/****************************************************************
* *
* File : vector.c *
* Programmers : Scott D. Cohen and Alan C. Hindmarsh @ LLNL *
* Last Modified : 1 September 1994 *
*--------------------------------------------------------------*
* *
* This is the implementation file for a generic VECTOR *
* package. It contains the implementation of the N_Vector *
* kernels listed in vector.h. *
* *
****************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include "vector.h"
#include "llnltyps.h"
#include "llnlmath.h"
#define ZERO RCONST(0.0)
#define ONE RCONST(1.0)
/* Private Helper Prototypes */
static void VCopy(N_Vector x, N_Vector z); /* z=x */
static void VSum(N_Vector x, N_Vector y, N_Vector z); /* z=x+y */
static void VDiff(N_Vector x, N_Vector y, N_Vector z); /* z=x-y */
static void VNeg(N_Vector x, N_Vector z); /* z=-x */
/* z=c(x+y) */
static void VScaleSum(real c, N_Vector x, N_Vector y, N_Vector z);
/* z=c(x-y) */
static void VScaleDiff(real c, N_Vector x, N_Vector y, N_Vector z);
static void VLin1(real a, N_Vector x, N_Vector y, N_Vector z); /* z=ax+y */
static void VLin2(real a, N_Vector x, N_Vector y, N_Vector z); /* z=ax-y */
static void Vaxpy(real a, N_Vector x, N_Vector y); /* y <- ax+y */
static void VScaleBy(real a, N_Vector x); /* x <- ax */
/********************* Exported Functions ************************/
N_Vector N_VNew(integer N, void *machEnv)
{
N_Vector v;
if (N <= 0) return(NULL);
v = (N_Vector) malloc(sizeof *v);
if (v == NULL) return(NULL);
v->data = (real *) malloc(N * sizeof(real));
if (v->data == NULL) {
free(v);
return(NULL);
}
v->length = N;
return(v);
}
void N_VFree(N_Vector x)
{
free(x->data);
free(x);
}
void N_VLinearSum(real a, N_Vector x, real b, N_Vector y, N_Vector z)
{
integer i, N;
real c, *xd, *yd, *zd;
N_Vector v, v1, v2;
bool test;
if ((b == ONE) && (z == y)) { /* BLAS usage: axpy y <- ax+y */
Vaxpy(a,x,y);
return;
}
if ((a == ONE) && (z == x)) { /* BLAS usage: axpy x <- by+x */
Vaxpy(b,y,x);
return;
}
/* Case: a == b == 1.0 */
if ((a == ONE) && (b == ONE)) {
VSum(x, y, z);
return;
}
/* Cases: (1) a == 1.0, b = -1.0, (2) a == -1.0, b == 1.0 */
if ((test = ((a == ONE) && (b == -ONE))) || ((a == -ONE) && (b == ONE))) {
v1 = test ? y : x;
v2 = test ? x : y;
VDiff(v2, v1, z);
return;
}
/* Cases: (1) a == 1.0, b == other or 0.0, (2) a == other or 0.0, b == 1.0 */
/* if a or b is 0.0, then user should have called N_VScale */
if ((test = (a == ONE)) || (b == ONE)) {
c = test ? b : a;
v1 = test ? y : x;
v2 = test ? x : y;
VLin1(c, v1, v2, z);
return;
}
/* Cases: (1) a == -1.0, b != 1.0, (2) a != 1.0, b == -1.0 */
if ((test = (a == -ONE)) || (b == -ONE)) {
c = test ? b : a;
v1 = test ? y : x;
v2 = test ? x : y;
VLin2(c, v1, v2, z);
return;
}
/* Case: a == b */
/* catches case both a and b are 0.0 - user should have called N_VConst */
if (a == b) {
VScaleSum(a, x, y, z);
return;
}
/* Case: a == -b */
if (a == -b) {
VScaleDiff(a, x, y, z);
return;
}
/* Do all cases not handled above:
(1) a == other, b == 0.0 - user should have called N_VScale
(2) a == 0.0, b == other - user should have called N_VScale
(3) a,b == other, a !=b, a != -b */
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = a * (*xd++) + b * (*yd++);
}
void N_VConst(real c, N_Vector z)
{
integer i, N;
real *zd;
N = z->length;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = c;
}
void N_VProd(N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = (*xd++) * (*yd++);
}
void N_VDiv(N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = (*xd++) / (*yd++);
}
void N_VScale(real c, N_Vector x, N_Vector z)
{
