/* $Id: triang3tr.h,v 1.1.1.1 1996/10/02 10:35:55 roitzsch Exp $ */
#ifndef TRIANG3TR_H
#define TRIANG3TR_H
#include "triang3.h"
//-------------------------------------------------------------------------
class TET3TR : public TET3
{
public:
PATCH* partner;
TET3TR() { reset(); }
virtual void reset() { partner = 0; TET3::reset(); }
virtual PATCH* Partner() const { return partner; }
virtual void setPartner(PATCH* pt) { partner = pt; }
};
//-------------------------------------------------------------------------
class MESH3Trans : public MESH3
{
public:
MESH3Trans(const char* inFileName, MESH3* prevMesh);
const PATCH* findPatch(const Vector<Real>& x, Vector<Real>& xUnit,
const PATCH* newPatch) const;
virtual void Refine();
protected:
MESH3* prevMesh;
Allocator<TET3TR> tetTrAlloc;
virtual TET3* getTET3() { return tetTrAlloc.Get(); }
virtual void returnTET3(TET3* tet) { tetTrAlloc.Return((TET3TR*) tet); }
int MemSpace();
};
#endif
syntax highlighted by Code2HTML, v. 0.9.1