///###////////////////////////////////////////////////////////////////////////
//
// Burton Computer Corporation
// http://www.burton-computer.com
// http://www.cooldevtools.com
// $Id: AbstractCharReader.h 272 2007-01-06 19:37:27Z brian $
//
// Copyright (C) 2007 Burton Computer Corporation
// ALL RIGHTS RESERVED
//
// This program is open source software; you can redistribute it
// and/or modify it under the terms of the Q Public License (QPL)
// version 1.0. Use of this software in whole or in part, including
// linking it (modified or unmodified) into other programs is
// subject to the terms of the QPL.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// Q Public License for more details.
//
// You should have received a copy of the Q Public License
// along with this program; see the file LICENSE.txt. If not, visit
// the Burton Computer Corporation or CoolDevTools web site
// QPL pages at:
//
// http://www.burton-computer.com/qpl.html
// http://www.cooldevtools.com/qpl.html
//
#ifndef _AbstractCharReader_h
#define _AbstractCharReader_h
#include "util.h"
class AbstractCharReaderPosition
{
public:
virtual ~AbstractCharReaderPosition()
{
}
};
class AbstractCharReader
{
public:
virtual ~AbstractCharReader() {}
virtual bool forward() = 0;
virtual bool skip(int nchars) = 0;
virtual bool hasChar() = 0;
virtual bool atEnd() = 0;
bool matchChar(char ch)
{
return forward() && ch == currentChar();
}
char currentChar()
{
return m_currentChar;
}
virtual OWNED AbstractCharReaderPosition *createMark()
{
return 0;
}
virtual void returnToMark(AbstractCharReaderPosition *pos)
{
}
protected:
void setCurrentChar(char ch)
{
m_currentChar = ch;
}
private:
char m_currentChar;
};
#endif
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