//
// $Source: /cvsroot/gambit/gambit/sources/libgambit/stratitr.h,v $
// $Date: 2006/02/02 21:49:56 $
// $Revision: 1.6 $
//
// DESCRIPTION:
// Normal form iterator class
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef LIBGAMBIT_STRATITR_H
#define LIBGAMBIT_STRATITR_H
#include "game.h"
namespace Gambit {
/// This class iterates through the contingencies in a strategic game.
/// It visits each strategy profile in turn, advancing one contingency
/// on each call of NextContingency(). Optionally, the strategy of
/// one player may be held fixed during the iteration (by the use of the
/// second constructor).
class StrategyIterator {
friend class GameRep;
private:
bool m_atEnd;
StrategySupport m_support;
Array<int> m_currentStrat;
PureStrategyProfile m_profile;
int m_frozen1, m_frozen2;
/// Reset the iterator to the first contingency (this is called by ctors)
void First(void);
public:
/// @name Lifecycle
//@{
/// Construct a new iterator on the support, with no strategies held fixed
StrategyIterator(const StrategySupport &);
/// Construct a new iterator on the support, fixing player pl's strategy
StrategyIterator(const StrategySupport &s, int pl, int st);
/// Construct a new iterator on the support, fixing the given strategy
StrategyIterator(const StrategySupport &, const GameStrategy &);
/// Construct a new iterator on the support, fixing two players' strategies
StrategyIterator(const StrategySupport &s,
int pl1, int st1, int pl2, int st2);
//@}
/// @name Iteration and data access
//@{
/// Advance to the next contingency (prefix version)
void operator++(void);
/// Advance to the next contingency (postfix version)
void operator++(int) { ++(*this); }
/// Has iterator gone past the end?
bool AtEnd(void) const { return m_atEnd; }
/// Get the current strategy profile
PureStrategyProfile &operator*(void) { return m_profile; }
/// Get the current strategy profile
const PureStrategyProfile &operator*(void) const { return m_profile; }
/// Get the current strategy profile
PureStrategyProfile *const operator->(void) { return &m_profile; }
//@}
};
} // end namespace Gambit
#endif // LIBGAMBIT_STRATITR_H
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