/* $Id: triang1tr.h,v 1.1.1.1 1996/10/02 10:35:55 roitzsch Exp $ */
#ifndef TRIANG1TR_H
#define TRIANG1TR_H
#include "triang1.h"
//-------------------------------------------------------------------------
class EDG1TR : public EDG1
{
public:
PATCH* partner;
EDG1TR() { partner = 0; }
virtual void reset() { partner = 0; EDG1::reset(); }
virtual PATCH* Partner() const { return partner; }
virtual void setPartner(PATCH* pt) { partner = pt; }
};
//-------------------------------------------------------------------------
class MESH1Trans : public MESH1
{
public:
MESH1Trans(const char* inFileName, MESH1* prevMesh);
const PATCH* findPatch(const Vector<Real>& x, Vector<Real>& xUnit,
const PATCH* newPatch) const;
virtual void Refine();
protected:
MESH1* prevMesh;
Allocator<EDG1TR> edgTrAlloc;
virtual EDG1* getEDG1() { return edgTrAlloc.Get(); }
virtual void returnEDG1(EDG1* ed) { edgTrAlloc.Return((EDG1TR*) ed); }
};
#endif
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