//
// $Source: /cvsroot/gambit/gambit/sources/libgambit/vector.h,v $
// $Date: 2006/02/02 19:36:52 $
// $Revision: 1.3 $
//
// DESCRIPTION:
// A vector class
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//

#ifndef LIBGAMBIT_VECTOR_H
#define LIBGAMBIT_VECTOR_H

namespace Gambit {

template <class T> class Matrix;

/// A mathematical vector: a list of numbers with the standard math operators
template <class T> class Vector : public Array<T>   {
  friend class Matrix<T>;
public:
  /** Create a vector of length len, starting at 1 */
  Vector(unsigned int len = 0);
  /** Create a vector indexed from low to high */
  Vector(int low, int high);
  /** Copy constructor */
  Vector(const Vector<T>& V);
  /** Destructor */
  virtual ~Vector();
  
  /** Assignment operator: requires vectors to be of same length */
  Vector<T>& operator=(const Vector<T>& V);
  /** Assigns the value c to all components of the vector */
  Vector<T>& operator=(T c);
  
  Vector<T> operator+(const Vector<T>& V) const;
  Vector<T>& operator+=(const Vector<T>& V);
  
  Vector<T> operator-(void);
  Vector<T> operator-(const Vector<T>& V) const;
  Vector<T>& operator-=(const Vector<T>& V);
  
  Vector<T> operator*(T c) const;
  Vector<T>& operator*=(T c);
  T operator*(const Vector<T>& V) const;
  
  Vector<T> operator/(T c) const;
  
  bool operator==(const Vector<T>& V) const;
  bool operator!=(const Vector<T>& V) const;
  
  /** Tests if all components of the vector are equal to a constant c */
  bool operator==(T c) const;
  bool operator!=(T c) const;
  
  // square of length
  T NormSquared() const;
  
  // check vector for identical boundaries
  bool Check(const Vector<T> &v) const;
};

} // end namespace Gambit

#endif // LIBGAMBIT_VECTOR_H








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