/*************************************************************************** * Copyright (C) 2007 by Abderrahman Taha * * * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #include "IsoMatrix3D.h" /** Create a new unit matrix */ IsoMatrix3D::IsoMatrix3D() { pi = 3.14159265; xx = 1.0f; yy = 1.0f; zz = 1.0f; wo = 1.0f; xy= xz =xo =yx =yz= yo =zx = zy = wx= wy= wz= 0; } /*********** PRODUIT VECTORIEL **************/ void IsoMatrix3D::CalcProdVect(double* v1,double* v2,double* v) { v[1]=v1[2]*v2[3]-v2[2]*v1[3]; v[2]=v2[1]*v1[3]-v2[3]*v1[1]; v[3]=v1[1]*v2[2]-v2[1]*v1[2]; } /********* Produit scalaire *******************/ double IsoMatrix3D::prodscalaire(double* v1,double* v2) { return (v1[1]*v2[1]+v1[2]*v2[2]+v1[3]*v2[3]); }