\name{x11} \alias{x11} \alias{X11} \title{X Window System Graphics} \description{ \code{X11} starts a graphics device driver for the X Window System (version 11). This can only be done on machines that run X. \code{x11} is recognized as a synonym for \code{X11}. } \usage{ X11(display = "", width = 7, height = 7, pointsize = 12, gamma = getOption("gamma"), colortype = getOption("X11colortype"), maxcubesize = 256, bg = "transparent", canvas = "white", fonts = getOption("X11fonts"), xpos = NA, ypos = NA) } \arguments{ \item{display}{the display on which the graphics window will appear. The default is to use the value in the user's environment variable \env{DISPLAY}.} \item{width, height}{the width and height of the plotting window, in inches. See also Resources.} \item{pointsize}{the default pointsize to be used.} \item{gamma}{the gamma correction factor. This value is used to ensure that the colors perceived are linearly related to RGB values (see \code{\link{hsv}}). By default this is taken from \code{\link{options}("gamma")}, or is 1 (no correction) if that is unset (which is the usual case). } \item{colortype}{the kind of color model to be used. The possibilities are \code{"mono"}, \code{"gray"}, \code{"pseudo"}, \code{"pseudo.cube"} and \code{"true"}. Ignored if an \code{X11} device is already open.} \item{maxcubesize}{can be used to limit the size of color cube allocated for pseudocolor devices.} \item{bg}{color. The default background color.} \item{canvas}{color. The color of the canvas, which is visible only when the background color is transparent.} \item{fonts}{X11 font description strings into which weight, slant and size will be substituted. There are two, the first for fonts 1 to 4 and the second for font 5, the symbol font. See section Fonts.} \item{xpos, ypos}{initial position of the top left corner of the window, in pixels. Negative values are from the opposite corner, e.g. \code{xpos=-100} says the top right corner should be 100 pixels from the right edge of the screen. If \code{NA}, successive devices are cascaded in 20 pixel steps from the top left. See also Resources.} } \details{ By default, an X11 device will use the best color rendering strategy that it can. The choice can be overriden with the \code{colortype} parameter. A value of \code{"mono"} results in black and white graphics, \code{"gray"} in grayscale and \code{"true"} in truecolor graphics (if this is possible). The values \code{"pseudo"} and \code{"pseudo.cube"} provide color strategies for pseudocolor displays. The first strategy provides on-demand color allocation which produces exact colors until the color resources of the display are exhausted. The second causes a standard color cube to be set up, and requested colors are approximated by the closest value in the cube. The default strategy for pseudocolor displays is \code{"pseudo"}. \bold{Note:} All \code{X11} devices share a \code{colortype} which is set by the first device to be opened. To change the \code{colortype} you need to close \emph{all} open \code{X11} devices then open one with the desired \code{colortype}. With \code{colortype} equal to \code{"pseudo.cube"} or \code{"gray"} successively smaller palettes are tried until one is completely allocated. If allocation of the smallest attempt fails the device will revert to \code{"mono"}. Line widths as controlled by \code{par(lwd=)} are in multiples of the pixel size, and multiples < 1 are silently converted to 1. \code{pch="."} with \code{cex = 1} corresponds to a rectangle of sides the larger of one pixel and 0.01 inch. The initial size and position are only hints, and may not be acted on by the window manager. } \section{Fonts}{ An initial/default font family for the device can be specified via the \code{fonts} argument, but if a device-independent R graphics font family is specified (e.g., via \code{par(family=)} in the graphics package), the X11 device makes use of the X11 font database (see \code{X11Fonts}) to convert the R graphics font family to an X11-specific font family description. X11 chooses fonts by matching to a pattern, and it is quite possible that it will choose a font in the wrong encoding or which does not contain glyphs for the your language (particularly common in \code{iso10646-1} fonts. The \code{fonts} argument is a two-element character vector, and the first element will be crucial in successfully using non-Western-European fonts. Settings that have proved useful include \code{"-*-mincho-\%s-\%s-*-*-\%d-*-*-*-*-*-*-*"} for CJK languages and \code{"-cronyx-helvetica-\%s-\%s-*-*-\%d-*-*-*-*-*-*-*"} for Russian. For UTF-8 locales, the \code{XLC_LOCALE} databases provide mappings between character encodings, and you may need to add an entry for your locale (e.g. Fedora Core 3 lacks one for \code{ru_RU.utf8}). } \section{Resources}{ The standard X11 resource \code{geometry} can be use to specify the window position and/or size, but will be overridden by values specified as arguments. The class looked for is \code{R_x11}. Note that the resource specifies the width and height in pixels and not in inches. } \seealso{ \code{\link{Devices}},\code{\link{X11Fonts}}. } \keyword{device}