/*
 $Id: elements3.cc,v 1.5 1996/11/19 09:52:45 bzferdma Exp $
 (C)opyright 1996 by Konrad-Zuse-Center, Berlin
 All rights reserved.
 Part of the Kaskade distribution
*/

#include "elements1.h"
#include "elements2.h"
#include "elements3.h"

#include "utils.h"
#include "numerics.h"
#include "triang.h"
#include "materials.h"
#include "integ.h"


//-------------------------------------------------------------------------

// --  linear tetrahedron:

static double TetraSf1(double x, double y, double z)   { return 1-x-y-z; }
static double TetraSf2(double x, double /*y*/, double /*z*/)   { return  x;  }
static double TetraSf3(double /*x*/, double y, double /*z*/)   { return  y;  }
static double TetraSf4(double /*x*/, double /*y*/, double z)   { return  z;  }

static double TetraSf1dx(double /*x*/, double /*y*/, double /*z*/) { return -1.; }
static double TetraSf1dy(double /*x*/, double /*y*/, double /*z*/) { return -1.; }
static double TetraSf1dz(double /*x*/, double /*y*/, double /*z*/) { return -1.; }

static double TetraSf2dx(double /*x*/, double /*y*/, double /*z*/) { return  1.; }
static double TetraSf2dy(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double TetraSf2dz(double /*x*/, double /*y*/, double /*z*/) { return  0.; }

static double TetraSf3dx(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double TetraSf3dy(double /*x*/, double /*y*/, double /*z*/) { return  1.; }
static double TetraSf3dz(double /*x*/, double /*y*/, double /*z*/) { return  0.; }

static double TetraSf4dx(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double TetraSf4dy(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double TetraSf4dz(double /*x*/, double /*y*/, double /*z*/) { return  1.; }


// --  quadratic Lagrange-tetrahedron:
    

static double LQuadTetraSf1(double x, double y, double z)   
					    { return 2.*(1-x-y-z)*(0.5-x-y-z); }
static double LQuadTetraSf2(double x, double /*y*/, double /*z*/) { return x*(2.*x-1);  }
static double LQuadTetraSf3(double /*x*/, double y, double /*z*/) { return y*(2.*y-1);  }
static double LQuadTetraSf4(double /*x*/, double /*y*/, double z) { return z*(2.*z-1);  }

static double LQuadTetraSf1dx(double x, double y, double z) 
							{ return 4.*(x+y+z)-3.; }
static double LQuadTetraSf1dy(double x, double y, double z) 
							{ return 4.*(x+y+z)-3.; }
static double LQuadTetraSf1dz(double x, double y, double z) 
							{ return 4.*(x+y+z)-3.; }

static double LQuadTetraSf2dx(double x, double /*y*/, double /*z*/) { return 4.*x-1.; }
static double LQuadTetraSf2dy(double /*x*/, double /*y*/, double /*z*/) { return 0.; }
static double LQuadTetraSf2dz(double /*x*/, double /*y*/, double /*z*/) { return 0.; }

static double LQuadTetraSf3dx(double /*x*/, double /*y*/, double /*z*/) { return 0.; }
static double LQuadTetraSf3dy(double /*x*/, double y, double /*z*/) { return 4.*y-1.; }
static double LQuadTetraSf3dz(double /*x*/, double /*y*/, double /*z*/) { return 0.; }

static double LQuadTetraSf4dx(double /*x*/, double /*y*/, double /*z*/) { return 0.; }
static double LQuadTetraSf4dy(double /*x*/, double /*y*/, double /*z*/) { return 0.; }
static double LQuadTetraSf4dz(double /*x*/, double /*y*/, double z) { return 4.*z-1.; }


static double LQuadTetraSf5(double x, double y, double z)   
						{ return  4.0*y*(1.0-x-y-z); }
static double LQuadTetraSf6(double x, double y, double /*z*/) { return 4.0*x*y;  }
static double LQuadTetraSf7(double x, double y, double z)   
						{ return  4.0*x*(1.0-x-y-z); }

static double LQuadTetraSf8(double /*x*/, double y, double z) { return  4.0*y*z;  }
static double LQuadTetraSf9(double x, double /*y*/, double z) { return  4.0*x*z;  }
static double LQuadTetraSf10(double x, double y, double z)  
						{ return  4.0*z*(1.0-x-y-z); }

static double LQuadTetraSf5dx (double /*x*/, double y, double /*z*/) { return -4.0*y;  }
static double LQuadTetraSf6dx (double /*x*/, double y, double /*z*/) { return  4.0*y;  }
static double LQuadTetraSf7dx (double x, double y, double z)   
						{ return  4.0*(1-2.0*x-y-z); }
static double LQuadTetraSf8dx (double /*x*/, double /*y*/, double /*z*/) { return  0.0; }
static double LQuadTetraSf9dx (double /*x*/, double /*y*/, double z) { return  4.0*z; }
static double LQuadTetraSf10dx(double /*x*/, double /*y*/, double z) { return -4.0*z; }

static double LQuadTetraSf5dy(double x, double y, double z)   
						   { return  4.0*(1-x-2.0*y-z); }
static double LQuadTetraSf6dy(double x, double /*y*/, double /*z*/)   { return  4.0*x;  }
static double LQuadTetraSf7dy(double x, double /*y*/, double /*z*/)   { return -4.0*x;  }
static double LQuadTetraSf8dy(double /*x*/, double /*y*/, double z)   { return  4.0*z;  }
static double LQuadTetraSf9dy(double /*x*/, double /*y*/, double /*z*/)   { return  0.0;  }
static double LQuadTetraSf10dy(double /*x*/, double /*y*/, double z)  { return -4.0*z;  }

static double LQuadTetraSf5dz(double /*x*/, double y, double /*z*/)   { return -4.0*y;  }
static double LQuadTetraSf6dz(double /*x*/, double /*y*/, double /*z*/)   { return  0.0;  }
static double LQuadTetraSf7dz(double x, double /*y*/, double /*z*/)   { return -4.0*x;  }
static double LQuadTetraSf8dz(double /*x*/, double y, double /*z*/)   { return  4.0*y;  }
static double LQuadTetraSf9dz(double x, double /*y*/, double /*z*/)   { return  4.0*x;  }
static double LQuadTetraSf10dz(double x, double y, double z)  
					{ return  4.0*(1-x-y-2.0*z); }

