/* $Id: triang2tr.h,v 1.1.1.1 1996/10/02 10:35:55 roitzsch Exp $ */
#ifndef TRIANG2TR_H
#define TRIANG2TR_H
#include "triang2.h"
//-------------------------------------------------------------------------
class TR2TR : public TR2
{
public:
PATCH* partner;
TR2TR() { partner = 0; }
virtual void reset() { partner = 0; TR2::reset(); }
virtual PATCH* Partner() const { return partner; }
virtual void setPartner(PATCH* pt) { partner = pt; }
};
//-------------------------------------------------------------------------
class MESH2Trans : public MESH2
{
public:
MESH2Trans(const char* inFileName, MESH2* prevMesh);
virtual const PATCH* findPatch(const Vector<Real>& x, Vector<Real>& xUnit,
const PATCH* newPatch) const;
virtual void Refine();
protected:
MESH2* prevMesh;
Allocator<TR2TR> trTrAlloc;
virtual TR2* getTR2() { return trTrAlloc.Get(); }
virtual void returnTR2(TR2* tr) { trTrAlloc.Return((TR2TR*) tr); }
};
#endif
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