% File src/library/base/man/class.Rd % Part of the R package, http://www.R-project.org % Copyright 1995-2007 R Core Development Team % Distributed under GPL 2 or later \name{class} \title{Object Classes} \alias{class} \alias{class<-} \alias{oldClass} \alias{oldClass<-} \alias{unclass} \alias{inherits} \description{ \R possesses a simple generic function mechanism which can be used for an object-oriented style of programming. Method dispatch takes place based on the class of the first argument to the generic function. } \usage{ class(x) class(x) <- value unclass(x) inherits(x, what, which = FALSE) oldClass(x) oldClass(x) <- value } \arguments{ \item{x}{a \R object} \item{what, value}{a character vector naming classes. \code{value} can also be \code{NULL}.} \item{which}{logical affecting return value: see Details.} } \details{ Many \R objects have a \code{class} attribute, a character vector giving the names of the classes from which the object \emph{inherits}. If the object does not have a class attribute, it has an implicit class, \code{"matrix"}, \code{"array"} or the result of \code{\link{mode}(x)}. (Functions \code{oldClass} and \code{oldClass<-} get and set the attribute, which can also be done directly.) When a generic function \code{fun} is applied to an object with class attribute \code{c("first", "second")}, the system searches for a function called \code{fun.first} and, if it finds it, applies it to the object. If no such function is found, a function called \code{fun.second} is tried. If no class name produces a suitable function, the function \code{fun.default} is used (if it exists). If there is no class attribute, the implicit class is tried, then the default method. The function \code{class} prints the vector of names of classes an object inherits from. Correspondingly, \code{class<-} sets the classes an object inherits from. Assigning a zero-length vector or \code{NULL} removes the class attribute. \code{unclass} returns (a copy of) its argument with its class attribute removed. (It is not allowed for objects which cannot be copied, namely environments and external pointers.) \code{inherits} indicates whether its first argument inherits from any of the classes specified in the \code{what} argument. If \code{which} is \code{TRUE} then an integer vector of the same length as \code{what} is returned. Each element indicates the position in the \code{class(x)} matched by the element of \code{what}; zero indicates no match. If \code{which} is \code{FALSE} then \code{TRUE} is returned by \code{inherits} if any of the names in \code{what} match with any \code{class}. } \note{ Functions \code{oldClass} and \code{oldClass<-} behave in the same way as functions of those names in S-PLUS 5/6, \emph{but} in \R \code{\link{UseMethod}} dispatches on the class as returned by \code{class} (with some interpolated classes: see the link) rather than \code{oldClass}. \emph{However}, \link{group generic}s dispatch on the \code{oldClass} for efficiency, and \link{internal generic}s only dispatch on objects for which \code{\link{is.object}} is true. } \section{Formal classes}{ An additional mechanism of \emph{formal} classes is available in packages \pkg{methods} which is attached by default. For objects which have a formal class, its name is returned by \code{class} as a character vector of length one. The replacement version of the function sets the class to the value provided. For classes that have a formal definition, directly replacing the class this way is strongly deprecated. The expression \code{\link[methods]{as}(object, value)} is the way to coerce an object to a particular class. The analogue of \code{inherits} for formal classes is \code{\link{is}}. } \seealso{ \code{\link{UseMethod}}, \code{\link{NextMethod}}, \code{\link{group generic}}. } \examples{ x <- 10 inherits(x, "a") #FALSE class(x) <- c("a", "b") inherits(x,"a") #TRUE inherits(x, "a", TRUE) # 1 inherits(x, c("a", "b", "c"), TRUE) # 1 2 0 } \keyword{methods} \keyword{classes}