/*************************************************************************** quantity.h ------------------- Generic quantity class ------------------- Copyright 2001-2007, David Johnson All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ***************************************************************************/ #ifndef QUANTITY_H #define QUANTITY_H #include #include typedef double (*Conversion)(double); /** * A class to encapsulate the idea of a unit of measure. * This is a slight variation of the Unit from Fowler's * Quantity analysis pattern. */ class Unit { public: // Constructor Unit(const QString &name, const QString &symbol); // Destructor ~Unit(); // Return the full name of Unit QString name() const; // Return the symbol of Unit QString symbol() const; // Add a conversion function for this Unit void addConversion(const Unit &to, const Conversion c); // Can we convert to Unit? bool convertable(const Unit &u) const; // Convert amount to Unit double convert(double amount, const Unit &u) const; // Return pointer to Unit if it exists static Unit* unit(const QString &symbol); // equivalence operator bool operator==(const Unit &u) const; private: Unit(const Unit&); Unit operator=(const Unit&); private: QString name_; QString symbol_; QMap conversions_; static QMap units_; }; /** * A class to encapsulate the idea of a measurable quantity. * This is a slight variation of Fowler's Quantity analysis pattern. */ class Quantity { public: // Constructor Quantity(double amount, const Unit &unit); // Default constructor Quantity(); // Construct from string Quantity(const QString &from, const Unit &defaultunit = generic); // Copy constructor Quantity(const Quantity &q); // Destructor virtual ~Quantity(); // Return quantity amount double amount() const; // Return converted amount double amount(const Unit &u) const; // Return quantity unit const Unit& unit() const; // Convert quantity to unit void convert(const Unit &u); // output quantity as a string QString toString(int prec=2) const; // set quantity from string void fromQString(const QString &from, const Unit &defaultunit = generic); // equivalence operator bool operator==(const Quantity &q) const; // assignment operators Quantity &operator=(const Quantity &q); Quantity &operator+=(const Quantity &q); Quantity &operator+=(const double d); Quantity &operator-=(const Quantity &q); Quantity &operator-=(const double d); // arithmetic operators friend Quantity operator+(const Quantity &q1, const Quantity &q2); friend Quantity operator+(const Quantity &q, const double d); friend Quantity operator+(const double d, const Quantity &q); friend Quantity operator-(const Quantity &q1, const Quantity &q2); friend Quantity operator-(const Quantity &q, const double d); friend Quantity operator-(const double d, const Quantity &q); friend Quantity operator-(const Quantity &q); public: static Unit generic; protected: double amount_; Unit const* unit_; }; class Weight : public Quantity { public: // Constructor Weight(double amount, const Unit &unit); /// Default constructor Weight(); /// Construct from string Weight(const QString &from, const Unit &defaultunit = pound); // Copy constructor Weight(const Weight &w); // Conversion constructor Weight(const Quantity &q); // Destructor ~Weight(); public: static Unit gram; static Unit kilogram; static Unit ounce; static Unit pound; private: // initialize the weight units static void initialize(); private: static bool initialized_; }; class Volume : public Quantity { public: // Constructor Volume(double amount, const Unit &unit); /// Default constructor Volume(); /// Construct from string Volume(const QString &from, const Unit &defaultunit = gallon); // Copy constructor Volume(const Volume &v); // Conversion constructor Volume(const Quantity &q); // destructor ~Volume(); public: static Unit barrel; static Unit fluidounce; static Unit gallon; static Unit hectoliter; static Unit liter; static Unit milliliter; private: // initialize the weight units static void initialize(); private: static bool initialized_; }; class Temperature : public Quantity { public: // Constructor Temperature(double amount, const Unit &unit); /// Default constructor Temperature(); /// Construct from string Temperature(const QString &from, const Unit &defaultunit = fahrenheit); // Copy constructor Temperature(const Temperature &t); // Conversion constructor Temperature(const Quantity &q); // destructor ~Temperature(); public: static Unit fahrenheit; static Unit celsius; private: // initialize the temperature units static void initialize(); private: static bool initialized_; }; // Conversion Prototypes //////////////////////////////////////////////////// double gram2kilogram(double value); double gram2ounce(double value); double gram2pound(double value); double kilogram2gram(double value); double kilogram2ounce(double value); double kilogram2pound(double value); double ounce2gram(double value); double ounce2kilogram(double value); double ounce2pound(double value); double pound2gram(double value); double pound2kilogram(double value); double pound2ounce(double value); double barrel2fluidounce(double value); double barrel2gallon(double value); double barrel2hectoliter(double value); double barrel2liter(double value); double barrel2milliliter(double value); double fluidounce2barrel(double value); double fluidounce2gallon(double value); double fluidounce2hectoliter(double value); double fluidounce2liter(double value); double fluidounce2milliliter(double value); double gallon2barrel(double value); double gallon2fluidounce(double value); double gallon2hectoliter(double value); double gallon2liter(double value); double gallon2milliliter(double value); double hectoliter2barrel(double value); double hectoliter2fluidounce(double value); double hectoliter2gallon(double value); double hectoliter2liter(double value); double hectoliter2milliliter(double value); double liter2barrel(double value); double liter2fluidounce(double value); double liter2gallon(double value); double liter2hectoliter(double value); double liter2milliliter(double value); double milliliter2barrel(double value); double milliliter2fluidounce(double value); double milliliter2gallon(double value); double milliliter2hectoliter(double value); double milliliter2liter(double value); double fahrenheit2celsius(double value); double celsius2fahrenheit(double value); // Inlined Methods ////////////////////////////////////////////////////////// inline QString Unit::name() const { return name_; } inline QString Unit::symbol() const { return symbol_; } inline bool Unit::convertable(const Unit &u) const { return (conversions_.contains(u.name())); } inline Quantity::Quantity(double amount, const Unit &unit) : amount_(amount), unit_(&unit) { ; } inline Quantity::Quantity() : amount_(0.0), unit_(&generic) { ; } inline Quantity::Quantity(const QString &from, const Unit &defaultunit) : amount_(0.0), unit_(&defaultunit) { fromQString(from, defaultunit); } inline Quantity::Quantity(const Quantity &q) : amount_(q.amount_), unit_(q.unit_) { ; } inline Quantity::~Quantity() { ; } inline Quantity &Quantity::operator+=(const double d) { amount_ += d; return *this; } inline Quantity operator+(const double d, const Quantity &q) { return (q + d); } inline Quantity &Quantity::operator-=(const double d) { amount_ -= d; return *this; } inline double Quantity::amount() const { return amount_; } inline double Quantity::amount(const Unit &u) const { return (unit_->convert(amount_, u)); } inline const Unit& Quantity::unit() const { return *unit_; } inline Weight::Weight(const Weight &w) : Quantity(w) { ; } inline Weight::Weight() : Quantity(0.0, pound) { ; } inline Weight::Weight(const QString &from, const Unit &defaultunit) : Quantity(from, defaultunit) { ; } inline Weight::~Weight() { ; } inline Volume::Volume(const Volume &v) : Quantity(v) { ; } inline Volume::Volume() : Quantity(0.0, gallon) { ; } inline Volume::Volume(const QString &from, const Unit &defaultunit) : Quantity(from, defaultunit) { ; } inline Volume::~Volume() { ; } inline Temperature::Temperature(const Temperature &t) : Quantity(t) { ; } inline Temperature::Temperature() : Quantity(0.0, fahrenheit) { ; } inline Temperature::Temperature(const QString &from, const Unit &defaultunit) : Quantity(from, defaultunit) { ; } inline Temperature::~Temperature() { ; } #endif // QUANTITY_H