//-------------------------------------------------------------------------

static double Csf1(double x, double y, double z)   { return 1-x-y-z; }
static double Csf2(double x, double /*y*/, double /*z*/)   { return  x;  }
static double Csf3(double /*x*/, double y, double /*z*/)   { return  y;  }
static double Csf4(double /*x*/, double /*y*/, double z)   { return  z;  }

static double Csf1dx(double /*x*/, double /*y*/, double /*z*/) { return -1.; }
static double Csf1dy(double /*x*/, double /*y*/, double /*z*/) { return -1.; }
static double Csf1dz(double /*x*/, double /*y*/, double /*z*/) { return -1.; }

static double Csf2dx(double /*x*/, double /*y*/, double /*z*/) { return  1.; }
static double Csf2dy(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double Csf2dz(double /*x*/, double /*y*/, double /*z*/) { return  0.; }

static double Csf3dx(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double Csf3dy(double /*x*/, double /*y*/, double /*z*/) { return  1.; }
static double Csf3dz(double /*x*/, double /*y*/, double /*z*/) { return  0.; }

static double Csf4dx(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double Csf4dy(double /*x*/, double /*y*/, double /*z*/) { return  0.; }
static double Csf4dz(double /*x*/, double /*y*/, double /*z*/) { return  1.; }

static double Csf5(double x, double y, double z)   { return  4.0*y*(1.0-x-y-z); }
static double Csf6(double x, double y, double /*z*/)   { return  4.0*x*y;  }
static double Csf7(double x, double y, double z)   { return  4.0*x*(1.0-x-y-z); }
static double Csf8(double /*x*/, double y, double z)   { return  4.0*y*z;  }
static double Csf9(double x, double /*y*/, double z)   { return  4.0*x*z;  }
static double Csf10(double x, double y, double z)  { return  4.0*z*(1.0-x-y-z); }

static double Csf5dx(double /*x*/, double y, double /*z*/)   { return -4.0*y;  }
static double Csf6dx(double /*x*/, double y, double /*z*/)   { return  4.0*y;  }
static double Csf7dx(double x, double y, double z)   { return 4.0*(1-2.0*x-y-z);}
static double Csf8dx(double /*x*/, double /*y*/, double /*z*/)   { return  0.0;   }
static double Csf9dx(double /*x*/, double /*y*/, double z)   { return  4.0*z; }
static double Csf10dx(double /*x*/, double /*y*/, double z)  { return -4.0*z; }

static double Csf5dy(double x, double y, double z)   { return 4.0*(1-x-2.0*y-z);}
static double Csf6dy(double x, double /*y*/, double /*z*/)   { return  4.0*x;  }
static double Csf7dy(double x, double /*y*/, double /*z*/)   { return -4.0*x;  }
static double Csf8dy(double /*x*/, double /*y*/, double z)   { return  4.0*z;  }
static double Csf9dy(double /*x*/, double /*y*/, double /*z*/)   { return  0.0;    }
static double Csf10dy(double /*x*/, double /*y*/, double z)  { return -4.0*z;  }

static double Csf5dz(double /*x*/, double y, double /*z*/)   { return -4.0*y;  }
static double Csf6dz(double /*x*/, double /*y*/, double /*z*/)   { return  0.0;    }
static double Csf7dz(double x, double /*y*/, double /*z*/)   { return -4.0*x;  }
static double Csf8dz(double /*x*/, double y, double /*z*/)   { return  4.0*y;  }
static double Csf9dz(double x, double /*y*/, double /*z*/)   { return  4.0*x;  }
static double Csf10dz(double x, double y, double z)  { return 4.0*(1-x-y-2.0*z);}

static double Csf11(double x, double y, double z)   { return  27.0*x*y*z;     }
static double Csf12(double x, double y, double z)   { return  27.0*(1-x-y-z)*y*z;  }
static double Csf13(double x, double y, double z)   { return  27.0*(1-x-y-z)*x*z;  }
static double Csf14(double x, double y, double z)   { return  27.0*(1-x-y-z)*x*y;  }
static double Csf11dx(double /*x*/, double y, double z)   { return   27.0*y*z; }
static double Csf12dx(double /*x*/, double y, double z)   { return  -27.0*y*z;  }
static double Csf13dx(double x, double y, double z)   { return   27.0*(1.0-2.0*x-y-z)*z;  }
static double Csf14dx(double x, double y, double z)   { return   27.0*(1.0-2.0*x-y-z)*y;  }

static double Csf11dy(double x, double /*y*/, double z)   { return  27.0*x*z; }
static double Csf12dy(double x, double y, double z)   { return  27.0*(1.0-x-2.0*y-z)*z;  }
static double Csf13dy(double x, double /*y*/, double z)   { return -27.0*x*z;  }
static double Csf14dy(double x, double y, double z)   { return  27.0*(1.0-x-2.0*y-z)*x;  }
static  double Csf11dz(double x, double y, double /*z*/)   { return  27.0*x*y; }
static double Csf12dz(double x, double y, double z)   { return  27.0*(1.0-x-y-2.0*z)*y;  }
static double Csf13dz(double x, double y, double z)   { return  27.0*(1.0-x-y-2.0*z)*x;  }
static double Csf14dz(double x, double y, double /*z*/)   { return -27.0*x*y;  }



//----------------------------- Tetrahedra ------------------------------


Tetra:: Tetra(Material* material0) : StdElement()
{ 
    material = material0;	

    basicInit();
    setShapeFunctionsAtIPs();
    compConstantMatrices();
    setPatterns();
}
//-------------------------------------------------------------------------


void Tetra:: basicInit()
{
    const int nnodes = NoOfNodes();
    const int dim    = SpaceDim();

    IF 	   	 = new GaussForm(dim,1); 	   // GaussTetraOrder1;
    IFMass 	 = new GaussForm(dim,3);            // GaussTetraOrder3;
    IFLumpedMass = new LumpedForm(dim,1,"LumpedTetraOrder1");	

