/***************************************************************************
 *   Copyright (C) 2007 by Abderrahman Taha                                *
 *   taha_ab@yahoo.fr                                                      *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor,Boston, MA 02110-1301 USA             *
 ***************************************************************************/


#include "Matrix4D.h" 


    /** Create a new unit matrix */
  Matrix4D::Matrix4D() {
    
	pi = 3.14159265;
	xx = 1.0f;
	yy = 1.0f;
	zz = 1.0f;
	ww = 1.0f;
	ko = 1.0f;
	xy = xz = xw = xo = 0;
	yx = yz = yw = yo = 0;
	zx = zy = zw = zo = 0;
	wx = wy = wz = wo = 0;
	kx = ky = kz = kw = 0;
    }


    void Matrix4D::mult(Matrix4D rhs) {
	double lxx = xx * rhs.xx + yx * rhs.xy + zx * rhs.xz + wx * rhs.xw;
	double lxy = xy * rhs.xx + yy * rhs.xy + zy * rhs.xz + wy * rhs.xw;
	double lxz = xz * rhs.xx + yz * rhs.xy + zz * rhs.xz + wz * rhs.xw;
	double lxw = xw * rhs.xx + yw * rhs.xy + zw * rhs.xz + ww * rhs.xw;
	double lxo = xo * rhs.xx + yo * rhs.xy + zo * rhs.xz + wo * rhs.xw + rhs.xo;

	double lyx = xx * rhs.yx + yx * rhs.yy + zx * rhs.yz + wx * rhs.yw;
	double lyy = xy * rhs.yx + yy * rhs.yy + zy * rhs.yz + wy * rhs.yw;
	double lyz = xz * rhs.yx + yz * rhs.yy + zz * rhs.yz + wz * rhs.yw;
	double lyw = xw * rhs.yx + yw * rhs.yy + zw * rhs.yz + ww * rhs.yw;
	double lyo = xo * rhs.yx + yo * rhs.yy + zo * rhs.yz + wo * rhs.yw + rhs.yo;

	double lzx = xx * rhs.zx + yx * rhs.zy + zx * rhs.zz + wx * rhs.zw;
	double lzy = xy * rhs.zx + yy * rhs.zy + zy * rhs.zz + wy * rhs.zw;
	double lzz = xz * rhs.zx + yz * rhs.zy + zz * rhs.zz + wz * rhs.zw;
	double lzw = xw * rhs.zx + yw * rhs.zy + zw * rhs.zz + ww * rhs.zw;
	double lzo = xo * rhs.zx + yo * rhs.zy + zo * rhs.zz + wo * rhs.zw + rhs.zo;
	
	double lwx = xx * rhs.wx + yx * rhs.wy + zx * rhs.wz + wx * rhs.ww;
	double lwy = xy * rhs.wx + yy * rhs.wy + zy * rhs.wz + wy * rhs.ww;
	double lwz = xz * rhs.wx + yz * rhs.wy + zz * rhs.wz + wz * rhs.ww;
	double lww = xw * rhs.wx + yw * rhs.wy + zw * rhs.wz + ww * rhs.ww;
	double lwo = xo * rhs.wx + yo * rhs.wy + zo * rhs.wz + wo * rhs.ww + rhs.wo;	

	xx = lxx;
	xy = lxy;
	xz = lxz;
	xw = lxw;
	xo = lxo;

	yx = lyx;
	yy = lyy;
	yz = lyz;
	yw = lyw;
	yo = lyo;

	zx = lzx;
	zy = lzy;
	zz = lzz;
	zw = lzw;
	zo = lzo;

	wx = lwx;
	wy = lwy;
	wz = lwz;
	ww = lww;
	wo = lwo;	
    }

    /** rotate theta degrees about the yz plan */
    void Matrix4D::yzrot(double theta) {
	theta *= (pi / 180);
	double ct = cos(theta);
	double st = sin(theta);

	double Nyx = (double) (yx * ct + zx * st);
	double Nyy = (double) (yy * ct + zy * st);
	double Nyz = (double) (yz * ct + zz * st);
	double Nyw = (double) (yw * ct + zw * st);
	double Nyo = (double) (yo * ct + zo * st);

	double Nzx = (double) (zx * ct - yx * st);
	double Nzy = (double) (zy * ct - yy * st);
	double Nzz = (double) (zz * ct - yz * st);
	double Nzw = (double) (zw * ct - yw * st);
	double Nzo = (double) (zo * ct - yo * st);

	yo = Nyo;
	yx = Nyx;
	yy = Nyy;
	yz = Nyz;
	yw = Nyw;
	
	zo = Nzo;
	zx = Nzx;
	zy = Nzy;
	zz = Nzz;
	zw = Nzw;
    }
        
    /** rotate theta degrees about the xz plan */
    void Matrix4D::xzrot(double theta) {
	theta *= (pi / 180);
	double ct = cos(theta);
	double st = sin(theta);

	double Nxx = (double) (xx * ct + zx * st);
	double Nxy = (double) (xy * ct + zy * st);
	double Nxz = (double) (xz * ct + zz * st);
	double Nxw = (double) (xw * ct + zw * st);
	double Nxo = (double) (xo * ct + zo * st);

	double Nzx = (double) (zx * ct - xx * st);
	double Nzy = (double) (zy * ct - xy * st);
	double Nzz = (double) (zz * ct - xz * st);
	double Nzw = (double) (zw * ct - xw * st);
	double Nzo = (double) (zo * ct - xo * st);

	xo = Nxo;
	xx = Nxx;
	xy = Nxy;
	xz = Nxz;
	xw = Nxw;
	
