#include #include #include #include #include "gd.h" #define costScale 1024 static int cost[] = { 1024, 1023, 1023, 1022, 1021, 1020, 1018, 1016, 1014, 1011, 1008, 1005, 1001, 997, 993, 989, 984, 979, 973, 968, 962, 955, 949, 942, 935, 928, 920, 912, 904, 895, 886, 877, 868, 858, 848, 838, 828, 817, 806, 795, 784, 772, 760, 748, 736, 724, 711, 698, 685, 671, 658, 644, 630, 616, 601, 587, 572, 557, 542, 527, 512, 496, 480, 464, 448, 432, 416, 400, 383, 366, 350, 333, 316, 299, 282, 265, 247, 230, 212, 195, 177, 160, 142, 124, 107, 89, 71, 53, 35, 17, 0, -17, -35, -53, -71, -89, -107, -124, -142, -160, -177, -195, -212, -230, -247, -265, -282, -299, -316, -333, -350, -366, -383, -400, -416, -432, -448, -464, -480, -496, -512, -527, -542, -557, -572, -587, -601, -616, -630, -644, -658, -671, -685, -698, -711, -724, -736, -748, -760, -772, -784, -795, -806, -817, -828, -838, -848, -858, -868, -877, -886, -895, -904, -912, -920, -928, -935, -942, -949, -955, -962, -968, -973, -979, -984, -989, -993, -997, -1001, -1005, -1008, -1011, -1014, -1016, -1018, -1020, -1021, -1022, -1023, -1023, -1024, -1023, -1023, -1022, -1021, -1020, -1018, -1016, -1014, -1011, -1008, -1005, -1001, -997, -993, -989, -984, -979, -973, -968, -962, -955, -949, -942, -935, -928, -920, -912, -904, -895, -886, -877, -868, -858, -848, -838, -828, -817, -806, -795, -784, -772, -760, -748, -736, -724, -711, -698, -685, -671, -658, -644, -630, -616, -601, -587, -572, -557, -542, -527, -512, -496, -480, -464, -448, -432, -416, -400, -383, -366, -350, -333, -316, -299, -282, -265, -247, -230, -212, -195, -177, -160, -142, -124, -107, -89, -71, -53, -35, -17, 0, 17, 35, 53, 71, 89, 107, 124, 142, 160, 177, 195, 212, 230, 247, 265, 282, 299, 316, 333, 350, 366, 383, 400, 416, 432, 448, 464, 480, 496, 512, 527, 542, 557, 572, 587, 601, 616, 630, 644, 658, 671, 685, 698, 711, 724, 736, 748, 760, 772, 784, 795, 806, 817, 828, 838, 848, 858, 868, 877, 886, 895, 904, 912, 920, 928, 935, 942, 949, 955, 962, 968, 973, 979, 984, 989, 993, 997, 1001, 1005, 1008, 1011, 1014, 1016, 1018, 1020, 1021, 1022, 1023, 1023 }; #define sintScale 1024 static int sint[] = { 0, 17, 35, 53, 71, 89, 107, 124, 142, 160, 177, 195, 212, 230, 247, 265, 282, 299, 316, 333, 350, 366, 383, 400, 416, 432, 448, 464, 480, 496, 512, 527, 542, 557, 572, 587, 601, 616, 630, 644, 658, 671, 685, 698, 711, 724, 736, 748, 760, 772, 784, 795, 806, 817, 828, 838, 848, 858, 868, 877, 886, 895, 904, 912, 920, 928, 935, 942, 949, 955, 962, 968, 973, 979, 984, 989, 993, 997, 1001, 1005, 1008, 1011, 1014, 1016, 1018, 1020, 1021, 1022, 1023, 1023, 1024, 1023, 1023, 1022, 1021, 1020, 1018, 1016, 1014, 1011, 1008, 1005, 1001, 997, 993, 989, 984, 979, 973, 968, 962, 955, 949, 942, 935, 928, 920, 912, 904, 895, 886, 877, 868, 858, 848, 838, 828, 817, 806, 795, 784, 772, 760, 748, 736, 724, 711, 698, 685, 671, 658, 644, 630, 616, 601, 587, 572, 557, 542, 527, 512, 496, 480, 464, 448, 432, 416, 400, 383, 366, 350, 333, 