// Copyright (c) 1999, 2000 David A. Bartold // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // Declare a TF_LANDSCAPE_TEXTURE before #including this file. // TF_LANDSCAPE_TEXTURE (if it's a texture_map) should be defined as such: // 0.0 = seafloor level // 1.0 = highest point // Create river: object { RIVER_HEIGHT_FIELD texture { RIVER_LANDSCAPE_TEXTURE } scale // Center land in the x and z axes: //translate -0.5 * }