=begin = Matrices == Class methods --- GSL::Matrix.alloc(n) --- GSL::Matrix.alloc(size1, size2) --- GSL::Matrix.alloc(array) --- GSL::Matrix.alloc(arrays) --- GSL::Matrix.alloc(...) --- GSL::Matrix[...] These methods create a (({GSL::Matrix})) object. (1) From arrays irb(main):001:0> require("rbgsl") => true irb(main):002:0> m = GSL::Matrix[[1, 2, 3], [4, 5, 6], [7, 8, 9]] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] (2) With an array and rows&cols, m = GSL::Matrix.alloc([1, 2, 3, 4, 5, 6, 7, 8, 9], 3, 3) (3) With Range objects, irb(main):002:0> m = GSL::Matrix.alloc(1..3, 4..6, 7..9) [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] irb(main):004:0> m2 = GSL::Matrix[1..6, 2, 3] [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 ] --- GSL::Matrix.eye(n) --- GSL::Matrix.eye(n1, n2) Examples: irb(main):008:0> m = GSL::Matrix::Int.eye(3) => GSL::Matrix::Int [ 1 0 0 0 1 0 0 0 1 ] irb(main):009:0> m = GSL::Matrix::Int.eye(2, 4) => GSL::Matrix::Int [ 1 0 0 0 0 1 0 0 ] --- GSL::Matrix.identity(n) --- GSL::Matrix.scalar(n) --- GSL::Matrix.unit(n) --- GSL::Matrix.I(n) Create diagonal matrices of dimensions n*n, of values 1.0. --- GSL::Matrix.diagonal(a, b, c, ...) --- GSL::Matrix.diagonal(Ary) --- GSL::Matrix.diagonal(Range) --- GSL::Matrix.diagonal(Vector) Creates a diagonal matrix of given elements. Example: irb(main):011:0> GSL::Matrix::Int.diagonal(1..4) => GSL::Matrix::Int [ 1 0 0 0 0 2 0 0 0 0 3 0 0 0 0 4 ] irb(main):012:0> GSL::Matrix::Int.diagonal(2, 5, 3) => GSL::Matrix::Int [ 2 0 0 0 5 0 0 0 3 ] --- GSL::Matrix.ones(n) --- GSL::Matrix.ones(n1, n2) Create a matrix of all the elements 1. --- GSL::Matrix.zeros(n) --- GSL::Matrix.zeros(n1, n2) Create a matrix of all the elements 1. --- GSL::Matrix.indgen(n1, n2, start=0, step=1) Example: irb(main):016:0> m = GSL::Matrix::Int.indgen(3, 5) => GSL::Matrix::Int [ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ] irb(main):017:0> m = GSL::Matrix::Int.indgen(3, 5, 2) => GSL::Matrix::Int [ 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] irb(main):018:0> m = GSL::Matrix::Int.indgen(3, 5, 2, 3) => GSL::Matrix::Int [ 2 5 8 11 14 17 20 23 26 29 32 35 38 41 44 ] === NOTE: Matrix dimensions are limited within the range of Fixnum. For 32-bit CPU, the maximum of matrix dimension is 2^30 ~ 1e9. == Instance Methods --- GSL::Matrix#size1 Returns the number of rows of matrix ((|self|)). --- GSL::Matrix#size2 Returns the number of columns of matrix ((|self|)). --- GSL::Matrix#shape Returns the number of rows and columns as an array. Ex: irb(main):005:0> m.size1 => 3 irb(main):006:0> m.size2 => 5 irb(main):007:0> m.shape => [3, 5] --- GSL::Matrix#set(argv) --- GSL::Matrix#[]= This method sets elements of the matrix. --- GSL::Matrix#get(i, j) --- GSL::Matrix#[] This method returns the ((|(i,j)|))-th element of the matrix ((|self|)). Examples: irb(main):002:0> m = GSL::Matrix[1..9, 3, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] irb(main):003:0> m[1, 2] => 6.0 irb(main):004:0> m[1, 2] = 123 # m.set(1, 2, 123) irb(main):005:0> m => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 1.230e+02 7.000e+00 8.000e+00 9.000e+00 ] irb(main):006:0> m[1] => GSL::Vector::View [ 4.000e+00 5.000e+00 6.000e+00 ] irb(main):007:0> m.set([3, 5, 2], [4, 5, 3], [7, 1, 5]) => GSL::Matrix [ 3.000e+00 5.000e+00 2.000e+00 