/* $Id: triang3tr.h,v 1.1.1.1 1996/10/02 10:35:55 roitzsch Exp $ */ #ifndef TRIANG3TR_H #define TRIANG3TR_H #include "triang3.h" //------------------------------------------------------------------------- class TET3TR : public TET3 { public: PATCH* partner; TET3TR() { reset(); } virtual void reset() { partner = 0; TET3::reset(); } virtual PATCH* Partner() const { return partner; } virtual void setPartner(PATCH* pt) { partner = pt; } }; //------------------------------------------------------------------------- class MESH3Trans : public MESH3 { public: MESH3Trans(const char* inFileName, MESH3* prevMesh); const PATCH* findPatch(const Vector& x, Vector& xUnit, const PATCH* newPatch) const; virtual void Refine(); protected: MESH3* prevMesh; Allocator tetTrAlloc; virtual TET3* getTET3() { return tetTrAlloc.Get(); } virtual void returnTET3(TET3* tet) { tetTrAlloc.Return((TET3TR*) tet); } int MemSpace(); }; #endif