// Copyright (C) 2003, International Business Machines
// Corporation and others.  All Rights Reserved.
#ifndef ClpQuadraticObjective_H
#define ClpQuadraticObjective_H

#include "ClpObjective.hpp"
#include "CoinPackedMatrix.hpp"

//#############################################################################

/** Quadratic Objective Class

*/

class ClpQuadraticObjective : public ClpObjective {
  
public:
  
  ///@name Stuff
  //@{
  
  /** Returns gradient.  If Quadratic then solution may be NULL,
      also returns an offset (to be added to current one)
      If refresh is false then uses last solution
      Uses model for scaling 
      includeLinear 0 - no, 1 as is, 2 as feasible
  */
  virtual double * gradient(const ClpSimplex * model,
			    const double * solution, double & offset,bool refresh,
			    int includeLinear=2);
  /// Resize objective
  /** Returns reduced gradient.Returns an offset (to be added to current one).
  */
  virtual double reducedGradient(ClpSimplex * model, double * region,
				 bool useFeasibleCosts);
  /** Returns step length which gives minimum of objective for
      solution + theta * change vector up to maximum theta.

      arrays are numberColumns+numberRows
      Also sets current objective, predicted and at maximumTheta
  */
  virtual double stepLength(ClpSimplex * model,
			    const double * solution,
			    const double * change,
			    double maximumTheta,
			    double & currentObj,
			    double & predictedObj,
			    double & thetaObj);
  /// Return objective value (without any ClpModel offset) (model may be NULL)
  virtual double objectiveValue(const ClpSimplex * model, const double * solution) const ;
  virtual void resize(int newNumberColumns) ; 
  /// Delete columns in  objective
  virtual void deleteSome(int numberToDelete, const int * which) ; 
  /// Scale objective 
  virtual void reallyScale(const double * columnScale) ;
  /** Given a zeroed array sets nonlinear columns to 1.
      Returns number of nonlinear columns
   */
  virtual int markNonlinear(char * which);
  
  //@}
  
  
  ///@name Constructors and destructors
  //@{
  /// Default Constructor
  ClpQuadraticObjective(); 
  
  /// Constructor from objective
  ClpQuadraticObjective(const double * linearObjective, int numberColumns,
			const CoinBigIndex * start,
			const int * column, const double * element,
			int numberExtendedColumns_=-1);
  
  /** Copy constructor .
      If type is -1 then make sure half symmetric,
      if +1 then make sure full
  */
  ClpQuadraticObjective(const ClpQuadraticObjective & rhs,int type=0);
  /** Subset constructor.  Duplicates are allowed
      and order is as given.
  */
  ClpQuadraticObjective (const ClpQuadraticObjective &rhs,int numberColumns, 
				      const int * whichColumns) ;
  
  /// Assignment operator 
  ClpQuadraticObjective & operator=(const ClpQuadraticObjective& rhs);
  
  /// Destructor 
  virtual ~ClpQuadraticObjective ();

  /// Clone
  virtual ClpObjective * clone() const;
  /** Subset clone.  Duplicates are allowed
      and order is as given.
  */
  virtual ClpObjective * subsetClone (int numberColumns, 
				      const int * whichColumns) const;
 
  /** Load up quadratic objective.  This is stored as a CoinPackedMatrix */
  void loadQuadraticObjective(const int numberColumns, 
			      const CoinBigIndex * start,
			      const int * column, const double * element,
			      int numberExtendedColumns=-1);
  void loadQuadraticObjective (  const CoinPackedMatrix& matrix);
  /// Get rid of quadratic objective
  void deleteQuadraticObjective();
  //@}
  ///@name Gets and sets
  //@{
   /// Quadratic objective
   inline CoinPackedMatrix * quadraticObjective() const     { return quadraticObjective_; }
   /// Linear objective
   inline double * linearObjective() const     { return objective_; }
  /// Length of linear objective which could be bigger
  inline int numberExtendedColumns() const
  {return numberExtendedColumns_;}
  /// Number of columns in quadratic objective
  inline int numberColumns() const
  {return numberColumns_;}
  /// If a full or half matrix
  inline bool fullMatrix() const
  { return fullMatrix_;}
  //@}

  //---------------------------------------------------------------------------
  
private:
  ///@name Private member data 
  /// Quadratic objective
  CoinPackedMatrix * quadraticObjective_;
  /// Objective
  double * objective_;
  /// Gradient
  double * gradient_;
  /// Useful to have number of columns about
  int numberColumns_;
  /// Also length of linear objective which could be bigger
  int numberExtendedColumns_;
  /// True if full symmetric matrix, false if half
  bool fullMatrix_;
  //@}
};

#endif


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