4.000e+00 5.000e+00 3.000e+00 7.000e+00 1.000e+00 5.000e+00 ] --- GSL::Matrix#set_all(x) This method sets all the elements of the matrix ((|self|)) to the value x. --- GSL::Matrix#set_zero This method sets all the elements of the matrix to zero. --- GSL::Matrix#set_identity This method sets the elements of the matrix to the corresponding elements of the identity matrix, i.e. a unit diagonal with all off-diagonal elements zero. This applies to both square and rectangular matrices. === IO --- GSL::Matrix#fwrite(io) --- GSL::Matrix#fwrite(filename) --- GSL::Matrix#fread(io) --- GSL::Matrix#fread(filename) --- GSL::Matrix#fprintf(io, format = "%e") --- GSL::Matrix#fprintf(filename, format = "%e") --- GSL::Matrix#fscanf(io) --- GSL::Matrix#fscanf(filename) === Matrix views The (({GSL::Matrix::View})) class is defined to be used as "references" to matrices. The (({Matrix::View})) class is a subclass of (({Matrix})), and an instance of the (({View})) class created by slicing a (({Matrix})) object can be used same as the original matrix. The (({View})) object shares the data with the original matrix, i.e. any changes in the elements of the (({View})) object affect to the original. --- GSL::Matrix#submatrix(k1, k2, n1, n2) --- GSL::Matrix#view(k1, k2, n1, n2) This returns a (({GSL::Matirx::View})) object, a submatrix of the matrix ((|self|)). The upper-left element of the submatrix is the element ((|(k1,k2)|)) of the original matrix. The submatrix has ((|n1|)) rows and ((|n2|)) columns. --- GSL::Vectir#matrix_view(n1, n2) This creates a (({Matrix::View})) object from the vector ((|self|)). Ex: irb(main):002:0> v = Vector[1..9] => GSL::Vector [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] irb(main):003:0> m = v.matrix_view(3, 3) => GSL::Matrix::View [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] irb(main):004:0> m[1][1] = 99.99 => 99.99 irb(main):005:0> v => GSL::Vector [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 9.999e+01 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] irb(main):006:0> === Creating row and column views --- GSL::Matrix#row(i) These methods return ((|i|))-th row of the matrix as a (({Vector::View})) object. Any modifications to the (({Vectror::View})) object returned by this method propagate to the original matrix. By using this property, it is possible to access to matrix elements and also modify them, with the expressions as (({a = m[i][j]})) and (({m[i][j] = val})). The results are just same as using the methods (({Matrix#get(i, j)})) and (({Matrix#set(i, j, val)})), but different in manner. The methods (({get})) and (({set})) use the GSL C functions (({gsl_matrix_get(), gsl_matrix_set()})), i.e. access to the (i, j)-element directly. In the expression (({m[i][j]})), first a (({Vector::View})) object which points to the data of the i-th row of the matrix (({m})) is created, (({m[i]})), and then the j-th element of the (({Vector::View})) object (({m[i]})), expressed as (({m[i][j]})), is extracted/modified. --- GSL::Matrix#column(i) --- GSL::Matrix#col(i) These methods return a vector view of the ((|j|))-th column of the matrix. --- GSL::Matrix#diagonal This method returns a (({Vector::View})) of the diagonal of the matrix. The matrix is not required to be square. For a rectangular matrix the length of the diagonal