/* $Id: connect.h,v 1.1.1.1 1996/10/02 10:35:48 roitzsch Exp $ */ #ifndef CONNECT_H #define CONNECT_H #include "general.h" #include "kvector.h" #include "slist.h" #include "alloc.h" class PATCH; class MESH; class Element; class Interface; //------------------------------------------------------------------------- class NeighbourNode { public: int neighbour; NeighbourNode* next; void reset() { neighbour = 0; } void print() { cout << "\n neighb: " << neighbour; } Bool equal(NeighbourNode* n2) { return neighbour == n2->neighbour; } }; //------------------------------------------------------------------------- class ConnectionPattern { protected: Vector*> connVec; Allocator allocator; SList* sListVec; public: ConnectionPattern(MESH& mesh, const Element& element, const Interface& interface, int noOfNodes); ConnectionPattern(int lowNode, int highNode); virtual ~ConnectionPattern(); int size() const; int l() const; int h() const; int bandwidth() const; int noOfElements(int row) const; NeighbourNode* first(int row) const; protected: void setConnectionVector(); virtual void print(); virtual void print(Vector& keep); private: void insert(Vector& node); }; //------------------------------------------------------------------------- #endif