    InfoIntegFormulas("Tetra");

    edgeElement = new Line(material);
    faceElement = new Triangle(material);

    tmp_nodes	= new Vector<int>(faceElement->NoOfNodes()+1);

    tmp_Ell	= new Matrix<Real>(dim,dim);
    tmp_dN	= new Matrix<Real>(nnodes,dim);
    tmp_u	= new Vector<Real>(dim);
    tmp_x	= new Vector<Real>(dim);
    tmp_xBnd	= new Vector<Real>(dim+1);

    sf[1] = TetraSf1; 
    sf[2] = TetraSf2; 
    sf[3] = TetraSf3;
    sf[4] = TetraSf4;
    dsf[1][1] = TetraSf1dx;  dsf[1][2] = TetraSf1dy;  dsf[1][3] = TetraSf1dz;
    dsf[2][1] = TetraSf2dx;  dsf[2][2] = TetraSf2dy;  dsf[2][3] = TetraSf2dz;
    dsf[3][1] = TetraSf3dx;  dsf[3][2] = TetraSf3dy;  dsf[3][3] = TetraSf3dz;
    dsf[4][1] = TetraSf4dx;  dsf[4][2] = TetraSf4dy;  dsf[4][3] = TetraSf4dz;
}
//-------------------------------------------------------------------------


    // the basic matrices for constant coefficients (S1, S2, S3, M, B ...) 
    // are chosen due to Schwarz's conventions:


void Tetra:: compConstantMatrices()
{
    int i,k,ip, noIP;
    const int nbnodes = NoOfBaseNodes();

    S1 = new Matrix<double>(nbnodes,nbnodes);
    S2 = new Matrix<double>(nbnodes,nbnodes);
    S3 = new Matrix<double>(nbnodes,nbnodes);
    S4 = new Matrix<double>(nbnodes,nbnodes);
    S5 = new Matrix<double>(nbnodes,nbnodes);
    S6 = new Matrix<double>(nbnodes,nbnodes);

    C1 = new Matrix<double>(nbnodes,nbnodes);
    C2 = new Matrix<double>(nbnodes,nbnodes);
    C3 = new Matrix<double>(nbnodes,nbnodes);
    M  = new Matrix<double>(nbnodes,nbnodes);
    B  = new Vector<double>(nbnodes);

    for (i=1; i<=nbnodes; ++i) 
    {
	for (k=1; k<=nbnodes; ++k) 
	{
	    (*S1)(i,k) = (*S2)(i,k) = (*S3)(i,k) = (*S4)(i,k) = (*S5)(i,k) =
	    (*S6)(i,k) = 
	    (*C1)(i,k) = (*C2)(i,k) = (*C3)(i,k) = 
	    (*M) (i,k) = 0.0; 
        }
	(*B)[i] = 0.0;
    }
		    // partial stiffness matrices:

    noIP = IF->NoOfIPoints();
    for (ip=1; ip<=noIP; ++ip)
        for (i=1; i<=nbnodes; ++i)
	    for (k=1; k<=i; ++k) 
	    {
		(*S1)(i,k) += IF->Weight(ip) * (*dNU)(ip,i,1)*(*dNU)(ip,k,1);
		(*S2)(i,k) += IF->Weight(ip) *((*dNU)(ip,i,1)*(*dNU)(ip,k,2) + 
					       (*dNU)(ip,i,2)*(*dNU)(ip,k,1));
		(*S3)(i,k) += IF->Weight(ip) *((*dNU)(ip,i,1)*(*dNU)(ip,k,3) + 
					       (*dNU)(ip,i,3)*(*dNU)(ip,k,1));
		(*S4)(i,k) += IF->Weight(ip) * (*dNU)(ip,i,2)*(*dNU)(ip,k,2);
		(*S5)(i,k) += IF->Weight(ip) *((*dNU)(ip,i,2)*(*dNU)(ip,k,3) + 
					       (*dNU)(ip,i,3)*(*dNU)(ip,k,2));
		(*S6)(i,k) += IF->Weight(ip) * (*dNU)(ip,i,3)*(*dNU)(ip,k,3);
	    }

		    // mass matrix and source vector:

    noIP = IFMass->NoOfIPoints();
    for (ip=1; ip<=IFMass->NoOfIPoints(); ++ip)
	for (i=1; i<=nbnodes; ++i) 
	{
	    (*B)[i] += IFMass->Weight(ip) * (*NMass)(ip,i);
	    for (k=1; k<=i; ++k)  (*M)(i,k) += IFMass->Weight(ip) *
	    					(*NMass)(ip,i) * (*NMass)(ip,k);
	}

    for (i=1; i<=nbnodes; ++i) 		// upper triangles
    	for (k=1; k<i; ++k)  
	{
	    (*S1)(k,i) = (*S1)(i,k);
	    (*S2)(k,i) = (*S2)(i,k);
	    (*S3)(k,i) = (*S3)(i,k);
	    (*S4)(k,i) = (*S4)(i,k);
	    (*S5)(k,i) = (*S5)(i,k);
	    (*S6)(k,i) = (*S6)(i,k);
	     (*M)(k,i) =  (*M)(i,k);
	}

		    // partial convection matrices:

    noIP = IF->NoOfIPoints();
    for (ip=1; ip<=noIP; ++ip)
        for (i=1; i<=nbnodes; ++i)
	    for (k=1; k<=nbnodes; ++k) 
	    {
		(*C1)(i,k) += IF->Weight(ip) * (*N)(ip,i)*(*dNU)(ip,k,1);
		(*C2)(i,k) += IF->Weight(ip) * (*N)(ip,i)*(*dNU)(ip,k,2);
		(*C3)(i,k) += IF->Weight(ip) * (*N)(ip,i)*(*dNU)(ip,k,3);
	    }
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------


