/* * surf - visualizing algebraic curves and algebraic surfaces * Copyright (C) 1996-1997 Friedrich-Alexander-Universitaet * Erlangen-Nuernberg * 1997-2000 Johannes Gutenberg-Universitaet Mainz * Authors: Stephan Endrass, Hans Huelf, Ruediger Oertel, * Kai Schneider, Ralf Schmitt, Johannes Beigel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #ifndef BEZIER_H #define BEZIER_H #include "UniVariatePolynom.h" //---------------- bezier polynom class derived from polyx ------------------- class Bezier : public Polyx { double Left; double Right; // ---------------- internal used functions -------------------------------- void DivideBezier( Bezier*, const double, const double ) const; // de casteljau int PolygonCrossing(double&) const; // return crossing of bezier polygon in double void DivideLeft( const double ); // divide interval and keep left part void DivideLeft(const double, const double); void DivideRight( const double ); // divide interval and keep right part void DivideRight(const double, const double); public: Bezier() : Polyx(), Left(0), Right(0) {} Bezier( const Bezier &Bez ) : Polyx(Bez), Left(Bez.Left), Right(Bez.Right) {} Bezier( const Polyx&, double, double ); Bezier& operator=( const Bezier &Bez ) { delete [] Coeff; Coeff = new double[Number=Bez.Number]; CopyCoeffs( Bez ); Left = Bez.Left; Right = Bez.Right; return *this; } double GetLeft() const { return Left; } int LargestRoot( double* Roots, int& NumberOfRoots) const; void DivideBezier( Bezier*, const double ) const; // de casteljau void DivideDeflateLeft( const double ); // de casteljau with integrated deflation }; #endif // BEZIER_H