This document describes the Jam-based build system for Functional Develoer.
The purpose of the Functional Developer build-system
is to coördinate the final stages in the building of a Dylan library project. The Functional Developer compiler takes a Dylan library in the form of Dylan source files, and directly generates x86 or PPC machine language object files (in either COFF or ELF format, depending on the target platform). These object files need to be linked together to construct either an executable object file, or a loadable dynamically-linked library (also called a shared library). This link needs to performed by an external tool such as the Microsoft or GNU linker. The build-system
component, controlled by a user-specified script file, directs the execution of these external tools.
Use of the Jam scripting language increases the flexibility of Functional Developer for users, and makes it more maintainable by removing hard-coded assumptions spread throughout various layers of the compiler. Previous versions of the Functional Developer build-system
component permitted users to choose either the Microsoft or GNU Binutils linker on the Win32 platform, and always used the GNU Binutils ELF linker on Linux platforms. New versions of these tools require modifications that go beyond the current flexibility of the build-system
component, as will new Functional Developer target platforms.
Though the logic of build-system
(and a former companion library, linker-support
) was hard-coded, it did allow a limited amount of parameterization using script
files. A typical parameterization, from the Microsoft linker script, looked like this::
# linkdll link /NODEFAULTLIB /INCREMENTAL:NO /PDB:NONE /NOLOGO /ENTRY:$(mangled-dllname)Dll@12 -debug:full -debugtype:cv /nologo /dll /out:$(full-dll-name) kernel32.lib @$(dllname).link $(objects) $(c-libs) /base:$(base) /version:$(image-version) $(linkopts)
Though these script files were poorly documented and insufficiently flexible, they did inspire the introduction of a real
scripting language to direct the final stages of compilation in Functional Developer.
Jam is a build tool designed by Christopher Seiwald, founder of Perforce Software. It is similar in some ways to make
, the traditional Unix build tool. However, instead of using only simple declarative rules to define build targets and the dependencies between them, Jam contains a full scripting language, allowing build script authors to define high-level build instructions that match particular applications. The Jam program also includes Jambase, a library of rules (functions) for building executables and libraries from C, C++, and Fortran sources.
The original Jam tool is a standalone program written in C and YACC. Peter Housel re-implemented the Jam language interpreter and build logic as a reusable Dylan library for use in the Functional Developer build-system
.
Normally you can simply use the build script supplied with Functional Developer that corresponds to the external linker you will be using. The supplied build scripts include the following:
x86-win32-vc6-build.jam
x86-win32-vc7-build.jam
x86-win32-mingw-build.jam
x86-linux-build.jam
The default build script is platform-name-build.jam
. You can select a different build script from the Link page of the Environment Options dialog in the IDE, or using the -build-script
option on the console compiler or console environment command-line.
Build scripts are written using the Jam script language, as described in the Jam manual page. Most Functional Developer build scripts include
the mini-jambase.jam
file, which contains excerpts from the
Jambase
file included with Perforce Jam and described in the Jambase Reference. They can also make use of additional built-in rules defined by the Functional Developer build system, as described below.
When you compile a library, the Functional Developer compiler constructs a new build
directory and places the generated object files in it. It also constructs a text file called dylanmakefile.mkf
to be read by the build system. This file contains information imported from the original LID or HDP project file, as well as information generated during compilation. Here is a sample dylanmakefile.mkf
, in this case the one generated for the build-system
component itself:
comment: This build file is generated, please don't edit library: build-system base-address: 0x63F20000 major-version: 0 minor-version: 0 library-pack: 0 compilation-mode: tight target-type: executable files: library paths variables build jam-build used-projects: functional-dylan dummy ..\functional-dylan\ io dummy ..\io\ system dummy ..\system\ file-source-records dummy ..\file-source-records\ release-info dummy ..\release-info\ dfmc-mangling dummy ..\dfmc-mangling\ jam dummy ..\jam\ all-c-libraries: advapi32.lib shell32.lib
External files are used to communicate with the build system in order for the information to persist between invocations of the compiler. On the Win32 platform, dylanmakefile.mkf
files are also copied into the lib
directory on installation so that other libraries can link against the actual DLL (whose name might not be identical to the library name).
When Functional Developer needs to link a project, it calls the build-system
, passing the name of the build directory and a list of targets to be built. The build system reads the dylanmakefile.mkf
file and builds the targets accordingly.
The Functional Developer compiler's project manager expects the build script to define the following pseudo (NotFile
) targets:
exports
unify-dll
dll
unify-exe
exe
release
clean-all
clean
When the build system reads a dylanmakefile.mkf
file, it invokes several of the Jam rules (functions) defined in the user's build script. These rules in turn register the necessary targets and their dependencies with the Jam build mechanism.
All of the rules described below take image as their first parameter; this is a list whose first element is the library name (from the Library:
keyword of the .mkf
file) and whose optional second component is the base name of the executable or shared library (from the Executable:
keyword of the .mkf
file).
Link a Dylan library as a shared library or executable image. This is always the first rule invoked for a given library, and it is usually charged with establishing the library target and setting global and target-specific variables.
The version argument normally contains two components, the first obtained from the Major-version:
keyword of the .mkf
file, and the second from the Minor-version:
keyword.
Add the given options to the link command line of the shared library and executable images. The link options provided in the Linker-options:
keyword of the .mkf
file are expanded using the usual Jam variable expansion rules before being passed to this rule. (This allows Linker-options:
keywords in LID and HDP files to refer to platform-specific variables such as $(guilflags)
).
Set the base address of the shared library. The compiler-computed base addresses are probably only usable on the Win32 platform.
Link C (or other externally-derived) libraries into the shared library. The link options provided in the C-libraries:
keyword of the .mkf
file are expanded using the usual Jam variable expansion rules before being passed to this rule.
Link C (or other externally-derived) object files into the shared library.
Link C source files into the shared library.
This rule normally does nothing. The C-header-files:
HDP/LID file is normally used to ensure that files of various sorts (not just C header files) are copied into the build directory.
Link Win32 resource files into the shared library and executable.
Not yet implemented.
Link other Dylan libraries into the shared library. The library argument gives the name of the other library, and the dir argument gives the name of the other library's build directory. If dir is system
, then the library is an installed system library.
The build system defines the following additional built-in rules.
Read each of the given .mkf
files and invoke Jam rules as described above.
Mangle the given name according to the Functional Dylan compiler's mangling rules. If name has a single component, it is considered to be a raw
name; if there are three components they correspond to the variable-name, module-name, and library-name respectively.
An Emacs major mode for Jam files can be found here.