// // $Source: /cvsroot/gambit/gambit/sources/gui/dleditmove.h,v $ // $Date: 2006/01/07 05:41:25 $ // $Revision: 1.15 $ // // DESCRIPTION: // Dialog for viewing and editing properties of a move // // This file is part of Gambit // Copyright (c) 2002, The Gambit Project // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // #ifndef DLEDITMOVE_H #define DLEDITMOVE_H #include "wx/sheet/sheet.h" class gbtEditMoveDialog : public wxDialog { private: Gambit::GameInfoset m_infoset; wxChoice *m_player; wxTextCtrl *m_infosetName; wxSheet *m_actionSheet; public: // Lifecycle gbtEditMoveDialog(wxWindow *p_parent, Gambit::GameInfoset p_infoset); // Data access (only valid when ShowModal() returns with wxID_OK) wxString GetInfosetName(void) const { return m_infosetName->GetValue(); } int GetPlayer(void) const { return (m_player->GetSelection() + 1); } int NumActions(void) const { return m_actionSheet->GetNumberRows(); } // const Gambit::Array &GetActions(void) const // { return m_infoset->Actions(); } std::string GetActionName(int p_act) const; std::string GetActionProb(int p_act) const; }; #endif // DLEDITMOVE_H