is the same as the smaller dimension of the matrix. Ex: irb(main):017:0> m = GSL::Matrix[1..9, 3, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] irb(main):018:0> m.row(1) => GSL::Vector::View [ 4.000e+00 5.000e+00 6.000e+00 ] irb(main):019:0> m.col(2) => GSL::Vector::Col::View [ 3.000e+00 6.000e+00 9.000e+00 ] irb(main):020:0> m.col(2)[2] = 123 => 123 irb(main):021:0> m => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 1.230e+02 ] irb(main):022:0> m.diagonal => GSL::Vector::View: [ 1.000e+00 5.000e+00 1.230e+02 ] --- GSL::Matrix#subdiagonal(k) Returns a vector view view of the ((|k|))-th subdiagonal of the matrix ((|self|)). The matrix is not required to be square. The diagonal of the matrix corresponds to k = 0. --- GSL::Matrix#superdiagonal(k) Returns a vector view of the ((|k|))-th superdiagonal of the matrix ((|self|)). The matrix is not required to be square. The diagonal of the matrix corresponds to k = 0. --- GSL::Matrix#to_v Creates a (({GSL::Vector})) object "flattening" the rows of the matrix ((|self|)). irb(main):002:0> m = GSL::Matrix[1..6, 2, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 ] irb(main):003:0> m.to_v => GSL::Vector [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 ] === Iterators --- GSL::Matrix#each_row Iterator for each of rows in the matrix ((|self|)). --- GSL::Matrix#each_col Iterator for each of columns in the matrix ((|self|)). --- GSL::Matrix#collect { |item| .. } === Copying matrices --- GSL::Matrix#clone --- GSL::Matrix#duplicate Create a new matrix of the same elements. --- GSL::Matrix.memcpy(dest, src) --- GSL::Matrix.swap(dest, src) === Copying rows and columns --- GSL::Matrix#get_row(i) This method returns a new vector (not a view) which contains the elements of the ((|i|))-th row of the matrix ((|self|)). --- GSL::Matrix#get_col(j) This method returns a new vector (not a view) which contains the elements of the ((|j|))-th column of the matrix ((|self|)). --- GSL::Matrix#set_row(i, v) This method copies the elements of the vector ((|v|)) into the ((|i|))-th row of the matrix. The length of the vector must be the same as the length of the row. --- GSL::Matrix#set_col(j, v) This method copies the elements of the vector ((|v|)) into the ((|j|))-th column of the matrix. The length of the vector must be the same as the length of the column. === Exchanging rows and columns --- GSL::Matrix#swap_rows!(i, j) This method exchanges the ((|i|))-th and ((|j|))-th rows of the matrix ((|in-place|)). --- GSL::Matrix#swap_rows(i, j) This method creates a new matrix exchanging the ((|i|))-th and ((|j|))-th rows of the matrix ((|self|)). --- GSL::Matrix#swap_columns!(i, j) This method exchanges the ((|i|))-th and ((|j|))-th columns of the matrix ((|in-place|)). --- GSL::Matrix#swap_columns(i, j) This method creates a new matrix exchanging the ((|i|))-th and ((|j|))-th columns of the matrix ((|self|)). --- GSL::Matrix#swap_rowcol(i, j) This method exchanges the ((|i|))-th row and ((|j|))-th column of the matrix. The matrix must be square for this operation to be possible. --- GSL::Matrix#transpose_memcpy --- GSL::Matrix#transpose This method returns a matrix of a transpose of the matrix. The matrix ((|self|)) is not modified. --- GSL::Matrix#transpose! This method replaces the matrix by its transpose by copying the