# This module provides classes that represent VRML objects for use # in data visualization applications. # # Written by: Konrad Hinsen # Last revision: 2006-6-9 # """ Definitions of simple 3D graphics objects and VRML scenes containing them The objects are appropriate for data visualization, not for virtual reality modelling. Scenes can be written to VRML files or visualized immediately using a VRML browser, whose name is taken from the environment variable VRMLVIEWER (under Unix). This module used the original VRML definition, version 1.0. For the newer VRML 2 or VRML97, use the module VRML2, which uses exactly the same interface. Example:: >>> from Scientific.Visualization.VRML import * >>> scene = Scene([]) >>> scale = ColorScale(10.) >>> for x in range(11): >>> color = scale(x) >>> scene.addObject(Cube(Vector(x, 0., 0.), 0.2, >>> material=Material(diffuse_color = color))) >>> scene.view() """ from Scientific.IO.TextFile import TextFile from Scientific.Geometry import Transformation, Vector, ex, ey, ez from Scientific import N import os, string, tempfile from Color import * # # VRML file # class SceneFile: def __init__(self, filename, mode = 'r'): if mode == 'r': raise TypeError('Not yet implemented.') self.file = TextFile(filename, 'w') self.file.write('#VRML V1.0 ascii\n') self.file.write('Separator {\n') self.memo = {} self.name_counter = 0 def __del__(self): self.close() def writeString(self, data): self.file.write(data) def close(self): if self.file is not None: self.file.write('}\n') self.file.close() self.file = None def write(self, object): object.writeToFile(self) def uniqueName(self): self.name_counter = self.name_counter + 1 return 'i' + `self.name_counter` VRMLFile = SceneFile # # Scene # class Scene: """ VRML scene A VRML scene is a collection of graphics objects that can be written to a VRML file or fed directly to a VRML browser. """ def __init__(self, objects = None, cameras = None, **options): """ @param objects: a list of graphics objects, or C{None} for an empty scene @type objects: C{list} or C{NoneType} @param cameras: a list of cameras, or C{None} for no cameras B{(not yet implemented)} @param options: options as keyword arguments (none defined) """ if objects is None: self.objects = [] elif type(objects) == type([]): self.objects = objects else: self.objects = [objects] if cameras is None: self.cameras = [] else: self.cameras = cameras def __len__(self): """ @returns: the number of graphics objects in the scene @rtype: C{int} """ return len(self.objects) def __getitem__(self, item): """ @param item: an index @type item: C{int} @returns: the graphics object at the index position @rtype: L{VRMLObject} """ return self.object[item] def addObject(self, object): """ @param object: a graphics object to be added to the scene @type object: L{VRMLObject} """ self.objects.append(object) def addCamera(self, camera): """ Add a camera to the list of cameras @param camera: the camera to be adde """ self.cameras.append(camera) def writeToFile(self, filename): """ Write the scene to a VRML file @param filename: the name of the script @type filename: C{str} """ file = VRMLFile(filename, 'w') if self.cameras: self.cameras[0].writeToFile(file) for o in self.objects: o.writeToFile(file) file.close() def view(self, *args): """ Start a VRML browser and load the scene @param args: not used, for compatibility only """ import sys filename = tempfile.mktemp()+'.wrl' if sys.platform == 'win32': import win32api self.writeToFile(filename) win32api.ShellExecute(0, "open", filename, None, "", 1) elif os.environ.has_key('VRMLVIEWER'): self.writeToFile(filename) if os.fork() == 0: os.system(os.environ['VRMLVIEWER'] + ' ' + filename + ' 1> /dev/null 2>&1') os.unlink(filename) os._exit(0) else: print 'No VRML viewer