// Copyright (C) 2002, International Business Machines
// Corporation and others. All Rights Reserved.
#ifndef ClpFactorization_H
#define ClpFactorization_H
#include "CoinPragma.hpp"
#include "CoinFactorization.hpp"
class ClpMatrixBase;
class ClpSimplex;
class ClpNetworkBasis;
/** This just implements CoinFactorization when an ClpMatrixBase object
is passed. If a network then has a dummy CoinFactorization and
a genuine ClpNetworkBasis object
*/
class ClpFactorization : public CoinFactorization {
public:
/**@name factorization */
//@{
/** When part of LP - given by basic variables.
Actually does factorization.
Arrays passed in have non negative value to say basic.
If status is okay, basic variables have pivot row - this is only needed
if increasingRows_ >1.
Allows scaling
If status is singular, then basic variables have pivot row
and ones thrown out have -1
returns 0 -okay, -1 singular, -2 too many in basis, -99 memory */
int factorize (ClpSimplex * model,int solveType, bool valuesPass);
//@}
/**@name Constructors, destructor */
//@{
/** Default constructor. */
ClpFactorization();
/** Destructor */
~ClpFactorization();
//@}
/**@name Copy method */
//@{
/** The copy constructor. */
ClpFactorization(const ClpFactorization&);
/** The copy constructor from an CoinFactorization. */
ClpFactorization(const CoinFactorization&);
ClpFactorization& operator=(const ClpFactorization&);
//@}
/* **** below here is so can use networkish basis */
/**@name rank one updates which do exist */
//@{
/** Replaces one Column to basis,
returns 0=OK, 1=Probably OK, 2=singular, 3=no room
If checkBeforeModifying is true will do all accuracy checks
before modifying factorization. Whether to set this depends on
speed considerations. You could just do this on first iteration
after factorization and thereafter re-factorize
partial update already in U */
int replaceColumn ( const ClpSimplex * model,
CoinIndexedVector * regionSparse,
CoinIndexedVector * tableauColumn,
int pivotRow,
double pivotCheck ,
bool checkBeforeModifying=false);
//@}
/**@name various uses of factorization (return code number elements)
which user may want to know about */
//@{
/** Updates one column (FTRAN) from region2
Tries to do FT update
number returned is negative if no room
region1 starts as zero and is zero at end */
int updateColumnFT ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2);
int updateColumn ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool noPermute=false) const;
/// For debug (no statistics update)
int updateColumnForDebug ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool noPermute=false) const;
/** Updates one column (BTRAN) from region2
region1 starts as zero and is zero at end */
int updateColumnTranspose ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2) const;
//@}
/**@name other stuff */
//@{
/** makes a row copy of L for speed and to allow very sparse problems */
void goSparse();
/// Cleans up i.e. gets rid of network basis
void cleanUp();
/// Says whether to redo pivot order
bool needToReorder() const;
#ifndef SLIM_CLP
/// Says if a network basis
inline bool networkBasis() const
{ return (networkBasis_!=NULL);}
#else
/// Says if a network basis
inline bool networkBasis() const
{ return false;}
#endif
/// Fills weighted row list
void getWeights(int * weights) const;
//@}
////////////////// data //////////////////
private:
/**@name data */
//@{
/// Pointer to network basis
#ifndef SLIM_CLP
ClpNetworkBasis * networkBasis_;
#endif
//@}
};
#endif
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