/*
* Copyright (c) 2002-2006 Samit Basu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __GLRenderEngine_hpp__
#define __GLRenderEngine_hpp__
#include "RenderEngine.hpp"
#include <QtOpenGL>
class GLRenderEngine : public RenderEngine {
double model[16];
double proj[16];
GLint viewp[4];
double m_x1, m_y1, m_width, m_height;
QGLWidget *m_widget;
public:
void debug();
GLRenderEngine(QGLWidget *widget, double x1, double y1,
double width, double height);
~GLRenderEngine();
QGLWidget* widget();
virtual void clear(std::vector<double>);
virtual void toPixels(double x, double y, double z, int &a, int &b);
virtual void toPixels(double x, double y, double z, double &a, double &b);
virtual void toPixels(double x, double y, double z, double &a, double &b, bool &clipped);
virtual void lookAt(double px, double py, double pz,
double tx, double ty, double tz,
double ux, double uy, double uz);
virtual void scale(double sx, double sy, double sz);
virtual void unitx(double &x, double &y, double &z);
virtual void unity(double &x, double &y, double &z);
virtual void mapPoint(double x, double y, double z,
double &a, double &b, double &c);
virtual void project(double xmin, double xmax, double ymin, double ymax,
double zmin, double zmax);
virtual void viewport(double x0, double y0, double width, double height);
virtual void quad(double x1, double y1, double z1,
double x2, double y2, double z2,
double x3, double y3, double z3,
double x4, double y4, double z4);
virtual void quadline(double x1, double y1, double z1,
double x2, double y2, double z2,
double x3, double y3, double z3,
double x4, double y4, double z4);
virtual void tri(double x1, double y1, double z1,
double x2, double y2, double z2,
double x3, double y3, double z3);
virtual void triLine(double x1, double y1, double z1,
double x2, double y2, double z2,
double x3, double y3, double z3);
virtual void color(std::vector<double>);
virtual void setLineStyle(std::string style);
virtual void lineWidth(double n);
virtual void line(double x1, double y1, double z1,
double x2, double y2, double z2);
virtual void line(double x1, double y1,
double x2, double y2);
virtual void lineSeries(std::vector<double> xs,
std::vector<double> ys,
std::vector<double> zs);
virtual void setupDirectDraw();
virtual void releaseDirectDraw();
virtual void getModelviewMatrix(double amodel[16]);
virtual void getProjectionMatrix(double aproj[16]);
virtual void getViewport(int aviewp[4]);
virtual void putText(double x, double y, std::string txt,
std::vector<double> color,
AlignmentFlag xflag, AlignmentFlag yflag,
QFont fnt, double rotation);
virtual void measureText(std::string txt, QFont fnt, AlignmentFlag xflag,
AlignmentFlag yflag,int &width, int &height,
int &xoffset, int &yoffset);
virtual void depth(bool);
virtual void rect(double x1, double y1, double x2, double y2);
virtual void rectFill(double x1, double y1, double x2, double y2);
virtual void circle(double x1, double y1, double radius);
virtual void circleFill(double x1, double y1, double radius);
virtual void drawImage(double x1, double y1, double x2, double y2,
QImage pic);
virtual void quadStrips(std::vector<std::vector<cpoint> > faces, bool flatfaces,
std::vector<std::vector<cpoint> > edges, bool flatedges);
};
#endif
syntax highlighted by Code2HTML, v. 0.9.1