\name{dev.interactive} \alias{dev.interactive} \title{Is the Current Graphics Device Interactive ?} \description{ Test if the current graphics device is interactive. } \usage{ dev.interactive(orNone = FALSE) } \arguments{ \item{orNone}{logical; if \code{TRUE}, the function also returns \code{TRUE} when \code{\link{.Device} == "null device"} and \code{\link{getOption}("device")} is among the interactive devices.} } \value{ \code{dev.interactive()} returns a logical, \code{TRUE} iff an interactive (screen) device is in use. } \details{ The \code{X11} (Unix), \code{windows} (Windows) and \code{quartz} (MacOS X) are regarded as interactive, together with \code{GTK} and \code{gnome} (used with the GNOME GUI: \code{GTK} is available in package \pkg{gtkDevice} and \code{gnome} is expected to be in a package \pkg{gnomeDevice}) and \code{JavaGD} (from the JGR project, see \url{http://stats.math.uni-augsburg.de/JGR/}). } \seealso{ \code{\link{Devices}} for the available devices on your platform. } \examples{ dev.interactive # definition -> see list of "interactive" devices explicitly } \keyword{device}