HQuadTetra:: HQuadTetra(Material* material0)  : Tetra()
{ 
    material = material0;

    basicInit();
    setShapeFunctionsAtIPs();
    compConstantMatrices();
    setPatterns();
} 
//-------------------------------------------------------------------------


void HQuadTetra:: basicInit()
{
    const int nnodes = NoOfNodes();
    const int dim    = SpaceDim();

    IF 	   	 = new GaussForm(dim,3); 
    IFMass 	 = new GaussForm(dim,5); 
    IFLumpedMass = new LumpedForm(dim,2,"LumpedTetraOrder2");	

    InfoIntegFormulas("HQuadTetra");

    edgeElement = new HQuadLine(material);
    faceElement = new HQuadTriangle(material);


    tmp_nodes	= new Vector<int>(faceElement->NoOfNodes()+1);

    tmp_Ell	= new Matrix<Real>(dim,dim);
    tmp_dN	= new Matrix<Real>(nnodes,dim);
    tmp_u	= new Vector<Real>(dim);
    tmp_x	= new Vector<Real>(dim);
    tmp_xBnd	= new Vector<Real>(dim+1);
    tmp_matE    = new Vector<Real>(IF->NoOfIPoints());

    HQsf[1] = TetraSf1; 
    HQsf[2] = TetraSf2; 
    HQsf[3] = TetraSf3;
    HQsf[4] = TetraSf4; 
    HQsf[5] = LQuadTetraSf5; 
    HQsf[6] = LQuadTetraSf6;
    HQsf[7] = LQuadTetraSf7;
    HQsf[8] = LQuadTetraSf8;
    HQsf[9] = LQuadTetraSf9;
    HQsf[10]= LQuadTetraSf10;

    dHQsf[1][1] = TetraSf1dx;
    dHQsf[1][2] = TetraSf1dy;
    dHQsf[1][3] = TetraSf1dz;
    
    dHQsf[2][1] = TetraSf2dx;
    dHQsf[2][2] = TetraSf2dy;
    dHQsf[2][3] = TetraSf2dz;
    
    dHQsf[3][1] = TetraSf3dx;
    dHQsf[3][2] = TetraSf3dy;
    dHQsf[3][3] = TetraSf3dz;
    
    dHQsf[4][1] = TetraSf4dx;
    dHQsf[4][2] = TetraSf4dy;
    dHQsf[4][3] = TetraSf4dz;
    
    dHQsf[5][1] = LQuadTetraSf5dx;
    dHQsf[5][2] = LQuadTetraSf5dy;
    dHQsf[5][3] = LQuadTetraSf5dz;
    
    dHQsf[6][1] = LQuadTetraSf6dx;
    dHQsf[6][2] = LQuadTetraSf6dy;
    dHQsf[6][3] = LQuadTetraSf6dz;
    
    dHQsf[7][1] = LQuadTetraSf7dx;
    dHQsf[7][2] = LQuadTetraSf7dy;
    dHQsf[7][3] = LQuadTetraSf7dz;
    
    dHQsf[8][1] = LQuadTetraSf8dx;
    dHQsf[8][2] = LQuadTetraSf8dy;
    dHQsf[8][3] = LQuadTetraSf8dz;
    
    dHQsf[9][1] = LQuadTetraSf9dx;
    dHQsf[9][2] = LQuadTetraSf9dy;
    dHQsf[9][3] = LQuadTetraSf9dz;
    
    dHQsf[10][1]= LQuadTetraSf10dx;
    dHQsf[10][2]= LQuadTetraSf10dy;
    dHQsf[10][3]= LQuadTetraSf10dz;
}
//-------------------------------------------------------------------------


void HQuadTetra:: setPatterns()
{
    int i, k;
    const int nnodes = NoOfNodes();

    StdElement::setPatterns();
	

    // -- 	set the assembly pattern for DLY:

    DLYPattern  = new Matrix<int>(nnodes,nnodes);
    
    FORALL_ROWS(*DLYPattern,i)
    FORALL_COLUMNS(*DLYPattern,k)  (*DLYPattern)(i,k) = False;
    
    for (i=5; i<=nnodes; ++i)
    {
	(*DLYPattern)(i,i) = True;
	for (k=1; k<=4; ++k) (*DLYPattern)(i,k) = True;
    }
}
//-------------------------------------------------------------------------


LQuadTetra:: LQuadTetra(Material* material0)  : HQuadTetra()	
{ 
    material = material0;	
    
    basicInit();
    setShapeFunctionsAtIPs();
    compConstantMatrices();
    setPatterns();
}
  
//-------------------------------------------------------------------------
  

void LQuadTetra:: basicInit()
{
    const int nnodes = NoOfNodes();
    const int dim    = SpaceDim();

    IF 	   	 = new GaussForm(dim,3); 
    IFMass 	 = new GaussForm(dim,5); 
    IFLumpedMass = new LumpedForm(dim,2,"LumpedTetraOrder2");	

    InfoIntegFormulas("LQuadTetra");
    
    edgeElement = new LQuadLine(material);
    faceElement = new LQuadTriangle(material);
  
    tmp_nodes	= new Vector<int>(faceElement->NoOfNodes()+1);

    tmp_Ell	= new Matrix<Real>(dim,dim);
    tmp_dN	= new Matrix<Real>(nnodes,dim);
    tmp_u	= new Vector<Real>(dim);
    tmp_x	= new Vector<Real>(dim);
    tmp_xBnd	= new Vector<Real>(dim+1);

    LQsf[1] = LQuadTetraSf1; 
    LQsf[2] = LQuadTetraSf2; 
    LQsf[3] = LQuadTetraSf3;
    LQsf[4] = LQuadTetraSf4; 
    LQsf[5] = LQuadTetraSf5; 
    LQsf[6] = LQuadTetraSf6;
    
    dLQsf[1][1] = LQuadTetraSf1dx;  dLQsf[1][2] = LQuadTetraSf1dy;
    dLQsf[2][1] = LQuadTetraSf2dx;  dLQsf[2][2] = LQuadTetraSf2dy;
    dLQsf[3][1] = LQuadTetraSf3dx;  dLQsf[3][2] = LQuadTetraSf3dy;
    dLQsf[4][1] = LQuadTetraSf4dx;  dLQsf[4][2] = LQuadTetraSf4dy;
    dLQsf[5][1] = LQuadTetraSf5dx;  dLQsf[5][2] = LQuadTetraSf5dy;
    dLQsf[6][1] = LQuadTetraSf6dx;  dLQsf[6][2] = LQuadTetraSf6dy;