defined' # # Base class for everything that produces nodes # class VRMLObject: """ Graphics object for VRML This is an abstract base class. Use one of the subclasses to generate graphics. """ def __init__(self, attr): """ @param attr: graphics attributes specified by keywords @keyword material: color and surface properties @type material: L{Material} @keyword comment: a comment that is written to the script file @type comment: C{str} @keyword reuse: a flag defaulting to C{False}. If set to C{True}, the object may share its VRML definition with other objects. This reduces the size of the VRML file, but can yield surprising side effects in some cases. @type reuse: C{bool} """ self.attr = {} for key, value in attr.items(): if key in self.attribute_names: self.attr[key] = value else: raise AttributeError('illegal attribute: ' + str(key)) attribute_names = ['comment'] def __getitem__(self, attr): """ @param attr: the name of a graphics attribute @type attr: C{str} @returns: the value of the attribute, or C{None} if the attribute is undefined """ try: return self.attr[attr] except KeyError: return None def __setitem__(self, attr, value): """ @param attr: the name of a graphics attribute @type attr: C{str} @param value: a new value for the attribute """ self.attr[attr] = value def __copy__(self): return copy.deepcopy(self) def writeToFile(self, file): raise AttributeError('Class ' + self.__class__.__name__ + ' does not implement file output.') # # Shapes # class ShapeObject(VRMLObject): """ Graphics objects representing geometrical shapes This is an abstract base class. Use one of the subclasses to generate graphics. """ def __init__(self, attr, rotation, translation, reference_point): VRMLObject.__init__(self, attr) if rotation is None: rotation = Transformation.Rotation(ez, 0.) else: rotation = apply(Transformation.Rotation, rotation) if translation is None: translation = Transformation.Translation(Vector(0.,0.,0.)) else: translation = Transformation.Translation(translation) self.transformation = translation*rotation self.reference_point = reference_point attribute_names = VRMLObject.attribute_names + ['material', 'reuse'] def __add__(self, other): return Group([self]) + Group([other]) def writeToFile(self, file): comment = self['comment'] if comment is not None: file.writeString('# ' + comment + '\n') file.writeString('TransformSeparator {\n') vector = self.transformation.translation().displacement() axis, angle = self.transformation.rotation().axisAndAngle() trans_flag = vector.length() > 1.e-4 rot_flag = abs(angle) > 1.e-4 if trans_flag and rot_flag: file.writeString('Transform{translation ' + `vector[0]` + ' ' + \ `vector[1]` + ' ' + `vector[2]` + \ ' rotation ' + `axis[0]` + ' ' + `axis[1]` + ' ' + `axis[2]` + ' ' + `angle` + '}\n') elif trans_flag: file.writeString('Translation{translation ' + `vector[0]` + ' ' + \ `vector[1]` + ' ' + `vector[2]` + '}\n') elif rot_flag: file.writeString('Rotation{rotation ' + `axis[0]` + ' ' + \ `axis[1]` + ' ' + `axis[2]` + ' ' + \ `angle` + '}\n') material = self['material'] reuse = self['reuse'] if reuse: key = self.memoKey() + (material, self.__class__) if file.memo.has_key(key): file.writeString('USE ' + file.memo[key] + '\n') self.use(file) if material is not None: material.use(file) else: name = file.uniqueName() file.memo[key] = name file.writeString('DEF ' + name + ' Group{\n') if material is not None: material.writeToFile(file) self.writeSpecification(file) file.writeString('}\n') else: if material is not None: material.writeToFile(file) self.writeSpecification(file) file.writeString('}\n') def use(self, file): pass class Sphere(ShapeObject): """ Sphere """ def __init__(self, center, radius, **attr): """ @param center: the center of the sphere @type center: L{Scientific.Geometry.Vector} @param radius: the sphere radius @type radius: positive number @param attr: graphics attributes as keyword parameters """ self.radius = radius ShapeObject.