/* $Id: elements2mc.h,v 1.2 1996/10/04 15:06:38 roitzsch Exp $ */ #ifndef ELEMENTS2MC_H #define ELEMENTS2MC_H #include "elements2.h" //------------------------------------------------------------------------- // Linear MC-Triangle: class MCTriangle : public Triangle { public: MCTriangle(Material* material, int nComp); virtual ~MCTriangle() { } virtual int NoOfBaseNodes()const { return 3; } virtual int NoOfNodes() const { return noOfNodes; } virtual int NodesOnPoint() const { return nComp; } //------------------- the special routines ---------------------- virtual void assembleConstEllip(const PATCH& elem, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { MCConstEllip2(elem, A, Jac, pattern, nComp, Node); } virtual void assembleConstConvec(const PATCH& elem, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { MCConstConvec2(elem, A, Jac, pattern, nComp, Node); } //------------------------------------------------------------------- virtual Bool assembleEllip(const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCEllip(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleConvec (const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCConvec(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleMass (const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCMass(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleLumpedMass(const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCLumpedMass(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleSource(const PATCH& patch, Vector& b, const Jacobian& Jac, const Matrix* pattern, Real time=0.0) const { return MCSource(patch, b, Jac, pattern, nComp, Node, time); } virtual void assembleL2Norm(const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { MCL2Norm(patch, A, Jac, pattern, nComp, Node); } virtual void assembleLNorm (const PATCH& patch, Vector& b, const Jacobian& Jac, const Matrix* pattern) const { MCLNorm(patch, b, Jac, pattern, nComp, Node); } protected: const int nComp, noOfNodes; Matrix Node; MCTriangle(int /*nComp0*/) : Triangle(), nComp(0), noOfNodes(0), Node(1,1) { } }; //------------------------------------------------------------------------- //------------------------------------------------------------------------- // -- quadratic hierarchical element: class HQuadMCTriangle : public HQuadTriangle { public: HQuadMCTriangle(Material* material, int nComp); virtual int NoOfBaseNodes() const { return 6; } virtual int NoOfNodes() const { return noOfNodes; } virtual int NodesOnPoint() const { return nComp; } virtual int NodesOnEdge() const { return nComp; } protected: int nComp, noOfNodes; Matrix Node; HQuadMCTriangle(int /*nComp0*/): HQuadTriangle(), nComp(0), noOfNodes(0), Node(1,1) { } virtual void setPatterns(); //------------------- the special routines ---------------------- virtual void assembleConstEllip(const PATCH& elem, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { MCConstEllip2(elem, A, Jac, pattern, nComp, Node); } virtual void assembleConstConvec(const PATCH& elem, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { MCConstConvec2(elem, A, Jac, pattern, nComp, Node); } //------------------------------------------------------------------- virtual Bool assembleEllip(const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCEllip(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleConvec (const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCConvec(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleMass (const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCMass(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleLumpedMass(const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { return MCLumpedMass(patch, A, Jac, pattern, nComp, Node); } virtual Bool assembleSource(const PATCH& patch, Vector& b, const Jacobian& Jac, const Matrix* pattern, Real time=0.0) const { return MCSource(patch, b, Jac, pattern, nComp, Node, time); } virtual void assembleL2Norm(const PATCH& patch, Matrix& A, const Jacobian& Jac, const Matrix* pattern) const { MCL2Norm(patch, A, Jac, pattern, nComp, Node); } virtual void assembleLNorm (const PATCH& patch, Vector& b, const Jacobian& Jac, const Matrix* pattern) const { MCLNorm(patch, b, Jac, pattern, nComp, Node); } }; #endif