    LQsf[1] = LQuadTetraSf1; 
    LQsf[2] = LQuadTetraSf2; 
    LQsf[3] = LQuadTetraSf3;
    LQsf[4] = LQuadTetraSf4; 
    LQsf[5] = LQuadTetraSf5; 
    LQsf[6] = LQuadTetraSf6;
    LQsf[7] = LQuadTetraSf7;
    LQsf[8] = LQuadTetraSf8;
    LQsf[9] = LQuadTetraSf9;
    LQsf[10]= LQuadTetraSf10;
    
    dLQsf[1][1] = LQuadTetraSf1dx;
    dLQsf[1][2] = LQuadTetraSf1dy;
    dLQsf[1][3] = LQuadTetraSf1dz;
    
    dLQsf[2][1] = LQuadTetraSf2dx;
    dLQsf[2][2] = LQuadTetraSf2dy;
    dLQsf[2][3] = LQuadTetraSf2dz;
    
    dLQsf[3][1] = LQuadTetraSf3dx;
    dLQsf[3][2] = LQuadTetraSf3dy;
    dLQsf[3][3] = LQuadTetraSf3dz;
    
    dLQsf[4][1] = LQuadTetraSf4dx;
    dLQsf[4][2] = LQuadTetraSf4dy;
    dLQsf[4][3] = LQuadTetraSf4dz;
    
    dLQsf[5][1] = LQuadTetraSf5dx;
    dLQsf[5][2] = LQuadTetraSf5dy;
    dLQsf[5][3] = LQuadTetraSf5dz;
    
    dLQsf[6][1] = LQuadTetraSf6dx;
    dLQsf[6][2] = LQuadTetraSf6dy;
    dLQsf[6][3] = LQuadTetraSf6dz;
    
    dLQsf[7][1] = LQuadTetraSf7dx;
    dLQsf[7][2] = LQuadTetraSf7dy;
    dLQsf[7][3] = LQuadTetraSf7dz;
    
    dLQsf[8][1] = LQuadTetraSf8dx;
    dLQsf[8][2] = LQuadTetraSf8dy;
    dLQsf[8][3] = LQuadTetraSf8dz;
    
    dLQsf[9][1] = LQuadTetraSf9dx;
    dLQsf[9][2] = LQuadTetraSf9dy;
    dLQsf[9][3] = LQuadTetraSf9dz;
    
    dLQsf[10][1]= LQuadTetraSf10dx;
    dLQsf[10][2]= LQuadTetraSf10dy;
    dLQsf[10][3]= LQuadTetraSf10dz;
}  
//-------------------------------------------------------------------------
  
void Tetra:: getLocalFaceNodes(int faceNo, Vector<int>& nodes) const 
{
    if      (faceNo == 1) { nodes[1] = 2;  nodes[2] = 3; nodes[3] = 4; }
    else if (faceNo == 2) { nodes[1] = 1;  nodes[2] = 4; nodes[3] = 3; }
    else if (faceNo == 3) { nodes[1] = 1;  nodes[2] = 2; nodes[3] = 4; }
    else if (faceNo == 4) { nodes[1] = 1;  nodes[2] = 3; nodes[3] = 2; }
    else 
    {
	cout << "\n*** Tetra:: getLocalFaceNodes: wrong face number: "
	<< faceNo << "\n";
	cout.flush(); abort();
    }

}
//-------------------------------------------------------------------------

void HQuadTetra:: getLocalFaceNodes(int faceNo, Vector<int>& nodes) const
{
    if      (faceNo == 1) { nodes[1] = 2;  nodes[2] = 3; nodes[3] = 4; 
			    nodes[4] = 8;  nodes[5] = 9; nodes[6] = 6;
			  }
    else if (faceNo == 2) { nodes[1] = 1;  nodes[2] = 4; nodes[3] = 3;
			    nodes[4] = 8;  nodes[5] = 5; nodes[6] = 10;
			  }
    else if (faceNo == 3) { nodes[1] = 1;  nodes[2] = 2; nodes[3] = 4; 
			    nodes[4] = 9;  nodes[5] = 10;nodes[6] = 7;
			  }
    else if (faceNo == 4) { nodes[1] = 1;  nodes[2] = 3; nodes[3] = 2; 
			    nodes[4] = 6;  nodes[5] = 7; nodes[6] = 5;
			  }
    else 
    {
	cout << "\n*** HQuadTetra:: getLocalFaceNodes: wrong face number: "
	<< faceNo << "\n";
	cout.flush(); abort();
    }
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------


Bool HQuadTetraFast:: assembleEllip(const PATCH& patch, Matrix<Real>& A, 
				    const Jacobian& Jac, 
				    const Matrix<Bool>* pattern) const
{
    int i, k, ip, noIP; 
    const int nnodes = NoOfNodes();
    const int dim = SpaceDim();

    Real fact, Jabs, sum;
    Real p, di, sum1, sum2, sum3, sum4;
    Real nx, ny, nz;

    
    if (!material->EllipticTerm(patch.Class())) return False;

    if (pattern == 0) pattern = symPattern;


    if (material->constEllipticTerm(patch.Class())) 
    {
	assembleConstEllip(patch, A, Jac, pattern);
    }
    else
    {
        // we have to use the integration formulae GaussTetraOrder2OnPoints

	Matrix<Real>& dN = *tmp_dN;
	Vector<Real>& u  = *tmp_u;
	Vector<Real>& x  = *tmp_x;
        Vector<Real>& matE = *tmp_matE;

	Jabs = Abs(Jac.detJ);
	const Matrix<Real>& J = Jac.Jinv;

	if (material->isAnisotropic())
	{
	    cout << "\n*** HQuadTetraFast:: assembleEllip: "
	    "anisotropic material not yet implemented \n";
	    cout.flush(); abort();
	}
	else if (!material->isIsotropic())
	{
	    cout << "\n*** HQuadTetraFast:: assembleEllip: no materialtype specified \n";
	    cout.flush(); abort();
	}

	noIP =IF->NoOfIPoints(); 
        for (ip=1; ip<=noIP; ++ip)
	{
	    transformDerivDN(dN, ip, Jac);

