struct refine_vdata {
float above; /* sum of edge weights pulling me higher */
float below; /* sum of edge weights pulling me lower */
float same; /* sum of edge weights keeping me here */
};
struct refine_edata {
short node1, node2; /* nodes in mesh connected by this edge */
short dim; /* which dimension of mesh does wire span? */
float swap_desire; /* reduction in hops if edge is flipped */
struct refine_edata *prev; /* pointer to previous guy in list */
struct refine_edata *next; /* pointer to next guy in list */
};
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