/*---------------------------------------------------------------------------*
* IT++ *
*---------------------------------------------------------------------------*
* Copyright (c) 1995-2002 by Tony Ottosson, Thomas Eriksson, Pål Frenger, *
* Tobias Ringström, and Jonas Samuelsson. *
* *
* Permission to use, copy, modify, and distribute this software and its *
* documentation under the terms of the GNU General Public License is hereby *
* granted. No representations are made about the suitability of this *
* software for any purpose. It is provided "as is" without expressed or *
* implied warranty. See the GNU General Public License for more details. *
*---------------------------------------------------------------------------*/
/*!
\file
\brief Stack class (container)
\author Thomas Eriksson
This file is not separated into a .h and a .cpp file. The reason is to
avoid problems with template initializations of this class.
An \c Stack<type> can contain any type and it is not possible
to initialize and pre-compile all types that might be put into an \c Stack.
1.4
2003/05/22 08:55:17
*/
#ifndef __stack_h
#define __stack_h
#include "itconfig.h"
#include "base/itassert.h"
#include <iostream>
namespace itpp {
/*!
\brief General stack class
This class is a general stack class for arbitrary types.
For rarely used types you will need to instantiate the class by
\code
template class Stack<type>;
\endcode
The following example shows how to define a Stack of vectors:
\code
vec a = randn(10);
vec b = randn(20);
Stack<vec> my_stack(10);
my_stack.push(a);
my_stack.push(b);
cout << my_stack.pop() << " " << my_stack.pop() << endl ;
\endcode
*/
template<class T>
class Stack {
public:
//! Default constructor
Stack();
//! Create a Stack of size \c n
Stack(int n);
//! Create a copy of \c s
Stack(const Stack<T> &s);
//! Default destructor
virtual ~Stack();
//! Pop the topmost element of the stack
T pop();
//! Peek at the topmost element of the stack, without removing it
T peek() const;
//! Push an element at top of stack
void push(T v);
//! Empty the stack
void clear();
//! Assignment operator
void operator=(const Stack<T> &s);
//! Returns the maximum number of data elements the stack can store
int size() const { return ndata; }
//! Returns the number of data elements currently in the stack
int no_elements() const { return valptr; }
//! Resizing a Stack<T>.
void set_size(int n, bool copy=false);
private:
int valptr;
int ndata;
T *data;
private:
void alloc(int n);
void free();
};
// --------------------------- Implementation starts here ----------------------------------
template<class T>
Stack<T>::Stack()
{
data = 0;
ndata = 0;
valptr = 0;
}
template<class T>
Stack<T>::Stack(int n)
{
alloc(n);
valptr=0;
}
template<class T>
Stack<T>::Stack(const Stack<T> &s)
{
data=NULL;
ndata=0;
valptr=s.valptr;
alloc(s.ndata);
for (int i=0; i<s.ndata; i++)
data[i] = s.data[i];
}
template<class T>
Stack<T>::~Stack()
{
free();
}
template <class T>
T Stack<T>::pop()
{
it_error_if(valptr==0,"Stack<T>::pop: Empty stack");
valptr--;
return data[valptr];
}
template <class T>
T Stack<T>::peek() const
{
it_error_if(valptr==0,"Stack<T>::peek: Empty stack");
return data[valptr-1];
}
template <class T>
void Stack<T>::push(T v)
{
it_error_if(valptr>=ndata,"Stack<T>::push: Full stack");
data[valptr]=v;
valptr++;
}
template <class T>
void Stack<T>::clear()
{
valptr=0;
}
template<class T>
void Stack<T>::alloc(int n)
{
if (n == 0) {
data = NULL;
ndata = 0;
}
else {
data = new T[n];
it_assert1(data!=0, "Out of memory in Stack::alloc");
}
ndata = n;
}
template<class T>
void Stack<T>::free()
{
delete [] data;
data = 0;
ndata = 0;
}
template<class T>
void Stack<T>::operator=(const Stack<T> &s)
{
set_size(s.ndata);
for (int i=0; i<ndata; i++)
data[i] = s.data[i];
valptr=0;
}
template<class T>
void Stack<T>::set_size(int sz, bool copy)
{
int i, min;
T *tmp;
if (ndata == sz)
return;
if (copy) {
tmp = data;
min = ndata < sz ? ndata : sz;
alloc(sz);
for (i=0; i<min; i++)
data[i] = tmp[i];
delete [] tmp;
} else {
free();
alloc(sz);
}
ndata = sz;
}
} //namespace itpp
#endif // __Stack_h
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