elements of the matrix ((|in-place|)). The matrix must be square for this operation to be possible. --- GSL::Matrix#reverse_rows --- GSL::Matrix#flipud Example: irb(main):018:0> m = GSL::Matrix::Int[1..9, 3, 3] => GSL::Matrix::Int [ 1 2 3 4 5 6 7 8 9 ] irb(main):019:0> m.reverse_rows => GSL::Matrix::Int [ 7 8 9 4 5 6 1 2 3 ] --- GSL::Matrix#reverse_columns --- GSL::Matrix#fliplr Example: irb(main):018:0> m = GSL::Matrix::Int[1..9, 3, 3] => GSL::Matrix::Int [ 1 2 3 4 5 6 7 8 9 ] irb(main):020:0> m.reverse_rows.reverse_columns => GSL::Matrix::Int [ 9 8 7 6 5 4 3 2 1 ] --- GSL::Matrix#rot90(n = 1) Return a copy of ((|self|)) with the elements rotated counterclockwise in 90-degree increments. The argument ((|n|)) is optional, and specifies how many 90-degree rotations are to be applied (the default value is 1). Negative values of ((|n|)) rotate the matrix in a clockwise direction. Examples: irb(main):014:0> m = GSL::Matrix::Int[1..6, 2, 3] => GSL::Matrix::Int [ 1 2 3 4 5 6 ] irb(main):015:0> m.rot90 => GSL::Matrix::Int [ 3 6 2 5 1 4 ] irb(main):016:0> m.rot90(2) => GSL::Matrix::Int [ 6 5 4 3 2 1 ] irb(main):017:0> m.rot90(3) => GSL::Matrix::Int [ 4 1 5 2 6 3 ] irb(main):018:0> m.rot90(-1) => GSL::Matrix::Int [ 4 1 5 2 6 3 ] --- GSL::Matrix#upper This creates a matrix copying the upper half part of the matrix ((|self|)), including the diagonal elements. --- GSL::Matrix#lower This creates a matrix copying the lower half part of the matrix ((|self|)), including the diagonal elements. irb(main):014:0> m = GSL::Matrix[1..9, 3, 3] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 5.000e+00 6.000e+00 7.000e+00 8.000e+00 9.000e+00 ] irb(main):015:0> m.upper => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 0.000e+00 5.000e+00 6.000e+00 0.000e+00 0.000e+00 9.000e+00 ] irb(main):016:0> m.lower => GSL::Matrix [ 1.000e+00 0.000e+00 0.000e+00 4.000e+00 5.000e+00 0.000e+00 7.000e+00 8.000e+00 9.000e+00 ] --- GSL::Matrix#horzcat(other) Returns the horizontal concatenation of ((|self|)) and ((|other|)). Ex: irb(main):001:0> require("rbgsl") => true irb(main):002:0> a = GSL::Matrix::Int[1..4, 2, 2] => GSL::Matrix::Int [ 1 2 3 4 ] irb(main):003:0> b = GSL::Matrix::Int[5..10, 2, 3] => GSL::Matrix::Int [ 5 6 7 8 9 10 ] irb(main):004:0> a.horzcat(b) => GSL::Matrix::Int [ 1 2 5 6 7 3 4 8 9 10 ] --- GSL::Matrix#vertcat(other) Returns the vertical concatenation of ((|self|)) and ((|other|)). Ex: irb(main):002:0> a = GSL::Matrix::Int[1..4, 2, 2] => GSL::Matrix::Int [ 1 2 3 4 ] irb(main):003:0> b = GSL::Matrix::Int[5..10, 3, 2] => GSL::Matrix::Int [ 5 6 7 8 9 10 ] irb(main):004:0> a.vertcat(b) => GSL::Matrix::Int [ 1 2 3 4 5 6 7 8 9 10 ] === Matrix operations --- GSL::Matrix#add(b) --- GSL::Matrix#+(b) This method adds the elements of matrix ((|b|)) to the elements of the matrix. The two matrices must have the same dimensions. If ((|b|)) is a scalar, these methods add it to all the elements of the matrix ((|self|)) (equivalent to the method (({add_constant}))). --- GSL::Matrix#sub(b) --- GSL::Matrix#-(b) This method subtracts the elements of matrix ((|b|)) from the elements of the matrix. The two matrices must have the same dimensions. --- GSL::Matrix#mul_elements(b) This method multiplies the elements of the matrix by the elements of matrix ((|b|)). The two matrices must have