#include <qlayout.h>
#include <qframe.h>
#include <qslider.h>
#include <qcheckbox.h>
#include <qpushbutton.h>

#include "lightingdlg.h"

using namespace Qwt3D;

class Sphere : public ParametricSurface
{
public:

  Sphere(SurfacePlot& pw)
  :ParametricSurface(pw)
  {
    setMesh(41,31);
    setDomain(0,2*Qwt3D::PI,0,Qwt3D::PI);
    setPeriodic(false,false);
  }


  Triple operator()(double u, double v)
  {
    double x,y,z;
    double r = 1;
    x = r*cos(u)*sin(v);
    y = r*sin(u)*sin(v);
    z = r*cos(v);
    return Triple(x,y,z);
  }
};


/////////////////////////////////////////////////////////////////
//
//   Plot
//
/////////////////////////////////////////////////////////////////

Plot::Plot(QWidget *parent)
: SurfacePlot(parent)
{
  setTitle("A Simple SurfacePlot Demonstration");
  
  Sphere sphere(*this);
  sphere.create();

  reset();  
  assignMouse(Qt::LeftButton,
    Qt::RightButton,
    Qt::LeftButton,
    Qt::NoButton,
    Qt::NoButton,
    Qt::NoButton,
    Qt::NoButton,
    Qt::NoButton,
    Qt::NoButton
    );

  stick = (Pointer*)addEnrichment(Pointer(0.05));
  stick->setPos(0,0,1);
}

void Plot::reset()
{
  makeCurrent();
  setRotation(0,0,0);
  setTitle("Use your mouse buttons and keyboard");
  setTitleFont("Arial", 8, QFont::Bold);
  setTitleColor(RGBA(0.9,0.9,0.9));
  setSmoothMesh(true);
  setZoom(0.9);
  setCoordinateStyle(NOCOORD);
  setMeshColor(RGBA(0.6,0.6,0.6,0.3));
  setPlotStyle(FILLEDMESH);
  setBackgroundColor(RGBA(0,0,0));

  updateData();
}

/////////////////////////////////////////////////////////////////
//
//   Pointer
//
/////////////////////////////////////////////////////////////////


Pointer::Pointer(double rad)
{
  configure(rad);
}

Pointer::~Pointer()
{
}

void Pointer::configure(double rad)
{
  plot = 0;
  
  radius_ = rad;
}

void Pointer::drawBegin()
{
  GLint mode;
	glGetIntegerv(GL_MATRIX_MODE, &mode);
	glMatrixMode( GL_MODELVIEW );
  glPushMatrix();
  
  glColor3d(1,0,0);
  glBegin(GL_LINES);
    glVertex3d(pos_.x, pos_.y, pos_.z);
    glVertex3d(0, 0, 0);
  glEnd();

  glPopMatrix();
	glMatrixMode(mode);
}


LightingDlg::LightingDlg(QWidget *parent)
:LightingBase(parent)
{
#if QT_VERSION < 0x040000
  QGridLayout *grid = new QGridLayout( frame, 0, 0 );
#else
  setupUi(this);
  QGridLayout *grid = new QGridLayout( frame);
#endif

  dataPlot = 0;
  
  plot = new Plot(frame);
  plot->updateData();

  grid->addWidget( plot, 0, 0 );

	connect( stdlight, SIGNAL( clicked() ), this, SLOT( reset() ) );
	connect( distSL, SIGNAL(valueChanged(int)), this, SLOT(setDistance(int)) );
	connect( emissSL, SIGNAL(valueChanged(int)), this, SLOT(setEmission(int)) );
	connect( ambdiffSL, SIGNAL(valueChanged(int)), this, SLOT(setDiff(int)) );
	connect( specSL, SIGNAL(valueChanged(int)), this, SLOT(setSpec(int)) );
	connect( shinSL, SIGNAL(valueChanged(int)), this, SLOT(setShin(int)) );
  connect( plot, SIGNAL(rotationChanged(double, double, double)), this, SLOT(setRotation(double, double, double)) );
}

LightingDlg::~LightingDlg()
{
  delete plot;
}

void LightingDlg::setEmission(int val)
{
  if (!dataPlot)
    return;
  dataPlot->setMaterialComponent(GL_EMISSION, val / 100.);
  dataPlot->updateGL();
}
void LightingDlg::setDiff(int val)
{
  if (!dataPlot)
    return;
  dataPlot->setLightComponent(GL_DIFFUSE, val / 100.);
  dataPlot->updateGL();
}
void LightingDlg::setSpec(int val)
{
  if (!dataPlot)
    return;
  dataPlot->setMaterialComponent(GL_SPECULAR, val / 100.);
  dataPlot->updateGL();
}
void LightingDlg::setShin(int val)
{
  if (!dataPlot)
    return;
  dataPlot->setShininess( val / 100.);
  dataPlot->updateGL();
}

void LightingDlg::reset()
{
  plot->reset();
  if (dataPlot)
    dataPlot->updateGL();
}

void LightingDlg::setDistance(int val)
{
  
  plot->stick->setPos(0,0,val/100.);
  plot->updateData();
  plot->updateGL();
  
  double drad = (dataPlot->hull().maxVertex-dataPlot->hull().minVertex).length();
  drad *= val/20.;

  dataPlot->setLightShift(drad,drad,drad);
  dataPlot->updateGL();
}

void LightingDlg::assign(Qwt3D::Plot3D* pl) 
{
  if (!pl) 
    return;
  dataPlot = pl;
}

void LightingDlg::setRotation(double x, double y, double z)
{
  if (!dataPlot)
    return;
  
  setDistance(distSL->value());
  dataPlot->setLightRotation(x,y,z);
  dataPlot->updateGL();
}


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