            IF->Coordinates(ip,u);
	    patch.realCoordinates(u,x);  	// location x in real space

            matE[ip] = material->E(patch.Class(), &x);

	    fact = Jabs * IF->Weight(ip) * matE[ip]; 
	    
	    for (i=1; i<=nnodes; ++i)
	    {
		if ((*pattern)(i,i))
		{
		    sum = 0.0;
		    for (k=1; k<=dim; ++k)  sum += dN(i,k) * dN(i,k);
		    A(i,i) += sum * fact;
		}
	    } 
	}

        // constant integration on faces

        const Vector<PATCH*>& tri = patch.getFaces();

        di = Jabs;

        for (k=1; k<=NoOfFaces(); k++)
        {
	    if ( !(tri[k]->isDirichlet()) ) 
	    {

              switch (k)
              {
                case 1:
                  p=matE[1];                       // value on face 1
                  nx = J(1,1) + J(1,2) + J(1,3);
                  ny = J(2,1) + J(2,2) + J(2,3);
                  nz = J(3,1) + J(3,2) + J(3,3);

                  sum1 = -di*p*( nx*nx + ny*ny + nz*nz )/6.0;
                  sum2 =  di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 =  di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 =  di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(6,1) += sum1;
                  A(6,2) += sum2;
                  A(6,3) += sum3;
                  A(6,4) += sum4;

                  A(8,1) += sum1;
                  A(8,2) += sum2;
                  A(8,3) += sum3;
                  A(8,4) += sum4;

                  A(9,1) += sum1;
                  A(9,2) += sum2;
                  A(9,3) += sum3;
                  A(9,4) += sum4;

                  break;
                case 2:
                  p=matE[2];                       // value on face 2
                  nx = -J(1,1);
                  ny = -J(2,1);
                  nz = -J(3,1);

                  sum1 = -di*p/6.0*
                           ( nx*(J(1,1)+J(1,2)+J(1,3) )
                            +ny*(J(2,1)+J(2,2)+J(2,3) )
                            +nz*(J(3,1)+J(3,2)+J(3,3) )
                           );
                  sum2 = di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 = di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 = di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(5,1) += sum1;
                  A(5,2) += sum2;
                  A(5,3) += sum3;
                  A(5,4) += sum4;

                  A(8,1) += sum1;
                  A(8,2) += sum2;
                  A(8,3) += sum3;
                  A(8,4) += sum4;

                  A(10,1) += sum1;
                  A(10,2) += sum2;
                  A(10,3) += sum3;
                  A(10,4) += sum4;

                  break;
                case 3:
                  p=matE[3];                       // value on face 3
                  nx = -J(1,2);
                  ny = -J(2,2);
                  nz = -J(3,2);

                  sum1 = -di*p/6.0*
                           ( nx*(J(1,1)+J(1,2)+J(1,3) )
                            +ny*(J(2,1)+J(2,2)+J(2,3) )
                            +nz*(J(3,1)+J(3,2)+J(3,3) )
                           );
                  sum2 = di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 = di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 = di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(7,1) += sum1;
                  A(7,2) += sum2;
                  A(7,3) += sum3;
                  A(7,4) += sum4;

                  A(9,1) += sum1;
                  A(9,2) += sum2;
                  A(9,3) += sum3;
                  A(9,4) += sum4;

                  A(10,1) += sum1;
                  A(10,2) += sum2;
                  A(10,3) += sum3;
                  A(10,4) += sum4;

                  break;
                case 4:
                  p=matE[4];                       // value on face 4
                  nx = -J(1,3);
                  ny = -J(2,3);
                  nz = -J(3,3);

                  sum1 = -di*p/6.0*
                           ( nx*(J(1,1)+J(1,2)+J(1,3) )
                            +ny*(J(2,1)+J(2,2)+J(2,3) )
                            +nz*(J(3,1)+J(3,2)+J(3,3) )
                           );
                  sum2 = di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 = di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 = di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(5,1) += sum1;
                  A(5,2) += sum2;
                  A(5,3) += sum3;
                  A(5,4) += sum4;

                  A(6,1) += sum1;
                  A(6,2) += sum2;
                  A(6,3) += sum3;
                  A(6,4) += sum4;

                  A(7,1) += sum1;
                  A(7,2) += sum2;
                  A(7,3) += sum3;
                  A(7,4) += sum4;

                  break;
               }
	    }
        }
    }

    return True;
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------


EFTetraFast:: EFTetraFast(Material* material0) : Tetra()
{ 
    material = material0;

    basicInit();
    setShapeFunctionsAtIPs();
    compConstantMatrices();
    setPatterns();
} 
//-------------------------------------------------------------------------


void EFTetraFast:: basicInit()
{
    const int nnodes = NoOfNodes();
    const int dim    = SpaceDim();

    IF 	   	 = new GaussForm(dim,5); 
    IFMass 	 = new GaussForm(dim,7); 
    IFLumpedMass = new LumpedForm(dim,2,"LumpedTetraOrder2");	

    InfoIntegFormulas("EFTetraFast");

    edgeElement = new HQuadLine(material);
    faceElement = new HQuadTriangle(material);

    tmp_nodes	= new Vector<int>(faceElement->NoOfNodes()+1);

    tmp_Ell	= new Matrix<Real>(dim,dim);
    tmp_dN	= new Matrix<Real>(nnodes,dim);
    tmp_u	= new Vector<Real>(dim);
    tmp_x	= new Vector<Real>(dim);
    tmp_xBnd	= new Vector<Real>(dim+1);