the same dimensions. If ((|b|)) is a scalar, the method (({scale})) (see below) is called. --- GSL::Matrix#div_elements(b) This method divides the elements of the matrix by the elements of matrix ((|b|)). The two matrices must have the same dimensions. --- GSL::Matrix#scale(x) This method multiplies the elements of the matrix by the constant factor ((|x|)). --- GSL::Matrix#add_constant(x) This method adds the constant value ((|x|)) to the elements of the matrix. --- GSL::Matrix#*(b) Matrix multiplication. Ex: irb(main):002:0> a = GSL::Matrix[1..4, 2, 2] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 ] irb(main):003:0> b = GSL::Matrix[5..8, 2, 2] => GSL::Matrix [ 5.000e+00 6.000e+00 7.000e+00 8.000e+00 ] irb(main):004:0> a*b => GSL::Matrix [ 1.900e+01 2.200e+01 4.300e+01 5.000e+01 ] irb(main):005:0> a*2 => GSL::Matrix [ 2.000e+00 4.000e+00 6.000e+00 8.000e+00 ] irb(main):006:0> c = Vector[1, 2] => GSL::Vector [ 1.000e+00 2.000e+00 ] irb(main):007:0> a*c.col => GSL::Vector::Col [ 5.000e+00 1.100e+01 ] --- GSL::Matrix#/(b) If ((|b|)) is a scalar or a (({Matrix})), this method calculates the element-by-element divisions. If a (({Vector::Col})) is given, this method solves the linear system by using LU decomposition. Ex: irb(main):002:0> m = GSL::Matrix[1..4, 2, 2] => GSL::Matrix [ 1.000e+00 2.000e+00 3.000e+00 4.000e+00 ] irb(main):003:0> m/3 => GSL::Matrix [ 3.333e-01 6.667e-01 <--- 1/3, 2/3 1.000e+00 1.333e+00 ] <--- 3/3, 4/3 irb(main):004:0> b = Vector[5, 6].col => GSL::Vector::Col [ 5.000e+00 6.000e+00 ] irb(main):005:0> x = m/b <--- Solve m (x,y) = b => GSL::Vector::Col [ -4.000e+00 <--- x = -4 4.500e+00 ] <--- y = 4.5 irb(main):006:0> m*x => GSL::Vector::Col [ 5.000e+00 6.000e+00 ] --- GSL::Matrix#^(b) Computes matrix power of ((|b|)). === Finding maximum and minimum elements of matrices --- GSL::Matrix#max --- GSL::Matrix#min These methods return the max/min value in the matrix. --- GSL::Matrix#minmax This method returns a two elements array [min, max], which contains the minimum and the maximum values in the matrix. --- GSL::Matrix#max_index --- GSL::Matrix#min_index These methods return the index of the max/min value in the matrix. --- GSL::Matrix#minmax_index This method returns a two elements array [imin, imax], which contains the indices of the minimum and the maximum value in the matrix. === Matrix properties --- GSL::Matrix#isnull This returns 1 if all the elements of the matrix ((|self|)) are zero, and 0 otherwise. --- GSL::Matrix#isnull? This returns (({true})) if all the elements of the matrix ((|self|)) are zero, and (({false})) otherwise. --- GSL::Matrix#any Returns a Vector of ones and zeros with each element indicating whether any of the elements of the corresponding column of the matrix are nonzero. --- GSL::Matrix#all Behaves like the method (({any})), except that it returns 1 only if all the elements of the matrix. --- GSL:Matrix#trace This returns trace of the matrix ((|self|)), the sum of the diagonal elements. --- GSL:Matrix#norm Returns matrix norm, sqrt(sum_{ij} m_{ij}^2). --- GSL:Matrix#abs Example: irb(main):004:0> m = GSL::Matrix::Int[-5..4, 3, 3] => GSL::Matrix::Int [ -5 -4 -3 -2 -1 0 1 2 3 ] irb(main):005:0> m.abs => GSL::Matrix::Int [ 5 4 3 2 1 0 1 2 3 ] --- GSL::Matrix#equal?