/* $Id: triang2tr.h,v 1.1.1.1 1996/10/02 10:35:55 roitzsch Exp $ */ #ifndef TRIANG2TR_H #define TRIANG2TR_H #include "triang2.h" //------------------------------------------------------------------------- class TR2TR : public TR2 { public: PATCH* partner; TR2TR() { partner = 0; } virtual void reset() { partner = 0; TR2::reset(); } virtual PATCH* Partner() const { return partner; } virtual void setPartner(PATCH* pt) { partner = pt; } }; //------------------------------------------------------------------------- class MESH2Trans : public MESH2 { public: MESH2Trans(const char* inFileName, MESH2* prevMesh); virtual const PATCH* findPatch(const Vector& x, Vector& xUnit, const PATCH* newPatch) const; virtual void Refine(); protected: MESH2* prevMesh; Allocator trTrAlloc; virtual TR2* getTR2() { return trTrAlloc.Get(); } virtual void returnTR2(TR2* tr) { trTrAlloc.Return((TR2TR*) tr); } }; #endif