=begin = Mathematical Functions == Mathematical Constants --- GSL::M_E The base of exponentials, e --- GSL::M_LOG2E The base-2 logarithm of e, log_2(e) --- GSL::M_LOG10E The base-10 logarithm of e, log_10(e) --- GSL::M_SQRT2 The square root of two, sqrt(2) --- GSL::M_SQRT1_2 The square root of one-half, sqrt(1/2) --- GSL::M_SQRT3 The square root of three, sqrt(3) --- GSL::M_PI The constant pi --- GSL::M_PI_2 Pi divided by two --- GSL::M_PI_4 Pi divided by four --- GSL::M_SQRTPI The square root of pi --- GSL::M_2_SQRTPI Two divided by the square root of pi --- GSL::M_1_PI The reciprocal of pi, 1/pi --- GSL::M_2_PI Twice the reciprocal of pi, 2/pi --- GSL::M_LN10 The natural logarithm of ten, ln(10) --- GSL::M_LN2 The natural logarithm of ten, ln(2) --- GSL::M_LNPI The natural logarithm of ten, ln(pi) --- GSL::M_EULER Euler's constant == Infinities and Not-a-number === Constants --- GSL::POSINF The IEEE representation of positive infinity, computed from the expression +1.0/0.0. --- GSL::NEGINF The IEEE representation of negative infinity, computed from the expression -1.0/0.0. --- GSL::NAN The IEEE representation of the Not-a-Number symbol, computed from the ratio 0.0/0.0. === Module functions --- GSL::isnan(x) This returns 1 if ((|x|)) is not-a-number. --- GSL::isnan?(x) This returns (({true})) if ((|x|)) is not-a-number, and (({false})) otherwise. --- GSL::isinf(x) This returns +1 if ((|x|)) is positive infinity, -1 if ((|x|)) is negative infinity and 0 otherwise. --- GSL::isinf?(x) This returns (({true})) if ((|x|)) is positive or negative infinity, and (({false})) otherwise. --- GSL::finite(x) This returns 1 if ((|x|)) is a real number, and 0 if it is infinite or not-a-number. --- GSL::finite?(x) This returns (({true})) if ((|x|)) is a real number, and (({false})) if it is infinite or not-a-number. == Elementary Functions --- GSL::log1p(x) This method computes the value of log(1+x) in a way that is accurate for small ((|x|)). It provides an alternative to the BSD math function log1p(x). --- GSL::expm1(x) This method computes the value of exp(x)-1 in a way that is accurate for small ((|x|)). It provides an alternative to the BSD math function expm1(x). --- GSL::hypot(x, y) This method computes the value of sqrt{x^2 + y^2} in a way that avoids overflow. --- GSL::acosh(x) This method computes the value of arccosh(x). --- GSL::asinh(x) This method computes the value of arcsinh(x). --- GSL::atanh(x) This method computes the value of arctanh(x). These methods above can take argument ((|x|)) of Integer, Float, Array, Vector or Matrix. --- GSL::ldexp(x) This method computes the value of x * 2^e. --- GSL::frexp(x) This method splits the number ((|x|)) into its normalized fraction f and exponent e, such that x = f * 2^e and 0.5 <= f < 1. The method returns f and the exponent e as an array, [f, e]. If ((|x|)) is zero, both f and e are set to zero. == Small Integer Powers --- GSL::pow_int(x, n) This routine computes the power ((|x^n|)) for integer ((|n|)). The power is computed efficiently -- for example, x^8 is computed as ((x^2)^2)^2, requiring only 3 multiplications. --- GSL::pow_2(x) --- GSL::pow_3(x) --- GSL::pow_4(x) --- GSL::pow_5(x) --- GSL::pow_6(x) --- GSL::pow_7(x) --- GSL::pow_8(x) --- GSL::pow_9(x) These methods can be used to compute small integer powers x^2, x^3, etc. efficiently. == Testing the Sign of Numbers --- GSL::SIGN(x) --- GSL::sign(x) Return the sign of ((|x|)). It is defined as ((x) >= 0 ? 1 : -1). Note that with this definition the sign of zero is positive (regardless of its IEEE sign bit). == Testing for Odd and Even Numbers --- GSL::is_odd(n) --- GSL::IS_ODD(n) Evaluate to 1 if ((|n|)) is odd and 0 if ((|n|)) is even. The argument ((|n|)) must be of Fixnum type. --- GSL::is_odd?(n) --- GSL::IS_ODD?(n) Return (({true})) if ((|n|)) is odd and (({false})) if even. --- GSL::is_even(n) --- GSL::IS_EVEN(n) Evaluate to 1 if ((|n|)) is even and 0 if ((|n|)) is odd. The argument ((|n|)) must be of Fixnum type. --- GSL::is_even?(n) --- GSL::IS_even?(n) Return (({true})) if ((|n|)) is even and (({false})) if odd. == Maximum and Minimum functions --- GSL::max(a, b) --- GSL::MAX(a, b) --- GSL::min(a, b) --- GSL::MIN(a, b) == Approximate Comparison of Floating Point Numbers --- GSL::fcmp(a, b, epsilon = 1e-10) This method determines whether ((|x|)) and ((|y|)) are approximately equal to a relative accuracy ((|epsilon|)). --- GSL::equal?(a, b, epsilon = 1e-10) == Module Constants --- GSL::VERSION GSL version --- GSL::RB_GSL_VERSION --- GSL::RUBY_GSL_VERSION Ruby/GSL version (()) (()) (()) (()) =end