// Copyright (C) 2003, International Business Machines
// Corporation and others.  All Rights Reserved.
#ifndef MyMessageHandler_H
#define MyMessageHandler_H

#include <deque>

#include "CoinPragma.hpp"
#include <stdio.h>
#include "CoinMessageHandler.hpp"

/** This just adds a model to CoinMessage and a void pointer so
    user can trap messages and do useful stuff.  
    This is used in Clp/Test/unitTest.cpp

    The file pointer is just there as an example of user stuff.
    In practice you might have 

*/
class ClpSimplex;


typedef std::vector<double> StdVectorDouble;

class MyMessageHandler : public CoinMessageHandler {
  
public:
  /**@name Overrides */
  //@{
  virtual int print();
  //@}
  /**@name set and get */
  //@{
  /// Model
  const ClpSimplex * model() const;
  void setModel(ClpSimplex * model);
  /// Get queue of feasible extreme points
  const std::deque<StdVectorDouble> & getFeasibleExtremePoints() const;
  /// Empty queue of feasible extreme points
  void clearFeasibleExtremePoints();
  //@}

  /**@name Constructors, destructor */
  //@{
  /** Default constructor. */
  MyMessageHandler();
  /// Constructor with pointer to model
  MyMessageHandler(ClpSimplex * model,
			   FILE * userPointer=NULL);
  /** Destructor */
  virtual ~MyMessageHandler();
  //@}

  /**@name Copy method */
  //@{
  /** The copy constructor. */
  MyMessageHandler(const MyMessageHandler&);
  /** The copy constructor from an CoinSimplexMessageHandler. */
  MyMessageHandler(const CoinMessageHandler&);
  
  MyMessageHandler& operator=(const MyMessageHandler&);
  /// Clone
  virtual CoinMessageHandler * clone() const ;
  //@}
   
    
protected:
  /**@name Data members
     The data members are protected to allow access for derived classes. */
  //@{
  /// Pointer back to model
  ClpSimplex * model_;
  /// Saved extreme points
  std::deque<StdVectorDouble> feasibleExtremePoints_;
  /// Iteration number so won't do same one twice
  int iterationNumber_;
  //@}
};

#endif


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