    Csf[1] = Csf1; 
    Csf[2] = Csf2; 
    Csf[3] = Csf3;
    Csf[4] = Csf4; 
    Csf[5] = Csf5; 
    Csf[6] = Csf6;
    Csf[7] = Csf7;
    Csf[8] = Csf8;
    Csf[9] = Csf9;
    Csf[10]= Csf10;
    Csf[11]= Csf11;
    Csf[12]= Csf12;
    Csf[13]= Csf13;
    Csf[14]= Csf14;

    dCsf[1][1] = Csf1dx;  dCsf[1][2] = Csf1dy;  dCsf[1][3] = Csf1dz;
    dCsf[2][1] = Csf2dx;  dCsf[2][2] = Csf2dy;  dCsf[2][3] = Csf2dz; 
    dCsf[3][1] = Csf3dx;  dCsf[3][2] = Csf3dy;  dCsf[3][3] = Csf3dz;
    dCsf[4][1] = Csf4dx;  dCsf[4][2] = Csf4dy;  dCsf[4][3] = Csf4dz;
    dCsf[5][1] = Csf5dx;  dCsf[5][2] = Csf5dy;  dCsf[5][3] = Csf5dz;
    dCsf[6][1] = Csf6dx;  dCsf[6][2] = Csf6dy;  dCsf[6][3] = Csf6dz;
    dCsf[7][1] = Csf7dx;  dCsf[7][2] = Csf7dy;  dCsf[7][3] = Csf7dz;
    dCsf[8][1] = Csf8dx;  dCsf[8][2] = Csf8dy;  dCsf[8][3] = Csf8dz;
    dCsf[9][1] = Csf9dx;  dCsf[9][2] = Csf9dy;  dCsf[9][3] = Csf9dz;
    dCsf[10][1]= Csf10dx; dCsf[10][2]= Csf10dy; dCsf[10][3]= Csf10dz;
    dCsf[11][1]= Csf11dx; dCsf[11][2]= Csf11dy; dCsf[11][3]= Csf11dz;
    dCsf[12][1]= Csf12dx; dCsf[12][2]= Csf12dy; dCsf[12][3]= Csf12dz;
    dCsf[13][1]= Csf13dx; dCsf[13][2]= Csf13dy; dCsf[13][3]= Csf13dz;
    dCsf[14][1]= Csf14dx; dCsf[14][2]= Csf14dy; dCsf[14][3]= Csf14dz;
}
//-------------------------------------------------------------------------


Bool EFTetraFast:: assembleEllip(const PATCH& patch, Matrix<Real>& A, 
				 const Jacobian& Jac, 
				 const Matrix<Bool>* pattern) const
{
    int i, k, ip, noIP=IF->NoOfIPoints(); 
    const int nnodes = NoOfNodes();
    const int dim = SpaceDim();
   
    Real fact, Jabs, sum;
    Real p, di, sum1, sum2, sum3, sum4;
    Real nx, ny, nz;


    if (!material->EllipticTerm(patch.Class())) return False;

    if (pattern == 0) pattern = symPattern;


    if (material->constEllipticTerm(patch.Class())) 
    {
	assembleConstEllip(patch, A, Jac, pattern);
    }
    else
    {
        // we have to use the integration formulae GaussTetraOrder2OnPoints

	Matrix<Real> dN(nnodes,dim);
	Vector<Real> u(dim), x(dim);
        Vector<Real> matE(IF->NoOfIPoints());

	Jabs = Abs(Jac.detJ);
	const Matrix<Real>& J = Jac.Jinv;

	if (material->isAnisotropic())
	{
	    cout << "\n*** EFTetraFast:: assembleEllip: "
	    "anisotropic material not yet implemented \n";
	    cout.flush(); abort();
	}
	else if (!material->isIsotropic())
	{
	    cout << "\n*** EFTetraFast:: assembleEllip: no materialtype specified " << endl;
	    abort();
	}


        for (ip=1; ip<=noIP; ++ip)
	{
	    transformDerivDN(dN, ip, Jac);

            IF->Coordinates(ip,u);
	    patch.realCoordinates(u,x);  	// location x in real space

            matE[ip] = material->E(patch.Class(), &x);

	    fact  = Jabs * IF->Weight(ip) * matE[ip]; 
	    
	    for (i=1; i<=nnodes; ++i)
	    {
		if ((*pattern)(i,i))
		{
		    sum = 0.0;
		    for (k=1; k<=dim; ++k)  sum += dN(i,k) * dN(i,k);
		    A(i,i) += sum * fact;
		}
	    } 
	}


        // quadratic and cubic bumbs:  constant integration on faces

        const Vector<PATCH*>& tri = patch.getFaces();

        di = Jabs;
        Real iConst = 9.0/40.0;

        for (k=1; k<=NoOfFaces(); k++)
        {
	    if ( !(tri[k]->isDirichlet()) ) 
	    {

              switch (k)
              {
                case 1:
                  // quadratic bumbs
                  p=matE[1];                       // value on face 1
                  nx = J(1,1) + J(1,2) + J(1,3);
                  ny = J(2,1) + J(2,2) + J(2,3);
                  nz = J(3,1) + J(3,2) + J(3,3);

                  sum1 = -di*p*( nx*nx + ny*ny + nz*nz )/6.0;
                  sum2 =  di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 =  di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 =  di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(6,1) += sum1;
                  A(6,2) += sum2;
                  A(6,3) += sum3;
                  A(6,4) += sum4;

                  A(8,1) += sum1;
                  A(8,2) += sum2;
                  A(8,3) += sum3;
                  A(8,4) += sum4;

                  A(9,1) += sum1;
                  A(9,2) += sum2;
                  A(9,3) += sum3;
                  A(9,4) += sum4;

                  // cubic bumb

                  sum1 = -iConst*di*p*(nx*nx + ny*ny + nz*nz);
                  sum2 =  iConst*di*p*(nx*J(1,1) + ny*J(2,1) + nz*J(3,1));
                  sum3 =  iConst*di*p*(nx*J(1,2) + ny*J(2,2) + nz*J(3,2));
                  sum4 =  iConst*di*p*(nx*J(1,3) + ny*J(2,3) + nz*J(3,3));