__init__(self, attr, None, center, center) def writeSpecification(self, file): file.writeString('Sphere{radius ' + `self.radius` + '}\n') def memoKey(self): return (self.radius, ) class Cube(ShapeObject): """ Cube The edges of a cube are always parallel to the coordinate axes. """ def __init__(self, center, edge, **attr): """ @param center: the center of the sphere @type center: L{Scientific.Geometry.Vector} @param edge: the length of an edge @type edge: positive number @param attr: graphics attributes as keyword parameters """ self.edge = edge ShapeObject.__init__(self, attr, None, center, center) def writeSpecification(self, file): file.writeString('Cube{width ' + `self.edge` + \ ' height ' + `self.edge` + \ ' depth ' + `self.edge` + '}\n') def memoKey(self): return (self.edge, ) class LinearOrientedObject(ShapeObject): def __init__(self, attr, point1, point2): center = 0.5*(point1+point2) axis = point2-point1 self.height = axis.length() if self.height > 0: axis = axis/self.height rot_axis = ey.cross(axis) sine = rot_axis.length() cosine = ey*axis angle = Transformation.angleFromSineAndCosine(sine, cosine) if abs(angle) < 1.e-4 or abs(angle-2.*N.pi) < 1.e-4: rotation = None else: if abs(sine) < 1.e-4: rot_axis = ex rotation = (rot_axis, angle) else: rotation = None ShapeObject.__init__(self, attr, rotation, center, center) class Cylinder(LinearOrientedObject): """ Cylinder """ def __init__(self, point1, point2, radius, faces = (True, True, True), **attr): """ @param point1: first end point of the cylinder axis @type point1: L{Scientific.Geometry.Vector} @param point2: second end point of the cylinder axis @type point2: L{Scientific.Geometry.Vector} @param radius: the cylinder radius @type radius: positive number @param faces: a sequence of three boolean flags, corresponding to the cylinder hull and the two circular end pieces, specifying for each of these parts whether it is visible or not @param attr: graphics attributes as keyword parameters """ self.faces = faces self.radius = radius LinearOrientedObject.__init__(self, attr, point1, point2) def writeSpecification(self, file): file.writeString('Cylinder{parts ') if self.faces == (1,1,1): file.writeString('ALL') else: plist=[] if self.faces[0]: plist.append('SIDES') if self.faces[1]: plist.append('BOTTOM') if self.faces[2]: plist.append('TOP') if plist: file.writeString( '(' + string.join(plist,'|') + ')' ) file.writeString(' radius ' + `self.radius` + \ ' height ' + `self.height` + '}\n') def memoKey(self): return (self.radius, self.height, self.faces) class Cone(LinearOrientedObject): """ Cone """ def __init__(self, point1, point2, radius, face = True, **attr): """ @param point1: the tip of the cone @type point1: L{Scientific.Geometry.Vector} @param point2: end point of the cone axis @type point2: L{Scientific.Geometry.Vector} @param radius: the radius at the base @type radius: positive number @param face: a boolean flag, specifying if the circular bottom is visible @type face: C{bool} @param attr: graphics attributes as keyword parameters """ self.face = face self.radius = radius LinearOrientedObject.__init__(self, attr, point2, point1) def writeSpecification(self, file): file.writeString('Cone{parts ') if self.face: file.writeString('ALL') else: file.writeString('SIDES') file.writeString(' bottomRadius ' + `self.radius` + \ ' height ' + `self.height` + '}\n') def memoKey(self): return (self.radius, self.height, self.face) class Line(ShapeObject): """ Line """ def __init__(self, point1, point2, **attr): """ @param point1: first end point @type point1: L{Scientific.Geometry.Vector} @param point2: second end point @type point2: L{Scientific.Geometry.Vector} @param attr: graphics attributes as keyword parameters """ self.points = (point1, point2) center = 0.5*(point1+point2) ShapeObject.