// // $Source: /cvsroot/gambit/gambit/sources/gui/dlinsertmove.h,v $ // $Date: 2006/01/02 14:42:29 $ // $Revision: 1.10 $ // // DESCRIPTION: // Declaration of dialog to insert move into a tree // // This file is part of Gambit // Copyright (c) 2002, The Gambit Project // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // #ifndef DLINSERTMOVE_H #define DLINSERTMOVE_H #include #include "gamedoc.h" class gbtInsertMoveDialog : public wxDialog { private: gbtGameDocument *m_doc; wxChoice *m_playerItem, *m_infosetItem; wxSpinCtrl *m_actions; void OnPlayer(wxCommandEvent &); void OnInfoset(wxCommandEvent &); public: // Constructor gbtInsertMoveDialog(wxWindow *, gbtGameDocument *); // Data access (only valid if ShowModal() returns wxID_OK. // If GetInfoset() returns null, user selected "new infoset" Gambit::GamePlayer GetPlayer(void) const; Gambit::GameInfoset GetInfoset(void) const; int GetActions(void) const; }; #endif // DLINSERTMOVE_H