//
// $Source: /cvsroot/gambit/gambit/sources/gui/dlgameprop.cc,v $
// $Date: 2006/01/03 01:53:32 $
// $Revision: 1.5 $
//
// DESCRIPTION:
// Dialog for viewing and editing properties of a game
//
// This file is part of Gambit
// Copyright (c) 2005, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif // WX_PRECOMP
#include "gamedoc.h"
#include "dlgameprop.h"
//========================================================================
// class gbtGamePropertiesDialog
//========================================================================
gbtGamePropertiesDialog::gbtGamePropertiesDialog(wxWindow *p_parent,
gbtGameDocument *p_doc)
: wxDialog(p_parent, -1, _("Game properties"), wxDefaultPosition),
m_doc(p_doc)
{
wxBoxSizer *topSizer = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *titleSizer = new wxBoxSizer(wxHORIZONTAL);
titleSizer->Add(new wxStaticText(this, wxID_STATIC, _("Title")),
0, wxALL | wxALIGN_CENTER, 5);
m_title = new wxTextCtrl(this, -1,
wxString(m_doc->GetGame()->GetTitle().c_str(),
*wxConvCurrent),
wxDefaultPosition, wxSize(400, -1));
titleSizer->Add(m_title, 1, wxALL | wxALIGN_CENTER, 5);
topSizer->Add(titleSizer, 0, wxALL | wxEXPAND, 0);
wxBoxSizer *commentSizer = new wxBoxSizer(wxHORIZONTAL);
commentSizer->Add(new wxStaticText(this, wxID_STATIC, _("Comment")),
0, wxALL | wxALIGN_CENTER, 5);
m_comment = new wxTextCtrl(this, -1,
wxString(m_doc->GetGame()->GetComment().c_str(),
*wxConvCurrent),
wxDefaultPosition, wxSize(400, -1),
wxTE_MULTILINE);
commentSizer->Add(m_comment, 1, wxALL | wxALIGN_CENTER, 5);
topSizer->Add(commentSizer, 1, wxALL | wxEXPAND, 0);
wxStaticBoxSizer *boxSizer =
new wxStaticBoxSizer(wxVERTICAL, this, _("Information about this game"));
boxSizer->Add(new wxStaticText(this, wxID_STATIC,
wxString(_("Filename: ")) +
m_doc->GetFilename()),
0, wxALL, 5);
Gambit::Game game = m_doc->GetGame();
boxSizer->Add(new wxStaticText(this, wxID_STATIC,
wxString::Format(_("Number of players: %d"),
game->NumPlayers())),
0, wxALL, 5);
if (game->IsConstSum()) {
boxSizer->Add(new wxStaticText(this, wxID_STATIC,
_("This is a constant-sum game")),
0, wxALL, 5);
}
else {
boxSizer->Add(new wxStaticText(this, wxID_STATIC,
_("This is not a constant-sum game")),
0, wxALL, 5);
}
if (m_doc->IsTree()) {
if (game->IsPerfectRecall()) {
boxSizer->Add(new wxStaticText(this, wxID_STATIC,
_("This is a game of perfect recall")),
0, wxALL, 5);
}
else {
boxSizer->Add(new wxStaticText(this, wxID_STATIC,
_("This is not a game of perfect recall")),
0, wxALL, 5);
}
}
topSizer->Add(boxSizer, 0, wxALL | wxEXPAND, 5);
wxBoxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);
buttonSizer->Add(new wxButton(this, wxID_CANCEL, _("Cancel")), 0, wxALL, 5);
wxButton *okButton = new wxButton(this, wxID_OK, _("OK"));
okButton->SetDefault();
buttonSizer->Add(okButton, 0, wxALL, 5);
topSizer->Add(buttonSizer, 0, wxALL | wxALIGN_RIGHT, 5);
SetSizer(topSizer);
topSizer->Fit(this);
topSizer->SetSizeHints(this);
Layout();
CenterOnParent();
}
syntax highlighted by Code2HTML, v. 0.9.1