__init__(self, attr, None, None, center) def writeSpecification(self, file): file.writeString('Coordinate3{point [' + \ `self.points[0][0]` + ' ' + `self.points[0][1]` + \ ' ' + `self.points[0][2]` + ',' + \ `self.points[1][0]` + ' ' + `self.points[1][1]` + \ ' ' + `self.points[1][2]` + \ ']}IndexedLineSet{coordIndex[0,1,-1]}\n') def memoKey(self): return tuple(self.points[0]) + tuple(self.points[1]) class PolyLines(ShapeObject): """ Multiple connected lines """ def __init__(self, points, **attr): """ @param points: a sequence of points to be connected by lines @type points: sequence of L{Scientific.Geometry.Vector} @param attr: graphics attributes as keyword parameters """ self.points = points ShapeObject.__init__(self, attr, None, None, Vector(0., 0., 0.)) def writeSpecification(self, file): s = 'Coordinate3{point [' for p in self.points: s = s + `p[0]` + ' ' + `p[1]` + ' ' + `p[2]` + ',' file.writeString(s[:-1] + ']}IndexedLineSet{coordIndex') file.writeString(`range(len(self.points))+[-1]` + '}\n') def memoKey(self): return tuple(map(tuple, self.points)) class Polygons(ShapeObject): """ Polygons """ def __init__(self, points, index_lists, **attr): """ @param points: a sequence of points @type points: sequence of L{Scientific.Geometry.Vector} @param index_lists: a sequence of index lists, one for each polygon. The index list for a polygon defines which points are vertices of the polygon. @type index_lists: sequence of C{list} @param attr: graphics attributes as keyword parameters """ self.points = points self.index_lists = index_lists ShapeObject.__init__(self, attr, None, None, Vector(0.,0.,0.)) def writeSpecification(self, file): file.writeString('Coordinate3{point [') for v in self.points[:-1]: file.writeString(`v[0]` + ' ' + `v[1]` + ' ' + `v[2]` + ',') v = self.points[-1] file.writeString(`v[0]` + ' ' + `v[1]` + ' ' + `v[2]` + \ ']}IndexedFaceSet{coordIndex[') for polygon in self.index_lists: for index in polygon: file.writeString(`index`+',') file.writeString('-1,') file.writeString(']}\n') def memoKey(self): return (tuple(map(tuple, self.points)), tuple(map(tuple, self.index_lists))) # # Groups # class Group: """ Base class for composite objects """ def __init__(self, objects, **attr): self.objects = [] for o in objects: if isGroup(o): self.objects = self.objects + o.objects else: self.objects.append(o) for key, value in attr.items(): for o in self.objects: o[key] = value is_group = 1 def __len__(self): return len(self.objects) def __getitem__(self, item): return self.object[item] def __coerce__(self, other): if not isGroup(other): other = Group([other]) return (self, other) def __add__(self, other): return Group(self.objects + other.objects) def writeToFile(self, file): for o in self.objects: o.writeToFile(file) def isGroup(x): return hasattr(x, 'is_group') # # Composite Objects # class Arrow(Group): """ Arrow An arrow consists of a cylinder and a cone. """ def __init__(self, point1, point2, radius, **attr): """ @param point1: starting point of the arrow @type point1: L{Scientific.Geometry.Vector} @param point2: the tip of the arrow @type point2: L{Scientific.Geometry.Vector} @param radius: the radius of the shaft @type radius: positive number @param attr: graphics attributes as keyword parameters """ axis = point2-point1 height = axis.length() axis = axis/height cone_height = min(height, 4.*radius) cylinder_height = height - cone_height junction = point2-axis*cone_height cone = apply(Cone, (point2, junction, 0.75*cone_height), attr) objects = [cone] if cylinder_height > 0.005*radius: cylinder = apply(Cylinder, (point1, junction, radius), attr) objects.append(cylinder) Group.