// // VMime library (http://www.vmime.org) // Copyright (C) 2002-2006 Vincent Richard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // Linking this library statically or dynamically with other modules is making // a combined work based on this library. Thus, the terms and conditions of // the GNU General Public License cover the whole combination. // #ifndef VMIME_NET_SOCKET_HPP_INCLUDED #define VMIME_NET_SOCKET_HPP_INCLUDED #include "vmime/base.hpp" namespace vmime { namespace net { /** Interface for connecting to servers. */ class socket : public object { public: virtual ~socket() { } /** Connect to the specified address and port. * * @param address server address (this can be a full qualified domain name * or an IP address, doesn't matter) * @param port server port */ virtual void connect(const string& address, const port_t port) = 0; /** Disconnect from the server. */ virtual void disconnect() = 0; /** Test whether this socket is connected. * * @return true if the socket is connected, false otherwise */ virtual const bool isConnected() const = 0; /** Receive (text) data from the socket. * * @param buffer buffer in which to write received data */ virtual void receive(string& buffer) = 0; /** Receive (raw) data from the socket. * * @param buffer buffer in which to write received data * @param count maximum number of bytes to receive (size of buffer) * @return number of bytes received/written into output buffer */ virtual const int receiveRaw(char* buffer, const int count) = 0; /** Send (text) data to the socket. * * @param buffer data to send */ virtual void send(const string& buffer) = 0; /** Send (raw) data to the socket. * * @param buffer data to send * @param count number of bytes to send (size of buffer) */ virtual void sendRaw(const char* buffer, const int count) = 0; protected: socket() { } private: socket(const socket&) : object() { } }; /** A class to create 'socket' objects. */ class socketFactory : public object { public: virtual ~socketFactory() { } virtual ref create() = 0; }; } // net } // vmime #endif // VMIME_NET_SOCKET_HPP_INCLUDED