/* This software was developed by Bruce Hendrickson and Robert Leland *
* at Sandia National Laboratories under US Department of Energy *
* contract DE-AC04-76DP00789 and is copyrighted by Sandia Corporation. */
#include <stdio.h>
#include "defs.h"
#include "refine_map.h"
void update_mesh_vdata(old_loc, new_loc, dim, ewgt, vdata, mesh_dims,
neighbor, vtx2node)
int old_loc; /* previous node for moved vertex in moved dimension */
int new_loc; /* new node for moved vertex in moved dimension */
int dim; /* dimension that was changed */
float ewgt; /* weight of edge */
struct refine_vdata *vdata; /* array of vertex data */
int mesh_dims[3]; /* size of processor mesh */
int neighbor; /* vertex impacted by flip */
short *vtx2node; /* mapping from comm_graph vtxs to processors */
{
struct refine_vdata *vptr; /* correct element in vdata */
int offset; /* index into vdata array */
int my_loc; /* my location in relevant dimension */
int neighbor_node; /* processor neighbor assigned to */
neighbor_node = vtx2node[neighbor];
if (dim == 0) {
offset = 0;
my_loc = neighbor_node % mesh_dims[0];
}
else if (dim == 1) {
offset = mesh_dims[0] * mesh_dims[1] * mesh_dims[2];
my_loc = (neighbor_node / mesh_dims[0]) % mesh_dims[1];
}
else if (dim == 2) {
offset = 2 * mesh_dims[0] * mesh_dims[1] * mesh_dims[2];
my_loc = neighbor_node / (mesh_dims[0] * mesh_dims[1]);
}
vptr = &vdata[offset + neighbor];
/* If I'm far away from the flipped edge, I'm not effected. */
if (!((old_loc < my_loc && new_loc < my_loc) ||
(old_loc > my_loc && new_loc > my_loc))) {
if (old_loc < my_loc) { /* Old moves to the right to line up with me. */
vptr->same += ewgt;
vptr->below -= ewgt;
}
else if (old_loc > my_loc) { /* Old moves to the left to line up with me. */
vptr->same += ewgt;
vptr->above -= ewgt;
}
else if (new_loc < my_loc) { /* Old moves to the left to pass me. */
vptr->same -= ewgt;
vptr->below += ewgt;
}
else if (new_loc > my_loc) { /* Old moves to the right to pass me. */
vptr->same -= ewgt;
vptr->above += ewgt;
}
}
}
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