	zo = Nzo;
	zx = Nzx;
	zy = Nzy;
	zz = Nzz;
	zw = Nzw;
    }

    /** rotate theta degrees about the  xy plan */
    void Matrix4D::xyrot(double theta) {
	theta *= (pi / 180);
	double ct = cos(theta);
	double st = sin(theta);

	double Nyx = (double) (yx * ct + xx * st);
	double Nyy = (double) (yy * ct + xy * st);
	double Nyz = (double) (yz * ct + xz * st);
	double Nyw = (double) (yw * ct + xw * st);
	double Nyo = (double) (yo * ct + xo * st);

	double Nxx = (double) (xx * ct - yx * st);
	double Nxy = (double) (xy * ct - yy * st);
	double Nxz = (double) (xz * ct - yz * st);
	double Nxw = (double) (xw * ct - yw * st);
	double Nxo = (double) (xo * ct - yo * st);

	yo = Nyo;
	yx = Nyx;
	yy = Nyy;
	yz = Nyz;
	yw = Nyw;
	
	xo = Nxo;
	xx = Nxx;
	xy = Nxy;
	xz = Nxz;
	xw = Nxw;
    }
    
    /** rotate theta degrees about the  xw plan */   
     
    void Matrix4D::xwrot(double theta) {
	theta *= (pi / 180);
	double ct = cos(theta);
	double st = sin(theta);

	double Nwx = (double) (wx * ct + xx * st);
	double Nwy = (double) (wy * ct + xy * st);
	double Nwz = (double) (wz * ct + xz * st);
	double Nww = (double) (ww * ct + xw * st);
	double Nwo = (double) (wo * ct + xo * st);

	double Nxx = (double) (xx * ct - wx * st);
	double Nxy = (double) (xy * ct - wy * st);
	double Nxz = (double) (xz * ct - wz * st);
	double Nxw = (double) (xw * ct - ww * st);
	double Nxo = (double) (xo * ct - wo * st);

	wo = Nwo;
	wx = Nwx;
	wy = Nwy;
	wz = Nwz;
	ww = Nww;
	
	xo = Nxo;
	xx = Nxx;
	xy = Nxy;
	xz = Nxz;
	xw = Nxw;
    } 
      
    /** rotate theta degrees about the  yw plan */   
     
    void Matrix4D::ywrot(double theta) {
	theta *= (pi / 180);
	double ct = cos(theta);
	double st = sin(theta);

	double Nwx = (double) (wx * ct + yx * st);
	double Nwy = (double) (wy * ct + yy * st);
	double Nwz = (double) (wz * ct + yz * st);
	double Nww = (double) (ww * ct + yw * st);
	double Nwo = (double) (wo * ct + yo * st);

	double Nyx = (double) (yx * ct - wx * st);
	double Nyy = (double) (yy * ct - wy * st);
	double Nyz = (double) (yz * ct - wz * st);
	double Nyw = (double) (yw * ct - ww * st);
	double Nyo = (double) (yo * ct - wo * st);

	wo = Nwo;
	wx = Nwx;
	wy = Nwy;
	wz = Nwz;
	ww = Nww;
	
	yo = Nyo;
	yx = Nyx;
	yy = Nyy;
	yz = Nyz;
	yw = Nyw;
    }     

      
    /** rotate theta degrees about the  yw plan */   
     
    void Matrix4D::zwrot(double theta) {
	theta *= (pi / 180);
	double ct = cos(theta);
	double st = sin(theta);

	double Nwx = (double) (wx * ct + zx * st);
	double Nwy = (double) (wy * ct + zy * st);
	double Nwz = (double) (wz * ct + zz * st);
	double Nww = (double) (ww * ct + zw * st);
	double Nwo = (double) (wo * ct + zo * st);

	double Nzx = (double) (zx * ct - wx * st);
	double Nzy = (double) (zy * ct - wy * st);
	double Nzz = (double) (zz * ct - wz * st);
	double Nzw = (double) (zw * ct - ww * st);
	double Nzo = (double) (zo * ct - wo * st);

	wo = Nwo;
	wx = Nwx;
	wy = Nwy;
	wz = Nwz;
	ww = Nww;
	
	zo = Nzo;
	zx = Nzx;
	zy = Nzy;
	zz = Nzz;
	zw = Nzw;
    }     
    
        
    /** Multiply this matrix by a second: M = M*R */


    /** Reinitialize to the unit matrix */
    void Matrix4D::unit() {
	xo = 0;
	xx = 1;
	xy = 0;
	xz = 0;
	xw = 0;
	
	yo = 0;
	yx = 0;
	yy = 1;
	yz = 0;
	yw = 0;
	
	zo = 0;
	zx = 0;
	zy = 0;
	zz = 1;
	zw = 0;
	
	wo = 0;
	wx = 0;
	wy = 0;
	wz = 0;
	ww = 1;
	
	ko = 1;
	kx = 0;
	ky = 0;
	kz = 0;
	kw = 0;
    };  

    /** Translate the origin */
    void Matrix4D::translate(double x, double y, double z, double w) {
	xo += x;
	yo += y;
	zo += z;
	wo += w;
    }
      
     /** Scale by f in all dimensions */
    void Matrix4D::scale(double f) {
	xx *= f;
	xy *= f;
	xz *= f;
	xo *= f;
	yx *= f;
	yy *= f;
	yz *= f;
	yo *= f;
	zx *= f;
	zy *= f;
	zz *= f;
	zo *= f;
    }
    /** Scale along each axis independently */
    void Matrix4D::scale_2(double xf, double yf, double zf) {
	xx *= xf;
	xy *= xf;
	xz *= xf;
	xo *= xf;
	yx *= yf;
	yy *= yf;
	yz *= yf;
	yo *= yf;
	zx *= zf;
	zy *= zf;
	zz *= zf;
	zo *= zf;
    }


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