//
// $Source: /cvsroot/gambit/gambit/sources/libgambit/stratitr.cc,v $
// $Date: 2006/02/02 21:49:56 $
// $Revision: 1.6 $
//
// DESCRIPTION:
// Implementation of normal form iterators
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#include "libgambit.h"
namespace Gambit {
//===========================================================================
// class StrategyIterator
//===========================================================================
//---------------------------------------------------------------------------
// Lifecycle
//---------------------------------------------------------------------------
StrategyIterator::StrategyIterator(const StrategySupport &p_support)
: m_atEnd(false), m_support(p_support),
m_currentStrat(m_support.GetGame()->NumPlayers()),
m_profile(m_support.GetGame()), m_frozen1(0), m_frozen2(0)
{
First();
}
StrategyIterator::StrategyIterator(const StrategySupport &p_support,
int pl, int st)
: m_atEnd(false), m_support(p_support),
m_currentStrat(m_support.GetGame()->NumPlayers()),
m_profile(m_support.GetGame()), m_frozen1(pl), m_frozen2(0)
{
m_currentStrat[pl] = st;
m_profile.SetStrategy(m_support.GetStrategy(pl, st));
First();
}
StrategyIterator::StrategyIterator(const StrategySupport &p_support,
const GameStrategy &p_strategy)
: m_atEnd(false), m_support(p_support),
m_currentStrat(p_support.GetGame()->NumPlayers()),
m_profile(p_support.GetGame()),
m_frozen1(p_strategy->GetPlayer()->GetNumber()),
m_frozen2(0)
{
m_currentStrat[m_frozen1] = p_strategy->GetNumber();
m_profile.SetStrategy(p_strategy);
First();
}
StrategyIterator::StrategyIterator(const StrategySupport &p_support,
int pl1, int st1,
int pl2, int st2)
: m_atEnd(false), m_support(p_support),
m_currentStrat(m_support.GetGame()->NumPlayers()),
m_profile(m_support.GetGame()), m_frozen1(pl1), m_frozen2(pl2)
{
m_currentStrat[pl1] = st1;
m_profile.SetStrategy(m_support.GetStrategy(pl1, st1));
m_currentStrat[pl2] = st2;
m_profile.SetStrategy(m_support.GetStrategy(pl2, st2));
First();
}
//---------------------------------------------------------------------------
// Iteration
//---------------------------------------------------------------------------
void StrategyIterator::First(void)
{
for (int pl = 1; pl <= m_support.GetGame()->NumPlayers(); pl++) {
if (pl == m_frozen1 || pl == m_frozen2) continue;
m_profile.SetStrategy(m_support.GetStrategy(pl, 1));
m_currentStrat[pl] = 1;
}
}
void StrategyIterator::operator++(void)
{
int pl = 1;
while (1) {
if (pl == m_frozen1 || pl == m_frozen2) {
pl++;
if (pl > m_support.GetGame()->NumPlayers()) {
m_atEnd = true;
return;
}
continue;
}
if (m_currentStrat[pl] < m_support.NumStrategies(pl)) {
m_profile.SetStrategy(m_support.GetStrategy(pl, ++(m_currentStrat[pl])));
return;
}
m_profile.SetStrategy(m_support.GetStrategy(pl, 1));
m_currentStrat[pl] = 1;
pl++;
if (pl > m_support.GetGame()->NumPlayers()) {
m_atEnd = true;
return;
}
}
}
} // end namespace Gambit
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