316, 299, 282, 265, 247, 230, 212, 195, 177, 160, 142, 124, 107, 89, 71, 53, 35, 17, 0, -17, -35, -53, -71, -89, -107, -124, -142, -160, -177, -195, -212, -230, -247, -265, -282, -299, -316, -333, -350, -366, -383, -400, -416, -432, -448, -464, -480, -496, -512, -527, -542, -557, -572, -587, -601, -616, -630, -644, -658, -671, -685, -698, -711, -724, -736, -748, -760, -772, -784, -795, -806, -817, -828, -838, -848, -858, -868, -877, -886, -895, -904, -912, -920, -928, -935, -942, -949, -955, -962, -968, -973, -979, -984, -989, -993, -997, -1001, -1005, -1008, -1011, -1014, -1016, -1018, -1020, -1021, -1022, -1023, -1023, -1024, -1023, -1023, -1022, -1021, -1020, -1018, -1016, -1014, -1011, -1008, -1005, -1001, -997, -993, -989, -984, -979, -973, -968, -962, -955, -949, -942, -935, -928, -920, -912, -904, -895, -886, -877, -868, -858, -848, -838, -828, -817, -806, -795, -784, -772, -760, -748, -736, -724, -711, -698, -685, -671, -658, -644, -630, -616, -601, -587, -572, -557, -542, -527, -512, -496, -480, -464, -448, -432, -416, -400, -383, -366, -350, -333, -316, -299, -282, -265, -247, -230, -212, -195, -177, -160, -142, -124, -107, -89, -71, -53, -35, -17 }; static void gdImageBrushApply(gdImagePtr im, int x, int y); static void gdImageTileApply(gdImagePtr im, int x, int y); gdImagePtr gdImageCreate(int sx, int sy) { int i; gdImagePtr im; im = (gdImage *) malloc(sizeof(gdImage)); /* NOW ROW-MAJOR IN GD 1.3 */ im->pixels = (unsigned char **) malloc(sizeof(unsigned char *) * sy); im->polyInts = 0; im->polyAllocated = 0; im->brush = 0; im->tile = 0; im->style = 0; for (i=0; (ipixels[i] = (unsigned char *) calloc( sx, sizeof(unsigned char)); } im->sx = sx; im->sy = sy; im->colorsTotal = 0; im->transparent = (-1); im->interlace = 0; for (i=0; (i < gdMaxColors); i++) { im->open[i] = 1; im->red[i] = 0; im->green[i] = 0; im->blue[i] = 0; }; return im; } void gdImageDestroy(gdImagePtr im) { int i; for (i=0; (isy); i++) { free(im->pixels[i]); } free(im->pixels); if (im->polyInts) { free(im->polyInts); } if (im->style) { free(im->style); } free(im); } int gdImageColorClosest(gdImagePtr im, int r, int g, int b) { int i; long rd, gd, bd; int ct = (-1); int first = 1; long mindist = 0; for (i=0; (i<(im->colorsTotal)); i++) { long dist; if (im->open[i]) { continue; } rd = (im->red[i] - r); gd = (im->green[i] - g); bd = (im->blue[i] - b); dist = rd * rd + gd * gd + bd * bd; if (first || (dist < mindist)) { mindist = dist; ct = i; first = 0; } } return ct; } int gdImageColorExact(gdImagePtr im, int r, int g, int b) { int i; for (i=0; (i<(im->colorsTotal)); i++) { if (im->open[i]) { continue; } if ((im->red[i] == r) && (im->green[i] == g) && (im->blue[i] == b)) { return i; } } return -1; } int gdImageColorAllocate(gdImagePtr im, int r, int g, int b) { int i; int ct = (-1); for (i=0; (i<(im->colorsTotal)); i++) { if (im->open[i]) { ct = i; break; } } if (ct == (-1)) { ct = im->colorsTotal; if (ct == gdMaxColors) { return -1; } im->colorsTotal++; } im->red[ct] = r; im->green[ct] = g; im->blue[ct] = b; im->open[ct] = 0; return ct; } void gdImageColorDeallocate(gdImagePtr im, int color) { /* Mark it open. */ im->open[color] = 1; } void gdImageColorTransparent(gdImagePtr im, int color) { im->transparent = color; } void gdImageSetPixel(gdImagePtr im, int x, int y, int color) { int p; switch(color) { case gdStyled: if (!im->style) { /* Refuse to draw if no style is set. */ return; } else { p = im->style[im->stylePos++]; } if (p != (gdTransparent)) { gdImageSetPixel(im, x, y, p); } im->stylePos = im->stylePos % im->styleLength; break; case gdStyledBrushed: if (!im->style) { /* Refuse to draw if no style is set. */ return; } p = im->style[im->stylePos++]; if ((p != gdTransparent) && (p != 0)) { gdImageSetPixel(im, x, y, gdBrushed); } im->stylePos = im->stylePos % im->styleLength; break; case gdBrushed: gdImageBrushApply(im, x, y); break; case gdTiled: gdImageTileApply(im, x, y); break; default: if (gdImageBoundsSafe(im, x, y)) { /* NOW ROW-MAJOR IN GD 1.3 */ im->pixels[y][x] = color; } break; } } static void gdImageBrushApply(gdImagePtr im, int x, int y) { int lx, ly; int hy; int hx; int x1, y1, x2, y2; int srcx, srcy; if (!im->brush) { return; } hy = gdImageSY(im->brush)/2; y1 = y - hy; y2 = y1 + gdImageSY(im->brush); hx = gdImageSX(im->brush)/2; x1 = x - hx; x2 = x1 + gdImageSX(im->brush); srcy = 0; for (ly = y1; (ly < y2); ly++) { srcx = 0; for (lx = x1; (lx < x2); lx++) { int p; p = gdImageGetPixel(im->brush, srcx, srcy); /* Allow for non-square brushes! */ if (p != gdImageGetTransparent(im->brush)) { gdImageSetPixel(im, lx, ly, im->brushColorMap[p]); } srcx++; } srcy++; } } static void gdImageTileApply(gdImagePtr im, int x, int y) { int srcx, srcy; int p; if (!im->tile) { return; } srcx = x % gdImageSX(im->tile); srcy = y % gdImageSY(im->tile); p = gdImageGetPixel(im->tile, srcx, srcy); /* Allow for transparency */ if (p != gdImageGetTransparent(im->tile)) { gdImageSetPixel(im, x, y, im->tileColorMap[p]); } } int gdImageGetPixel(gdImagePtr im, int x, int y) { if (gdImageBoundsSafe(im, x, y)) { /* NOW ROW-MAJOR IN GD 1.3 */ return im->pixels[y][x]; } else { return 0; } } /* Bresenham as presented in Foley & Van Dam */ void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color) { int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag; dx = abs(x2-x1); dy = abs(y2-y1); if (dy <= dx) { d = 2*dy - dx; incr1 = 2*dy; incr2 = 2 * (dy - dx); if (x1 > x2) { x = x2; y = y2; ydirflag = (-1); xend = x1; } else { x = x1; y = y1; ydirflag = 1; xend = x2; } gdImageSetPixel(im, x, y, color); if (((y2 - y1) * ydirflag) > 0) { while (x < xend) { x++; if (d <0) { d+=incr1; } else { y++; d+=incr2; } gdImageSetPixel(im, x, y, color); } } else { while (x < xend) { x++; if (d <0) { d+=incr1; } else { y--; d+=incr2; } gdImageSetPixel(im, x, y, color); } } } else { d = 2*dx - dy; incr1 = 2*dx; incr2 = 2 * (dx - dy); if (y1 > y2) { y = y2; x = x2; yend = y1; xdirflag = (-1); } else { y = y1; x = x1; yend = y2; xdirflag = 1; } gdImageSetPixel(im, x, y, color); if (((x2 - x1) * xdirflag) > 0) { while (y < yend) { y++; if (d <0) { d+=incr1; } else { x++; d+=incr2; } gdImageSetPixel(im, x, y, color); } } else { while (y < yend) { y++; if (d <0) { d+=incr1; } else { x--; d+=incr2; } gdImageSetPixel(im, x, y, color); } } } } int gdImageBoundsSafe(gdImagePtr im, int x, int y) { return (!