// cos().
// General includes.
#include "cl_sysdep.h"
// Specification.
#include "cln/complex.h"
// Implementation.
#include "cl_C.h"
#include "cln/real.h"
namespace cln {
const cl_N cos (const cl_N& x)
{
// Methode:
// x reell -> klar
// x = a+bi -> (complex (* (cos a) (cosh b)) (- (* (sin a) (sinh b))))
if (realp(x)) {
DeclareType(cl_R,x);
return cos(x);
} else {
DeclareType(cl_C,x);
// x=a+bi
var const cl_R& a = realpart(x);
var const cl_R& b = imagpart(x);
var cosh_sinh_t hyp_b = cosh_sinh(b); // cosh(b), sinh(b) errechnen
var cos_sin_t trig_a = cos_sin(a); // cos(a), sin(a) errechnen
return complex(trig_a.cos * hyp_b.cosh, // cos(a)*cosh(b)
- (trig_a.sin * hyp_b.sinh) // -sin(a)*sinh(b)
);
}
}
} // namespace cln
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