__init__(self, objects) # # Materials # class Material(VRMLObject): """ Material specification for graphics objects A material defines the color and surface properties of an object. """ def __init__(self, **attr): """ @param attr: material attributes as keyword arguments @keyword diffuse_color: the color of a diffusely reflecting surface @type diffuse_color: L{Color} @keyword emissive_color: the color of emitted light @type emissive_color: L{Color} @keyword ambient_color: @type ambient_color: L{Color} @keyword specular_color: @type specular_color: L{Color} @keyword shininess: @type shininess: C{float} @keyword transparency: @type transparency: C{float} """ VRMLObject.__init__(self, attr) attribute_names = VRMLObject.attribute_names + \ ['ambient_color', 'diffuse_color', 'specular_color', 'emissive_color', 'shininess', 'transparency'] attribute_conversion = {'ambient_color': 'ambientColor', 'diffuse_color': 'diffuseColor', 'specular_color': 'specularColor', 'emissive_color': 'emissiveColor', 'shininess': 'shininess', 'transparency': 'transparency'} def writeToFile(self, file): try: last = file.memo['material'] if last == self: return except KeyError: pass if file.memo.has_key(self): file.writeString('USE ' + file.memo[self] + '\n') else: name = file.uniqueName() file.memo[self] = name file.writeString('DEF ' + name + ' Material{\n') for key, value in self.attr.items(): file.writeString(self.attribute_conversion[key] + ' ' + \ str(value) + '\n') file.writeString('}\n') file.memo['material'] = self def use(self, file): file.memo['material'] = self # # Predefined materials # def DiffuseMaterial(color): """ @param color: a color object or a predefined color name @type color: L{Color} or C{str} @returns: a material with the 'diffuse color' attribute set to color @rtype: L{Material} """ if type(color) is type(''): color = ColorByName(color) try: return _diffuse_material_dict[color] except KeyError: m = Material(diffuse_color = color) _diffuse_material_dict[color] = m return m _diffuse_material_dict = {} def EmissiveMaterial(color): """ @param color: a color object or a predefined color name @type color: L{Color} or C{str} @returns: a material with the 'emissive color' attribute set to color @rtype: L{Material} """ if type(color) is type(''): color = ColorByName(color) try: return _emissive_material_dict[color] except KeyError: m = Material(emissive_color = color) _emissive_material_dict[color] = m return m _emissive_material_dict = {} # # Test code # if __name__ == '__main__': if 1: from Scientific.Geometry import null, ex, ey, ez spheres = DiffuseMaterial('brown') links = DiffuseMaterial('orange') s1 = Sphere(null, 0.05, material = spheres, reuse = 1) s2 = Sphere(ex, 0.05, material = spheres, reuse = 1) s3 = Sphere(ey, 0.05, material = spheres, reuse = 1) s4 = Sphere(ez, 0.05, material = spheres, reuse = 1) a1 = Arrow(null, ex, 0.01, material = links) a2 = Arrow(null, ey, 0.01, material = links) a3 = Arrow(null, ez, 0.01, material = links) scene = Scene([s1, s2, s3, s4, a1, a2, a3]) scene.view() if 0: scene = Scene([]) scale = ColorScale(10.) for x in range(11): color = scale(x) m = Material(diffuse_color = color) scene.addObject(Cube(Vector(x,0.,0.), 0.2, material=m)) scene.view() if 0: points = [Vector(0., 0., 0.), Vector(0., 1., 0.), Vector(1., 1., 0.), Vector(1., 0., 0.), Vector(1., 0., 1.), Vector(1., 1., 1.)] indices = [[0, 1, 2, 3, 0], [3, 4, 5, 2, 3]] scene = Scene(Polygons(points, indices, material=DiffuseMaterial('blue'))) scene.view() if 0: points = [Vector(0., 0., 0.), Vector(0., 1., 0.), Vector(1., 1., 0.), Vector(1., 0., 0.), Vector(1., 0., 1.), Vector(1., 1., 1.)] scene = Scene(PolyLines(points, material = DiffuseMaterial('black'))) scene.view()