(other, eps = 1e-10) --- GSL::Matrix#==(other, eps = 1e-10) Returns (({true})) if the matrices have same size and elements equal to absolute accurary ((|eps|)) for all the indices, and (({false})) otherwise. == NArray --- GSL::Matrix#to_na The Matrix object ((|self|)) is converted into an (({NMatrix})) object. The matrix data are copied to newly allocated memory. --- NArray#to_gm --- NArray#to_gslm Convert (({NArray})) object into (({GSL::Matrix})). --- NArray#to_gm_view --- NArray#to_gslm_view A (({GSL::Matrix::View})) object is created from the NArray object ((|na|)). The data of ((|na|)) are not copied, thus any modifications to the View object affect on the original NArray object ((|na|)). The View object can be used as a reference to the NMatrix object. == Famous matrices --- GSL::Matrix.hirbert(n) Returns the Hilbert matrix of order ((|n|)). The ((|ij|)) element is defined as 1/(i+j+1). --- GSL::Matrix.invhirbert(n) Returns the inverse of a Hilbert matrix of order ((|n|)). Ex: irb(main):009:0> m = GSL::Matrix.hilbert(4) => GSL::Matrix [ 1.000e+00 5.000e-01 3.333e-01 2.500e-01 5.000e-01 3.333e-01 2.500e-01 2.000e-01 3.333e-01 2.500e-01 2.000e-01 1.667e-01 2.500e-01 2.000e-01 1.667e-01 1.429e-01 ] irb(main):010:0> invm = GSL::Matrix.invhilbert(4) => GSL::Matrix [ 1.600e+01 -1.200e+02 2.400e+02 -1.400e+02 -1.200e+02 1.200e+03 -2.700e+03 1.680e+03 2.400e+02 -2.700e+03 6.480e+03 -4.200e+03 -1.400e+02 1.680e+03 -4.200e+03 2.800e+03 ] irb(main):011:0> invm2 = m.inv => GSL::Matrix [ 1.600e+01 -1.200e+02 2.400e+02 -1.400e+02 -1.200e+02 1.200e+03 -2.700e+03 1.680e+03 2.400e+02 -2.700e+03 6.480e+03 -4.200e+03 -1.400e+02 1.680e+03 -4.200e+03 2.800e+03 ] irb(main):012:0> m*invm => GSL::Matrix [ 1.000e+00 5.684e-14 -2.274e-13 1.137e-13 1.998e-15 1.000e+00 -4.663e-14 3.109e-14 3.664e-15 -7.239e-14 1.000e+00 -1.017e-13 -2.442e-15 1.510e-14 -8.038e-14 1.000e+00 ] irb(main):013:0> m*invm2 => GSL::Matrix [ 1.000e+00 0.000e+00 0.000e+00 0.000e+00 -1.554e-15 1.000e+00 -2.389e-14 8.349e-15 1.295e-15 3.405e-15 1.000e+00 -6.957e-15 1.110e-15 1.916e-14 1.707e-14 1.000e+00 ] --- GSL::Matrix.pascal(n) Returns the Pascal matrix of order ((|n|)), created from Pascal's triangle. irb(main):002:0> GSL::Matrix::Int.pascal(10) => GSL::Matrix::Int [ 1 1 1 1 1 1 1 1 1 1 1 2 3 4 5 6 7 8 9 10 1 3 6 10 15 21 28 36 45 55 1 4 10 20 35 56 84 120 165 220 1 5 15 35 70 126 210 330 495 715 1 6 21 56 126 252 462 792 1287 2002 1 7 28 84 210 462 924 1716 3003 5005 1 8 36 120 330 792 1716 3432 6435 11440 1 9 45 165 495 1287 3003 6435 12870 24310 1 10 55 220 715 2002 5005 11440 24310 48620 ] --- GSL::Matrix.vandermonde(v) Creates a Vendermonde matrix from a vector or an array ((|v|)). irb(main):002:0> GSL::Matrix.vander([1, 2, 3, 4]) => GSL::Matrix [ 1.000e+00 1.000e+00 1.000e+00 1.000e+00 8.000e+00 4.000e+00 2.000e+00 1.000e+00 2.700e+01 9.000e+00 3.000e+00 1.000e+00 6.400e+01 1.600e+01 4.000e+00 1.000e+00 ] --- GSL::Matrix.toeplitz(v) Creates a Toeplitz matrix from a vector or an array ((|v|)). irb(main):004:0> GSL::Matrix::Int.toeplitz([1, 2, 3, 4, 5]) => GSL::Matrix::Int [ 1 2 3 4 5 2 1 2 3 4 3 2 1 2 3 4 3 2 1 2 5 4 3 2 1 ] --- GSL::Matrix.circulant(v) Creates a circulant matrix from a vector or an array ((|v|)). irb(main):005:0> GSL::Matrix::Int.circulant([1, 2, 3, 4]) => GSL::Matrix::Int [ 4 1 2 3 3 4 1 2 2 3 4 1 1 2 3 4 ] (()) (()) (()) (()) =end