) { PRIMITIVE_HEADER (1); PRIMITIVE_RETURN (long_to_integer ((arg_integer (1)) + 3)); }