\name{quartz} \alias{quartz} \title{MacOS X Quartz device} \description{ \code{quartz} starts a graphics device driver for the MacOS X System. This can only be done on machines that run MacOS X. } \usage{ quartz(display = "", width = 5, height = 5, pointsize = 12, family = "Helvetica", antialias = TRUE, autorefresh = TRUE) } \arguments{ \item{display}{the display on which the graphics window will appear. The default is to use the value in the user's environment variable \env{DISPLAY}.} \item{width}{the width of the plotting window in inches.} \item{height}{the height of the plotting window in inches.} \item{pointsize}{the default pointsize to be used.} \item{family}{this is the family name of the Postscript font that will be used by the device.} \item{antialias}{whether to use antialiasing. It is never the case to set it \code{FALSE}} \item{autorefresh}{logical specifying if realtime refreshing should be done. If \code{FALSE}, the system is charged to refresh the context of the device window.} } \details{ Quartz is the graphic engine based on the PDF format. It is used by the graphic interface of MacOS X to render high quality graphics. As PDF it is device independent and can be rescaled without loss of definition. If a device-independent R graphics font family is specified (e.g., via \code{par(family=)} in the graphics package), the Quartz device makes use of the Quartz font database (see \code{quartzFonts}) to convert the R graphics font family to a Quartz-specific font family description. Calling \code{quartz()} sets \code{\link{.Device}} to \code{"quartz"}. Line widths as controlled by \code{par(lwd=)} are in multiples of the 1/72 inch, and multiples < 1 are silently converted to 1. } \seealso{ \code{\link{quartzFonts}}, \code{\link{Devices}}. } \keyword{device}