// // VMime library (http://vmime.sourceforge.net) // Copyright (C) 2002-2006 Vincent Richard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // // Linking this library statically or dynamically with other modules is making // a combined work based on this library. Thus, the terms and conditions of // the GNU General Public License cover the whole combination. // #ifndef VMIME_PLATFORMS_WINDOWS_SOCKET_HPP_INCLUDED #define VMIME_PLATFORMS_WINDOWS_SOCKET_HPP_INCLUDED #include #include "vmime/net/socket.hpp" #if VMIME_HAVE_MESSAGING_FEATURES namespace vmime { namespace platforms { namespace windows { class windowsSocket : public vmime::net::socket { public: windowsSocket(); ~windowsSocket(); public: void connect(const vmime::string& address, const vmime::port_t port); const bool isConnected() const; void disconnect(); void receive(vmime::string& buffer); const int receiveRaw(char* buffer, const int count); void send(const vmime::string& buffer); void sendRaw(const char* buffer, const int count); private: char m_buffer[65536]; SOCKET m_desc; }; class windowsSocketFactory : public vmime::net::socketFactory { public: ref create(); }; } // windows } // platforms } // vmime #endif // VMIME_HAVE_MESSAGING_FEATURES #endif // VMIME_PLATFORMS_WINDOWS_SOCKET_HPP_INCLUDED