///###//////////////////////////////////////////////////////////////////////// // // Burton Computer Corporation // http://www.burton-computer.com // http://www.cooldevtools.com // $Id: AbstractCharReader.h 272 2007-01-06 19:37:27Z brian $ // // Copyright (C) 2007 Burton Computer Corporation // ALL RIGHTS RESERVED // // This program is open source software; you can redistribute it // and/or modify it under the terms of the Q Public License (QPL) // version 1.0. Use of this software in whole or in part, including // linking it (modified or unmodified) into other programs is // subject to the terms of the QPL. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // Q Public License for more details. // // You should have received a copy of the Q Public License // along with this program; see the file LICENSE.txt. If not, visit // the Burton Computer Corporation or CoolDevTools web site // QPL pages at: // // http://www.burton-computer.com/qpl.html // http://www.cooldevtools.com/qpl.html // #ifndef _AbstractCharReader_h #define _AbstractCharReader_h #include "util.h" class AbstractCharReaderPosition { public: virtual ~AbstractCharReaderPosition() { } }; class AbstractCharReader { public: virtual ~AbstractCharReader() {} virtual bool forward() = 0; virtual bool skip(int nchars) = 0; virtual bool hasChar() = 0; virtual bool atEnd() = 0; bool matchChar(char ch) { return forward() && ch == currentChar(); } char currentChar() { return m_currentChar; } virtual OWNED AbstractCharReaderPosition *createMark() { return 0; } virtual void returnToMark(AbstractCharReaderPosition *pos) { } protected: void setCurrentChar(char ch) { m_currentChar = ch; } private: char m_currentChar; }; #endif