/*
* Copyright (c) 2002-2006 Samit Basu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __HandleFigure_hpp__
#define __HandleFigure_hpp__
#include "HandleObject.hpp"
class HandleWindow;
//Figure
// contains one or more axes
// to redraw the figure, we proxy our draws to the axes
// Axes
// contains one or more children
// to redraw the axes, we clear it with bkcolor
// then draw it
// set the transformation & clipping
// then draw the children
class HandleFigure : public HandleObject {
int m_width, m_height;
bool resized;
void LoadDefaultColorMap();
HandleWindow *m_win;
public:
HandleFigure(HandleWindow *win);
virtual ~HandleFigure() {}
virtual void ConstructProperties();
bool Resized();
int GetWidth() {return m_width;}
int GetHeight() {return m_height;}
virtual void UpdateState();
virtual void PaintMe(RenderEngine &gc);
virtual void resizeGL(int width, int height);
void SetupDefaults();
void SetSize();
void Repaint();
HandleWindow* ParentWindow() {return m_win;}
};
#endif
syntax highlighted by Code2HTML, v. 0.9.1