// -*-C++-*- // Copyright (C) 2004 // Christian Stimming // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 2, or (at // your option) any later version. // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // You should have received a copy of the GNU Lesser General Public License along // with this library; see the file COPYING. If not, write to the Free // Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, // USA. // LAPACK++ (V. 1.1) // (C) 1992-1996 All Rights Reserved. /** @file blas2pp.h * @brief Blas Level-2 Routines: Vector-Matrix Operations */ #ifndef _BLAS2_PP_H_ #define _BLAS2_PP_H_ #include "blas2.h" #include "lafnames.h" #include "arch.h" // needed for DLLIMPORT #include LA_GEN_MAT_DOUBLE_H #include LA_VECTOR_DOUBLE_H #ifdef LA_COMPLEX_SUPPORT # include LA_GEN_MAT_COMPLEX_H # include LA_VECTOR_COMPLEX_H #endif /** @name Real-valued general matrices and vectors */ //@{ /** Perform the matrix-vector operation y := alpha*A'*x + beta*y */ DLLIMPORT void Blas_Mat_Trans_Vec_Mult(const LaGenMatDouble &A, const LaVectorDouble &dx, LaVectorDouble &dy, double alpha = 1.0, double beta = 0.0); /** Perform the matrix-vector operation y := alpha*A*x + beta*y */ DLLIMPORT void Blas_Mat_Vec_Mult(const LaGenMatDouble &A, const LaVectorDouble &dx, LaVectorDouble &dy, double alpha = 1.0, double beta = 0.0); /** Perform the rank 1 operation A := alpha*dx*dy' + A */ DLLIMPORT void Blas_R1_Update(LaGenMatDouble &A, const LaVectorDouble &dx, const LaVectorDouble &dy, double alpha = 1.0); //@} #ifdef LA_COMPLEX_SUPPORT /** @name Complex-valued matrices and vectors */ //@{ /** Perform the matrix-vector operation y := alpha*A*x + beta*y */ DLLIMPORT void Blas_Mat_Vec_Mult(const LaGenMatComplex &A, const LaVectorComplex &dx, LaVectorComplex &dy, LaComplex alpha = 1.0, LaComplex beta = 0.0); /** Perform the matrix-vector operation y := alpha*A'*x + beta*y */ DLLIMPORT void Blas_Mat_Trans_Vec_Mult(const LaGenMatComplex &A, const LaVectorComplex &dx, LaVectorComplex &dy, LaComplex alpha = 1.0, LaComplex beta = 0.0); /** Perform the rank 1 operation A := alpha*dx*dy' + A */ DLLIMPORT void Blas_R1_Update(LaGenMatComplex &A, const LaVectorComplex &dx, const LaVectorComplex &dy, LaComplex alpha = 1.0); //@} #endif // LA_COMPLEX_SUPPORT #ifdef _LA_SYMM_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaSymmMatDouble &A, const LaVectorDouble &dx, LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0); DLLIMPORT void Blas_R1_Update(LaSymmMatDouble &A, const LaVectorDouble &dx, double alpha = 1.0); DLLIMPORT void Blas_R2_Update(LaSymmMatDouble &A, const LaVectorDouble &dx, const LaVectorDouble &dy, double alpha = 1.0); #endif #ifdef _LA_SYMM_BAND_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaSymmBandMatDouble &A, const LaVectorDouble &dx, LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0); #endif #ifdef _LA_SPD_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaSpdMatDouble &AP, const LaVectorDouble &dx, LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0); DLLIMPORT void Blas_R1_Update(LaSpdMatDouble &AP, const LaVectorDouble &dx, double alpha = 1.0); DLLIMPORT void Blas_R2_Update(LaSpdMatDouble &AP, const LaVectorDouble &dx, const LaVectorDouble &dy, double alpha = 1.0); #endif #ifdef _LA_BAND_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaBandMatDouble &A, const LaVectorDouble &dx, LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0); #endif #ifdef _LA_LOWER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaLowerTriangMatDouble &A, LaVectorDouble &dx); #endif #ifdef _LA_UPPER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaUpperTriangMatDouble &A, LaVectorDouble &dx); #endif #ifdef _LA_UNIT_LOWER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaUnitLowerTriangMatDouble &A, LaVectorDouble &dx); #endif #ifdef _LA_LOWER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Solve(LaLowerTriangMatDouble &A, LaVectorDouble &dx); #endif #ifdef _LA_UNIT_UPPER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Mult(const LaUnitUpperTriangMatDouble &A, LaVectorDouble &dx); #endif #ifdef _LA_UPPER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Solve(LaUpperTriangMatDouble &A, LaVectorDouble &dx); #endif #ifdef _LA_UNIT_LOWER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Solve(LaUnitLowerTriangMatDouble &A, LaVectorDouble &dx); #endif #ifdef _LA_UNIT_UPPER_TRIANG_MAT_DOUBLE_H_ DLLIMPORT void Blas_Mat_Vec_Solve(LaUnitUpperTriangMatDouble &A, LaVectorDouble &dx); #endif #endif //_BLAS2_PP_H_