(((y < 0) || (y >= im->sy)) || ((x < 0) || (x >= im->sx)))); } /* s and e are integers modulo 360 (degrees), with 0 degrees being the rightmost extreme and degrees changing clockwise. cx and cy are the center in pixels; w and h are the horizontal and vertical diameter in pixels. Nice interface, but slow, since I don't yet use Bresenham (I'm using an inefficient but simple solution with too much work going on in it; generalizing Bresenham to ellipses and partial arcs of ellipses is non-trivial, at least for me) and there are other inefficiencies (small circles do far too much work). */ void gdImageArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color) { int i; int lx = 0, ly = 0; int w2, h2; w2 = w/2; h2 = h/2; while (e < s) { e += 360; } while (s < 0) { s += 360; e += 360; } for (i=s; (i <= e); i++) { int x, y; x = ((long)cost[i % 360] * (long)w2 / costScale) + cx; y = ((long)sint[i % 360] * (long)h2 / sintScale) + cy; if (i != s) { gdImageLine(im, lx, ly, x, y, color); } lx = x; ly = y; } } void gdImageFilledArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int mode, int color) { int i, n, ntot; int w2, h2; gdPointPtr p; w2 = w/2; h2 = h/2; while (e < s) { e += 360; } while (s < 0) { s += 360; e += 360; } n = e - s + 1; if (mode == gdArcFillPieSlice) { ntot = n + 1; } else { ntot = n; } p = malloc(ntot*sizeof(gdPoint)); if (p == NULL) { return; } for (i=0; i < n; i++) { int a = i + s; p[i].x = ((long)cost[a % 360] * (long)w2 / costScale) + cx; p[i].y = ((long)sint[a % 360] * (long)h2 / sintScale) + cy; } if (mode == gdArcFillPieSlice) { p[n].x = cx; p[n].y = cy; } gdImageFilledPolygon(im, p, ntot, color); free(p); } #if 0 /* Bresenham octant code, which I should use eventually */ int x, y, d; x = 0; y = w; d = 3-2*w; while (x < y) { gdImageSetPixel(im, cx+x, cy+y, color); if (d < 0) { d += 4 * x + 6; } else { d += 4 * (x - y) + 10; y--; } x++; } if (x == y) { gdImageSetPixel(im, cx+x, cy+y, color); } #endif void gdImageRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color) { gdImageLine(im, x1, y1, x2, y1, color); gdImageLine(im, x1, y2, x2, y2, color); gdImageLine(im, x1, y1, x1, y2, color); gdImageLine(im, x2, y1, x2, y2, color); } void gdImageFilledRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color) { int x, y; for (y=y1; (y<=y2); y++) { for (x=x1; (x<=x2); x++) { gdImageSetPixel(im, x, y, color); } } } void gdImagePolygon(gdImagePtr im, gdPointPtr p, int n, int c) { int i; int lx, ly; if (!n) { return; } lx = p->x; ly = p->y; gdImageLine(im, lx, ly, p[n-1].x, p[n-1].y, c); for (i=1; (i < n); i++) { p++; gdImageLine(im, lx, ly, p->x, p->y, c); lx = p->x; ly = p->y; } } int gdCompareInt(const void *a, const void *b); void gdImageFilledPolygon(gdImagePtr im, gdPointPtr p, int n, int c) { int i; int y; int ymin, ymax; int ints; if (n < 1) { return; } if (!im->polyAllocated) { im->polyInts = (int *) malloc(sizeof(int) * n); im->polyAllocated = n; } if (im->polyAllocated < n) { while (im->polyAllocated < n) { im->polyAllocated *= 2; } im->polyInts = (int *) realloc(im->polyInts, sizeof(int) * im->polyAllocated); } ymin = p[0].y; ymax = p[0].y; for (i=1; (i < n); i++) { if (p[i].y < ymin) { ymin = p[i].y; } if (p[i].y > ymax) { ymax = p[i].y; } } for (y=ymin; (y < ymax); y++) { ints = 0; for (i=0; (i < n); i++) { int x1, x2; int y1, y2; int ind1, ind2; ind1 = i; ind2 = (i + 1) % n; y1 = p[ind1].y; y2 = p[ind2].y; x1 = p[ind1].x; x2 = p[ind2].x; /* intersection exists only if y is between y1 and y2 */ if (((y >= y1) && (y <= y2)) || ((y >= y2) && (y <= y1))) { if (y1 == y2) { /* horizontal edge - just draw it */ gdImageLine(im, x1, y, x2, y, c); } else { if ((y == y1 && y1 < y2) || (y == y2 && y2 < y1)) { /* intersecting at min of an edge, ignore to avoid double counting! */ } else { /* OK, this one we do want to count :) */ int inter = (y-y1) * (x2-x1) / (y2-y1) + x1; im->polyInts[ints++] = inter; } } } } qsort(im->polyInts, ints, sizeof(int), gdCompareInt); for (i=0; (i < (ints-1)); i+=2) { gdImageLine(im, im->polyInts[i], y, im->polyInts[i+1], y, c); } } } int gdCompareInt(const void *a, const void *b) { return (*(const int *)a) - (*(const int *)b); } void gdImageSetStyle(gdImagePtr im, int *style, int noOfPixels) { if (im->style) { free(im->style); } im->style = (int *) malloc(sizeof(int) * noOfPixels); memcpy(im->style, style, sizeof(int) * noOfPixels); im->styleLength = noOfPixels; im->stylePos = 0; } void gdImageSetBrush(gdImagePtr im, gdImagePtr brush) { int i; im->brush = brush; for (i=0; (i < gdImageColorsTotal(brush)); i++) { int index; index = gdImageColorExact(im, gdImageRed(brush, i), gdImageGreen(brush, i), gdImageBlue(brush, i)); if (index == (-1)) { index = gdImageColorAllocate(im, gdImageRed(brush, i), gdImageGreen(brush, i), gdImageBlue(brush, i)); if (index == (-1)) { index = gdImageColorClosest(im, gdImageRed(brush, i), gdImageGreen(brush, i), gdImageBlue(brush, i)); } } im->brushColorMap[i] = index; } } void gdImageSetTile(gdImagePtr im, gdImagePtr tile) { int i; im->tile = tile; for (i=0; (i < gdImageColorsTotal(tile)); i++) { int index; index = gdImageColorExact(im, gdImageRed(tile, i), gdImageGreen(tile, i), gdImageBlue(tile, i)); if (index == (-1)) { index = gdImageColorAllocate(im, gdImageRed(tile, i), gdImageGreen(tile, i), gdImageBlue(tile, i)); if (index == (-1)) { index = gdImageColorClosest(im, gdImageRed(tile, i), gdImageGreen(tile, i), gdImageBlue(tile, i)); } } im->tileColorMap[i] = index; } } void gdImageInterlace(gdImagePtr im, int interlaceArg) { im->interlace = interlaceArg; }