/*
* Copyright (c) 2002-2006 Samit Basu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __HandleObject_hpp__
#define __HandleObject_hpp__
#include <string>
#include "SymbolTable.hpp"
#include "HandleProperty.hpp"
#include "RenderEngine.hpp"
class HandleAxis;
class HandleFigure;
double VecMin(std::vector<double> &v);
double VecMax(std::vector<double> &v);
double ArrayMin(Array x);
double ArrayMax(Array x);
class HandleObject {
SymbolTable<HandleProperty*> m_properties;
unsigned ref_count;
public:
HandleObject();
virtual ~HandleObject();
void Reference() {ref_count++;}
void Dereference() {if (ref_count > 0) ref_count--;}
unsigned RefCount() {return ref_count;}
virtual void RegisterProperties() {}
virtual void UpdateState() {}
virtual std::vector<double> GetLimits() {return std::vector<double>();};
bool HasChanged(std::vector<std::string> names);
bool HasChanged(std::string name);
void ToManual(std::string name);
bool IsType(std::string name);
void ClearChanged(std::vector<std::string> names);
void ClearChanged(std::string name);
void ClearAllChanged();
void AddProperty(HandleProperty* prop, std::string name);
HandleProperty* LookupProperty(std::string name);
double ScalarPropertyLookup(std::string name);
unsigned HandlePropertyLookup(std::string name);
std::vector<double> VectorPropertyLookup(std::string name);
Array ArrayPropertyLookup(std::string name);
std::string StringPropertyLookup(std::string name);
bool StringCheck(std::string name, std::string value);
void SetConstrainedStringDefault(std::string name, std::string value);
void SetConstrainedStringSetDefault(std::string name, std::string value);
void SetConstrainedStringScalarDefault(std::string name, std::string value, double scalar);
void SetConstrainedStringColorDefault(std::string name, std::string value, double r, double g, double b);
void SetTwoVectorDefault(std::string name, double x, double y);
void SetThreeVectorDefault(std::string name, double x, double y, double z);
void SetFourVectorDefault(std::string name, double x, double y,
double z, double w);
void SetStringDefault(std::string name, std::string value);
void SetScalarDefault(std::string name, double value);
void SetPropertyHandle(std::string name, unsigned value);
bool IsAuto(std::string mode);
virtual void PaintMe(RenderEngine &gc) = 0;
HandleAxis* GetParentAxis();
HandleFigure* GetParentFigure();
void MarkDirty();
};
#endif
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