                  A(11,1) += sum1;
                  A(11,2) += sum2;
                  A(11,3) += sum3;
                  A(11,4) += sum4;

                  break;
                case 2:
                  // quadratic bumbs
                  p=matE[2];                       // value on face 2
                  nx = -J(1,1);
                  ny = -J(2,1);
                  nz = -J(3,1);

                  sum1 = -di*p/6.0*
                           ( nx*(J(1,1)+J(1,2)+J(1,3))
                            +ny*(J(2,1)+J(2,2)+J(2,3))
                            +nz*(J(3,1)+J(3,2)+J(3,3))
                           );
                  sum2 = di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 = di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 = di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(5,1) += sum1;
                  A(5,2) += sum2;
                  A(5,3) += sum3;
                  A(5,4) += sum4;

                  A(8,1) += sum1;
                  A(8,2) += sum2;
                  A(8,3) += sum3;
                  A(8,4) += sum4;

                  A(10,1) += sum1;
                  A(10,2) += sum2;
                  A(10,3) += sum3;
                  A(10,4) += sum4;

                  // cubic bumb
                  sum1 = -iConst*di*p*
                           ( nx*(J(1,1)+J(1,2)+J(1,3))
                            +ny*(J(2,1)+J(2,2)+J(2,3))
                            +nz*(J(3,1)+J(3,2)+J(3,3))
                           );
                  sum2 = iConst*di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) );
                  sum3 = iConst*di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) );
                  sum4 = iConst*di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) );

                  A(12,1) += sum1;
                  A(12,2) += sum2;
                  A(12,3) += sum3;
                  A(12,4) += sum4;

                  break;
                case 3:
                  // quadratic bumbs
                  p=matE[3];                       // value on face 3
                  nx = -J(1,2);
                  ny = -J(2,2);
                  nz = -J(3,2);

                  sum1 = -di*p/6.0*
                           ( nx*(J(1,1)+J(1,2)+J(1,3) )
                            +ny*(J(2,1)+J(2,2)+J(2,3) )
                            +nz*(J(3,1)+J(3,2)+J(3,3) )
                           );
                  sum2 = di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 = di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 = di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(7,1) += sum1;
                  A(7,2) += sum2;
                  A(7,3) += sum3;
                  A(7,4) += sum4;

                  A(9,1) += sum1;
                  A(9,2) += sum2;
                  A(9,3) += sum3;
                  A(9,4) += sum4;

                  A(10,1) += sum1;
                  A(10,2) += sum2;
                  A(10,3) += sum3;
                  A(10,4) += sum4;

                  // cubic bumb
                  sum1 = -iConst*di*p*
                           ( nx*(J(1,1)+J(1,2)+J(1,3))
                            +ny*(J(2,1)+J(2,2)+J(2,3))
                            +nz*(J(3,1)+J(3,2)+J(3,3))
                           );
                  sum2 = iConst*di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) );
                  sum3 = iConst*di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) );
                  sum4 = iConst*di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) );

                  A(13,1) += sum1;
                  A(13,2) += sum2;
                  A(13,3) += sum3;
                  A(13,4) += sum4;

                  break;
                case 4:
                  // quadratic bumbs
                  p=matE[4];                       // value on face 4
                  nx = -J(1,3);
                  ny = -J(2,3);
                  nz = -J(3,3);

                  sum1 = -di*p/6.0*
                           ( nx*(J(1,1)+J(1,2)+J(1,3) )
                            +ny*(J(2,1)+J(2,2)+J(2,3) )
                            +nz*(J(3,1)+J(3,2)+J(3,3) )
                           );
                  sum2 = di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) )/6.0;
                  sum3 = di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) )/6.0;
                  sum4 = di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) )/6.0;

                  A(5,1) += sum1;
                  A(5,2) += sum2;
                  A(5,3) += sum3;
                  A(5,4) += sum4;

                  A(6,1) += sum1;
                  A(6,2) += sum2;
                  A(6,3) += sum3;
                  A(6,4) += sum4;

                  A(7,1) += sum1;
                  A(7,2) += sum2;
                  A(7,3) += sum3;
                  A(7,4) += sum4;

                  // cubic bumb
                  sum1 = -iConst*di*p*
                           ( nx*(J(1,1)+J(1,2)+J(1,3))
                            +ny*(J(2,1)+J(2,2)+J(2,3))
                            +nz*(J(3,1)+J(3,2)+J(3,3))
                           );
                  sum2 = iConst*di*p*( nx*J(1,1) + ny*J(2,1) + nz*J(3,1) );
                  sum3 = iConst*di*p*( nx*J(1,2) + ny*J(2,2) + nz*J(3,2) );
                  sum4 = iConst*di*p*( nx*J(1,3) + ny*J(2,3) + nz*J(3,3) );

                  A(14,1) += sum1;
                  A(14,2) += sum2;
                  A(14,3) += sum3;
                  A(14,4) += sum4;

                  break;
               }
	    }
        }
    }

    return True;
}
//-------------------------------------------------------------------------


void EFTetraFast:: getLocalFaceNodes(int faceNo, Vector<int>& nodes) const
{
    if      (faceNo == 1) { nodes[1] = 2;  nodes[2] = 3; nodes[3] = 4; 
			    nodes[4] = 8;  nodes[5] = 9; nodes[6] = 6;
                            nodes[7] = 11;
			  }
    else if (faceNo == 2) { nodes[1] = 1;  nodes[2] = 4; nodes[3] = 3;
			    nodes[4] = 8;  nodes[5] = 5; nodes[6] = 10;
                            nodes[7] = 12;
			  }
    else if (faceNo == 3) { nodes[1] = 1;  nodes[2] = 2; nodes[3] = 4; 
			    nodes[4] = 9;  nodes[5] = 10;nodes[6] = 7;
                            nodes[7] = 13;
			  }
    else if (faceNo == 4) { nodes[1] = 1;  nodes[2] = 3; nodes[3] = 2; 
			    nodes[4] = 6;  nodes[5] = 7; nodes[6] = 5;
                            nodes[7] = 14;
			  }
    else 
    {
	cout << "\n*** CubTetraFast:: getLocalFaceNodes: wrong face number: "
	<< faceNo << "\n";
	cout.flush(); abort();
    }
}



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