/*
* Copyright (c) 2002-2006 Samit Basu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __HandleAxis_hpp__
#define __HandleAxis_hpp__
#include <string>
#include <vector>
#include <map>
#include <algorithm>
#include "Array.hpp"
#include "SymbolTable.hpp"
#include "HandleObject.hpp"
#include "HandleFigure.hpp"
#include "RenderEngine.hpp"
#include "Context.hpp"
#include <QPainterPath>
/**
* This utility function returns a
* "reasonable" set of points that bracket
* and divide an interval
*/
QList<double> GetTicksOuter(double amin, double amax, bool isLog, int requestedCounts);
QList<double> GetTicksInner(double amin, double amax, bool isLog, int requestedCounts);
//The HandleAxis class encapsulates a 3D axis object, and is
//manipulated through the Set/Get interface.
class HandleAxis : public HandleObject {
double x1pos[3], x2pos[3];
double y1pos[3], y2pos[3];
double z1pos[3], z2pos[3];
bool xvisible, yvisible, zvisible;
QFont m_font;
double model[16];
double proj[16];
int viewp[4];
void UpdateAxisFont();
void HandlePlotBoxFlags();
void GetMaxTickMetric(RenderEngine& gc,
std::vector<std::string> labs,
double &maxx, double &maxy);
void DrawLabel(RenderEngine& gc,
double dx, double dy,
double x2, double y2,
std::vector<double> color,
std::string txt);
void SetupAxis(RenderEngine& gc);
void RecalculateTicks();
int GetTickCount(RenderEngine& gc, double x1, double y1,
double z1, double x2, double y2, double z2);
void DrawXGridLine(RenderEngine& gc, double t,
std::vector<double> limits);
void DrawYGridLine(RenderEngine& gc, double t,
std::vector<double> limits);
void DrawZGridLine(RenderEngine& gc, double t,
std::vector<double> limits);
double flipX(double t);
double flipY(double t);
double flipZ(double t);
SymbolTable<HandleProperty*> properties;
void RePackFigure();
void UpdateLimits(bool x, bool y, bool z, bool a, bool c);
public:
HandleAxis();
virtual ~HandleAxis();
bool Is2DView();
virtual void ConstructProperties();
virtual void UpdateState();
void SetupDefaults();
virtual void PaintMe(RenderEngine &gc);
HandleFigure* GetParentFigure();
std::vector<double> UnitsReinterpret(std::vector<double> a);
std::vector<double> GetPropertyVectorAsPixels(std::string name);
std::vector<double> GetAxisLimits();
void SetAxisLimits(std::vector<double>);
double MapX(double x);
double MapY(double y);
double MapZ(double z);
std::vector<double> ReMap(std::vector<double>);
void ReMap(std::vector<double>,
std::vector<double>,
std::vector<double>,
std::vector<double>&,
std::vector<double>&,
std::vector<double>&);
void SetupProjection(RenderEngine& gc);
void DrawBox(RenderEngine& gc);
void DrawMinorGridLines(RenderEngine& gc);
void DrawGridLines(RenderEngine& gc);
void DrawAxisLines(RenderEngine& gc);
void DrawTickMarks(RenderEngine& gc);
void DrawTickLabels(RenderEngine& gc,
std::vector<double> color,
double px1, double py1, double pz1,
double px2, double py2, double pz2,
double limmin, double limmax,
double unitx, double unity, double unitz,
std::vector<double> maptics,
std::vector<double> minortics,
std::vector<std::string> labels,
std::string labelname,
int ticlen, double ticdir);
void DrawAxisLabels(RenderEngine& gc);
void DrawChildren(RenderEngine& gc);
};
void LoadHandleGraphicsFunctions(Context* context);
#endif
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