/***************************************************************************
* Copyright (C) 2007 by Abderrahman Taha *
* *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor,Boston, MA 02110-1301 USA *
***************************************************************************/
#include <qpointarray.h>
#include <qpainter.h>
#include <qbrush.h>
#include <qstring.h>
#include <iostream>
#include <string>
#include <cmath>
#include <vector>
#include <list>
#include <qgl.h>
#include "fparser/fparser.h"
/** The representation of a 3D model */
class GL3D {
public:
GLfloat ArrayNorVer[6*20000];
GLuint PolyIndices[4*20000];
double ArrayNorVer[6*20000];
FunctionParser myParser, myParserX, myParserY, myParserZ, myParserW, myParserT, myParserS,
myParserX_2, myParserY_2, myParserZ_2, f1,
myParser_spherical, myParser_cylindrical,
myParser_condition;
QString expression_X, expression_Y, expression_Z, expression_W, expression_T, expression_S,
inf_u, sup_u, inf_v, sup_v,
expression_Z_2, expression_Y_2, expression_X_2, inf_u_2, sup_u_2, inf_v_2, sup_v_2,
newfct, expression_implicite, coefficient_n, keyboard,
spherical_expression, cylindrical_expression, condition_expression,
expression_X_save, expression_Y_save, expression_Z_save, quotient;
GLuint timer_id, colortype, btgauche, btdroit, btmilieu,
anim_ok, morph_ok,width, height, latence, count,
nb_ligne, nb_colone, coupure_col, coupure_ligne,
old_x, old_y, old_z, Axe_x, Axe_y, Axe_z,
IDGlWindow, PolyNumber, VertexNumber;
};
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