integer i, N;
real *xd, *zd;
if (z == x) { /* BLAS usage: scale x <- cx */
VScaleBy(c, x);
return;
}
if (c == ONE) {
VCopy(x, z);
} else if (c == -ONE) {
VNeg(x, z);
} else {
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++) *zd++ = c * (*xd++);
}
}
void N_VAbs(N_Vector x, N_Vector z)
{
integer i, N;
real *xd, *zd;
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++, xd++, zd++)
*zd = ABS(*xd);
}
void N_VInv(N_Vector x, N_Vector z)
{
integer i, N;
real *xd, *zd;
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = ONE / (*xd++);
}
void N_VAddConst(N_Vector x, real b, N_Vector z)
{
integer i, N;
real *xd, *zd;
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++) *zd++ = (*xd++) + b;
}
real N_VDotProd(N_Vector x, N_Vector y)
{
integer i, N;
real sum = ZERO, *xd, *yd;
N = x->length;
xd = x->data;
yd = y->data;
for (i=0; i < N; i++)
sum += (*xd++) * (*yd++);
return(sum);
}
real N_VMaxNorm(N_Vector x)
{
integer i, N;
real max = ZERO, *xd;
N = x->length;
xd = x->data;
for (i=0; i < N; i++, xd++) {
if (ABS(*xd) > max) max = ABS(*xd);
}
return(max);
}
real N_VWrmsNorm(N_Vector x, N_Vector w)
{
integer i, N;
real sum = ZERO, prodi, *xd, *wd;
N = x->length;
xd = x->data;
wd = w->data;
for (i=0; i < N; i++) {
prodi = (*xd++) * (*wd++);
sum += prodi * prodi;
}
return(RSqrt(sum / N));
}
real N_VMin(N_Vector x)
{
integer i, N;
real min, *xd;
N = x->length;
xd = x->data;
min = xd[0];
for (i=0; i < N; i++, xd++) {
if ((*xd) < min) min = *xd;
}
return(min);
}
void N_VCompare(real c, N_Vector x, N_Vector z)
{
integer i, N;
real *xd, *zd;
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++, xd++, zd++) {
*zd = (ABS(*xd) >= c) ? ONE : ZERO;
}
}
bool N_VInvTest(N_Vector x, N_Vector z)
{
integer i, N;
real *xd, *zd;
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++) {
if (*xd == ZERO) return(FALSE);
*zd++ = ONE / (*xd++);
}
return(TRUE);
}
void N_VPrint(N_Vector x)
{
integer i, N;
real *xd;
N = x->length;
xd = x->data;
for (i=0; i < N; i++) printf("%g\n", *xd++);
printf("\n");
}
/***************** Private Helper Functions **********************/
static void VCopy(N_Vector x, N_Vector z)
{
integer i, N;
real *xd, *zd;
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = *xd++;
}
static void VSum(N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = (*xd++) + (*yd++);
}
static void VDiff(N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = (*xd++) - (*yd++);
}
static void VNeg(N_Vector x, N_Vector z)
{
integer i, N;
real *xd, *zd;
N = x->length;
xd = x->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = -(*xd++);
}
static void VScaleSum(real c, N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = c * ((*xd++) + (*yd++));
}
void VScaleDiff(real c, N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = c * ((*xd++) - (*yd++));
}
static void VLin1(real a, N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = a * (*xd++) + (*yd++);
}
static void VLin2(real a, N_Vector x, N_Vector y, N_Vector z)
{
integer i, N;
real *xd, *yd, *zd;
N = x->length;
xd = x->data;
yd = y->data;
zd = z->data;
for (i=0; i < N; i++)
*zd++ = a * (*xd++) - (*yd++);
}
static void Vaxpy(real a, N_Vector x, N_Vector y)
{
integer i, N;
real *xd, *yd;
N = x->length;
xd = x->data;
yd = y->data;
if (a == ONE) {
for (i=0; i < N; i++)
*yd++ += (*xd++);
return;
}
if (a == -ONE) {
for (i=0; i < N; i++)
*yd++ -= (*xd++);
return;
}
for (i=0; i < N; i++)
*yd++ += a * (*xd++);
}
static void VScaleBy(real a, N_Vector x)
{
integer i, N;
real *xd;
N = x->length;
xd = x->data;
for (i=0; i < N; i++)
*xd++ *= a;
}
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