//
// $Source: /cvsroot/gambit/gambit/sources/libgambit/matrix.h,v $
// $Date: 2006/01/07 05:21:40 $
// $Revision: 1.3 $
//
// DESCRIPTION:
// Interface to a matrix class
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef LIBGAMBIT_MATRIX_H
#define LIBGAMBIT_MATRIX_H
#include "recarray.h"
#include "vector.h"
namespace Gambit {
template <class T>
Vector<T> operator*(const Vector<T> &, const Matrix<T> &);
template <class T> class Matrix : public RectArray<T> {
friend Vector<T> operator*<>(const Vector<T> &, const Matrix<T> &);
public:
/// @name Lifecycle
//@{
Matrix(void);
Matrix(unsigned int rows, unsigned int cols);
Matrix(unsigned int rows, unsigned int cols, int minrows);
Matrix(int rl, int rh, int cl, int ch);
Matrix(const Matrix<T> &);
virtual ~Matrix();
Matrix<T> &operator=(const Matrix<T> &);
Matrix<T> &operator=(const T &);
//@}
/// @name Extracting rows and columns
//@{
Vector<T> Row(int) const;
Vector<T> Column(int) const;
//@}
/// @name Comparison operators
//@{
bool operator==(const Matrix<T> &) const;
bool operator!=(const Matrix<T> &) const;
bool operator==(const T &) const;
bool operator!=(const T &) const;
//@}
/// @name Additive operators
//@{
Matrix<T> operator+(const Matrix<T> &) const;
Matrix<T> operator-(const Matrix<T> &) const;
Matrix<T> &operator+=(const Matrix<T> &);
Matrix<T> &operator-=(const Matrix<T> &);
Matrix<T> operator-(void);
//@}
/// @name Multiplicative operators
//@{
/// "in-place" column multiply
void CMultiply(const Vector<T> &, Vector<T> &) const;
/// "in-place" row (transposed) multiply
void RMultiply(const Vector<T> &, Vector<T> &) const;
Matrix<T> operator*(const Matrix<T> &) const;
Vector<T> operator*(const Vector<T> &) const;
Matrix<T> operator*(const T &) const;
Matrix<T> &operator*=(const Matrix<T> &);
Matrix<T> &operator*=(const T &);
Matrix<T> operator/(const T &) const;
Matrix<T> &operator/=(const T &);
/// Kronecker product
Matrix<T> operator&(const Matrix<T> &) const;
//@
/// @name Other operations
//@{
Matrix<T> Transpose(void) const;
/// Set matrix to identity matrix
void MakeIdent(void);
void Pivot(int, int);
//@}
};
template <class T>
Vector<T> operator*(const Vector<T> &, const Matrix<T> &);
} // end namespace Gambit
#endif // LIBGAMBIT_MATRIX_H
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